zip压缩加载测试
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170
Assets/Main/Script/Runtime/Panel/VideoPanel.cs
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170
Assets/Main/Script/Runtime/Panel/VideoPanel.cs
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using System;
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using Stary.Evo;
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using Stary.Evo.AudioCore;
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using Stary.Evo.UIFarme;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Video;
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using YooAsset;
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public class VideoPanel : BasePanel
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{
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private RawImage intro;
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private Animator _animator;
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private VideoPlayer videoPlayer;
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private AudioSource audioSource;
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private RenderTexture renderTexture;
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public VideoPanel()
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{
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}
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public override void Initialize(GameObject panelGo)
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{
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base.Initialize(panelGo);
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intro = activePanel.transform.Find("Intro").GetComponent<RawImage>();
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videoPlayer = activePanel.GetComponentInChildren<VideoPlayer>();
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audioSource = activePanel.GetComponentInChildren<AudioSource>();
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_animator = activePanel.GetComponentInChildren<Animator>();
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}
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public override void OnEnter()
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{
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base.OnEnter();
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this.RegisterEvent<ModeType, VideoInfo>(ModeType.VideoStart, OnStartMove);
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this.RegisterEvent<ModeType>(ModeType.VideoEnd, OnStopMove);
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}
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public override void OnExit(float delay = 0)
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{
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base.OnExit(delay);
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this.UnRegisterEvent<ModeType, VideoInfo>(ModeType.VideoStart, OnStartMove);
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this.UnRegisterEvent<ModeType>(ModeType.VideoEnd, OnStopMove);
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}
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private void OnStartMove(VideoInfo info)
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{
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if (info.filename.Equals(""))
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{
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Debug.LogError("UnityEvo:视频文件名为空,必须传文件名才能执行");
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return;
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}
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if (info.position!=null)
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{
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activePanel.transform.position = info.position.SetVector3Ctor();
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}
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if (info.rotation!=null)
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{
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activePanel.transform.rotation = Quaternion.Euler(info.rotation.SetVector3Ctor());
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}
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if (info.scale!=null)
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{
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activePanel.transform.DOScale(info.scale.SetVector3Ctor(),0.5f);
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}
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OnStartMove(info.filename,info.callback);
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}
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private async void OnStartMove(string fileName,Action callback)
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{
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_animator.gameObject.SetActive(true);
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//新增renderTexture创建
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if (videoPlayer.isPlaying)
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{
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videoPlayer.Stop();
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//释放renderTexture
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if (renderTexture != null)
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{
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renderTexture.Release();
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renderTexture = null;
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}
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}
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renderTexture=new RenderTexture(1920, 1080, 24);
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videoPlayer.targetTexture = renderTexture;
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intro.texture = renderTexture;
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var videHandle = YooAssets.LoadAssetAsync<VideoClip>(fileName);
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await videHandle.Task;
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var musicHandle = YooAssets.LoadAssetAsync<AudioClip>(fileName+"_mp3");
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await musicHandle.Task;
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Debug.Log("UnityEvo:开始播放视频:"+fileName);
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VideoClip videoClip = videHandle.GetAssetObject<VideoClip>();
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videoPlayer.source = VideoSource.VideoClip;
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videoPlayer.clip = videoClip;
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Debug.Log("UnityEvo:开始播放视频的音频:"+fileName+"_mp3");
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AudioClip audioClip = musicHandle.GetAssetObject<AudioClip>();
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audioSource.clip = audioClip;
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//等待视频加载完成
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videoPlayer.Prepare();
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videoPlayer.prepareCompleted += (source) =>
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{
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_animator.Play("vid_maskAni", 0, 0);
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//预加载
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if (videoPlayer.isPrepared)
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{
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videoPlayer.Play();
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audioSource.Play();
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}
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};
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videoPlayer.loopPointReached += (source) =>
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{
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OnStopMove();
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callback?.Invoke();
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};
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videoPlayer.errorReceived += (source, error) => { Debug.LogError($"视频播放失败:{error}"); };
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}
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private void OnStopMove()
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{
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Debug.Log("UnityEvo:视频播放完成");
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AudioCoreManager.SetMusicVolume(new AudioData()
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{
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fadeDuration = 2f,
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volume = 1f,
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});
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_animator.Play("vid_maskDefault", 0, 0);
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if (renderTexture != null)
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{
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renderTexture.Release();
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renderTexture = null;
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}
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if (audioSource.isPlaying)
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{
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audioSource.Stop();
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}
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PanelSystem.PopQueue<VideoPanel>();
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}
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public struct VideoInfo
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{
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public string filename;
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public Vector3Ctor position;
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public Vector3Ctor rotation;
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public Vector3Ctor scale;
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public Action callback;
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}
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}
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