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@@ -148,6 +148,7 @@ namespace Stary.Evo.Editor
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{
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ConfigureWatermark();
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}
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// 打包前检查
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if (!PreBuildCheck())
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{
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@@ -606,7 +607,7 @@ namespace Stary.Evo.Editor
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try
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{
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// 加载场景
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EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
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Scene scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
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GameObject loadDllObj = GameObject.Find("LoadDll");
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@@ -614,6 +615,12 @@ namespace Stary.Evo.Editor
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HybridClREntrance entrance = loadDllObj.GetComponent<HybridClREntrance>();
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entrance.loadDomain = selectedPackageName;
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// 刷新AssetDatabase
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AssetDatabase.Refresh();
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// 保存场景
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EditorSceneManager.SaveScene(scene);
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// 重新加载场景以应用更改
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EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
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Debug.Log($"成功加载场景: {scenePath}");
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}
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@@ -1,6 +1,6 @@
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{
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"name": "com.staryevo.tools",
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"version": "1.3.19",
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"version": "1.3.20",
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"displayName": "00.StaryEvo.Tools",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"unity": "2021.3",
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