zip压缩加载测试
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using Stary.Evo;
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using UnityEngine;
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namespace Main
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{
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public class KKControllerTest : MonoBehaviour
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{
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public GameObject kkController;
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public Transform kkGuidePoint;
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public Sprite Sprite;
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public AudioClip AudioClip;
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private KKFsmSystem fsmSystem;
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private void Start()
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{
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fsmSystem = new KKFsmSystem(kkController);
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fsmSystem.AddState(new DefaultState(fsmSystem));
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fsmSystem.AddState(new KKIdleState(fsmSystem));
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fsmSystem.AddState(new KKHintState(fsmSystem));
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fsmSystem.AddState(new KKGuideState(fsmSystem));
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fsmSystem.AddState(new KKReactState(fsmSystem));
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fsmSystem.AddState(new KKTalkState(fsmSystem));
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fsmSystem.SetCurState(nameof(DefaultState));
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}
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private void Update()
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{
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fsmSystem.CurState.OnUpdate();
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}
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[Button]
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public void IdleIsVoice()
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{
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fsmSystem.SetCurState(nameof(KKIdleState), (object)KKIdleStateParam.IsVoice);
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}
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[Button]
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public void IdleNotVoice()
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{
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fsmSystem.SetCurState(nameof(KKIdleState), (object)KKIdleStateParam.NotVoice);
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}
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[Button]
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public void GUide()
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{
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fsmSystem.SetCurState(nameof(KKGuideState), kkGuidePoint);
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}
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[Button]
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public void HintTrue()
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{
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fsmSystem.SetCurState(nameof(KKHintState), (object)true);
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}
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[Button]
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public void HintFalse()
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{
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fsmSystem.SetCurState(nameof(KKHintState), (object)false);
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}
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[Button]
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public void React()
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{
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fsmSystem.SetCurState(nameof(KKReactState));
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}
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[Button]
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public void Talk()
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{
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fsmSystem.SetCurState(nameof(KKTalkState), AudioClip, Sprite);
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}
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[Button]
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public void Start1()
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{
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fsmSystem.SetCurState(nameof(KKIdleState));
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}
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[Button]
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public void End()
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{
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fsmSystem.SetCurState(nameof(KKIdleState));
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}
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}
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}
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