【m】框架优化
This commit is contained in:
@@ -13,7 +13,7 @@ namespace Stary.Evo.Editor
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{
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public void OnEnable()
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{
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viewer = new ScriptableBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
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viewer = new MixedBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
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packageVersion);
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oldVersionX = packageVersionX;
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oldVersionY = packageVersionY;
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@@ -162,7 +162,7 @@ namespace Stary.Evo.Editor
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/// <returns></returns>
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private void SetBuildPackageNames()
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{
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//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
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//CustomPlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
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// DataSetting.packageName = selectedPackageNames;
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@@ -248,69 +248,94 @@ namespace Stary.Evo.Editor
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}
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public static string BuildZip(BuildAssetDataSetting setting)
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public static string BuildZip(BuildAssetDataSetting setting)
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{
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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string zipFileName =
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$"{setting.packageName}_{setting.packageVersion}.zip";
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//原yooAsset目录
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
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//RawFile目录路径
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var outputRawFileDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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string outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
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var copyPackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
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//拷贝BuildinCatalog文件
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
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var copyRawFilePackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
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CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
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//输出目录
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string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
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try
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{
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using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
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// 新增:打包为zip的逻辑
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string zipFileName =
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$"{setting.packageName}_{setting.packageVersion}.zip";
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//原yooAsset目录
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var outputPackageDirectory =
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
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//拷贝目录
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string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
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var copyPackageDirectory =
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$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
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//拷贝BuildinCatalog文件
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CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
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CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
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//输出目录
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string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
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try
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// 打包主包文件
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foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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{
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using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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// 获取文件在压缩包中的相对路径
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string entryName =$"{setting.packageName}/{ Path.GetRelativePath(outFilePath, filePath)}";
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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// 指定需要压缩的后缀(例如:只压缩.json和.dll文件)
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//string[] targetExtensions = { ".bundle" };
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fileStream.CopyTo(entryStream);
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}
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}
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// 打包RawFile文件
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if (Directory.Exists(outRawFilePath))
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{
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foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*", SearchOption.AllDirectories))
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{
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// 获取文件在压缩包中的相对路径
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string entryName =$"{setting.packageName}_RawFile/{ Path.GetRelativePath(outRawFilePath, filePath)}";
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// 遍历目录下所有文件
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// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
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// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
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// StringComparer.OrdinalIgnoreCase)))
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foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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// 获取文件在压缩包中的相对路径
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string entryName = Path.GetRelativePath(outFilePath, filePath);
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// 创建zip条目
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ZipArchiveEntry entry = archive.CreateEntry(entryName,
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System.IO.Compression.CompressionLevel.Optimal);
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// 写入文件内容
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using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream entryStream = entry.Open())
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{
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fileStream.CopyTo(entryStream);
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}
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fileStream.CopyTo(entryStream);
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}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
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return zipFilePath;
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}
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catch (Exception ex)
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{
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Debug.LogError($"打包zip失败:{ex.Message}");
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EditorUtility.ClearProgressBar();
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return default;
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}
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}
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Debug.Log($"成功打包为zip:{zipFilePath}");
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
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return zipFilePath;
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}
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catch (Exception ex)
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{
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Debug.LogError($"打包zip失败:{ex.Message}");
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EditorUtility.ClearProgressBar();
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return default;
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}
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}
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private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
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{
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// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
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@@ -332,7 +357,7 @@ namespace Stary.Evo.Editor
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{
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string ip = EditorPrefs.GetString("ip");
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string ip = CustomEditorPrefs.GetString("ip");
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var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
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EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
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if (messageEntity.code == 200)
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@@ -403,7 +428,7 @@ namespace Stary.Evo.Editor
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DomainName = selectedPackageNames,
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Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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};
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var resResultMessage = await WebRequestSystem.Post(EditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
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var resResultMessage = await WebRequestSystem.Post(CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
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JsonConvert.SerializeObject(resDmainAddRequst));
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//如果低于服务器版本,更新版本号
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if (resResultMessage.code != 1011)
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@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
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[MenuItem(EditorNotUpdateMode, true)]
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private static bool ValidateModeMenu()
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{
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string platform = EditorPrefs.GetString("ChangeHotUpdateSchema");
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string platform = CustomEditorPrefs.GetString("ChangeHotUpdateSchema");
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Menu.SetChecked(EditorNotUpdateMode, platform == HotUpdateMode.NotUpdate.ToString());
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Menu.SetChecked(EditorHotUpdateMode, platform == HotUpdateMode.HotUpdate.ToString());
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//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
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@@ -54,7 +54,7 @@ namespace Stary.Evo.Editor
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PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
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Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
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_hotUpdate = mode;
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EditorPrefs.SetString("ChangeHotUpdateSchema", _hotUpdate.ToString());
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CustomEditorPrefs.SetString("ChangeHotUpdateSchema", _hotUpdate.ToString());
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ValidateModeMenu();
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AssetDatabase.Refresh();
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@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
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[MenuItem(EditorSimulateMode, true,3)]
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private static bool ValidateModeMenu()
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{
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string platform = EditorPrefs.GetString("ChangePlayerSchema");
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string platform = CustomEditorPrefs.GetString("ChangePlayerSchema");
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Menu.SetChecked(EditorSimulateMode, platform == PLayerMode.EDITOR_SIMULATEMODE.ToString());
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Menu.SetChecked(HostPlayMode, platform == PLayerMode.HOST_PLAYMODE.ToString());
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//Menu.SetChecked(WebPlayMode, platform == PLayerMode.WEB_PLAYMODE.ToString());
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@@ -54,7 +54,7 @@ namespace Stary.Evo.Editor
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PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
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Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
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_pLayerMode = mode;
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EditorPrefs.SetString("ChangePlayerSchema", _pLayerMode.ToString());
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CustomEditorPrefs.SetString("ChangePlayerSchema", _pLayerMode.ToString());
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ValidateModeMenu();
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AssetDatabase.Refresh();
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// 添加解决方案文件重新生成逻辑
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@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
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[MenuItem(EditorNotMode, true)]
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private static bool ValidateModeMenu()
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{
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string platform = EditorPrefs.GetString("ChangePoindClondSchema");
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string platform = CustomEditorPrefs.GetString("ChangePoindClondSchema");
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Menu.SetChecked(EditorNotMode, platform == PointClondMode.NotPointClond.ToString());
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Menu.SetChecked(EditorImmersalMode, platform == PointClondMode.Immersal.ToString());
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//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
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@@ -54,7 +54,7 @@ namespace Stary.Evo.Editor
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PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
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Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
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_pointClondMode = mode;
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EditorPrefs.SetString("ChangePoindClondSchema", _pointClondMode.ToString());
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CustomEditorPrefs.SetString("ChangePoindClondSchema", _pointClondMode.ToString());
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ValidateModeMenu();
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AssetDatabase.Refresh();
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@@ -17,15 +17,15 @@ namespace Stary.Evo
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Debug.Log(" 自动运行 ");
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if (!EditorPrefs.HasKey("StartUp"))
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if (!CustomEditorPrefs.HasKey("StartUp"))
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{
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// 通过标记记录是否已经执行过该方法
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OnEditorStartUp();
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EditorPrefs.SetInt("StartUp", 1);
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CustomEditorPrefs.SetInt("StartUp", 1);
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if (EditorPrefs.GetInt("CreatDomainDirectory") == 0)
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if (CustomEditorPrefs.GetInt("CreatDomainDirectory") == 0)
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{
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EditorPrefs.SetInt("CreatDomainDirectory", 1);
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CustomEditorPrefs.SetInt("CreatDomainDirectory", 1);
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bool isOk = EditorUtility.DisplayDialog("提示", "发现目录存在缺失,是否检索并创建缺失目录", "是", "否");
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if (isOk)
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{
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@@ -37,17 +37,17 @@ namespace Stary.Evo
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}
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}
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if (EditorPrefs.GetString("ChangeHotUpdateSchema") == "")
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if (CustomEditorPrefs.GetString("ChangeHotUpdateSchema") == "")
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.NotUpdate);
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}
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else
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{
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ChangeHotUpdateSchema.SetHotUpdateMode(
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Enum.Parse<HotUpdateMode>(EditorPrefs.GetString("ChangeHotUpdateSchema")));
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Enum.Parse<HotUpdateMode>(CustomEditorPrefs.GetString("ChangeHotUpdateSchema")));
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}
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if (EditorPrefs.GetString("ChangePlayerSchema") == "")
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if (CustomEditorPrefs.GetString("ChangePlayerSchema") == "")
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{
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ChangePlayerSchema.SetPlayerMode(PLayerMode.EDITOR_SIMULATEMODE);
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}
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@@ -118,7 +118,7 @@ namespace Stary.Evo.Editor
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AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(packageName,
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selectedBuildPipelines, copyBuildinFileOption);
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//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
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//CustomPlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
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}
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private void SetCopyBuildinFileParams()
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@@ -126,7 +126,7 @@ namespace Stary.Evo.Editor
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AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(packageName,
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selectedBuildPipelines, copyBuildinFileParams);
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//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
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//CustomPlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
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}
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public void SetBuildCacheToggle()
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@@ -0,0 +1,149 @@
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using YooAsset;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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[Serializable]
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public class MixedBuildPipelineViewer : AbstractBuildPipelineViewer
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{
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public MixedBuildPipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) :
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base(packageName, selectedBuildPipelines, packageVersion)
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{
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}
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public override void ExecuteBuild()
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{
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// 1. 首先使用RawFileBuildPipeline打包视频文件
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Debug.Log("开始使用ScriptableBuildPipeline打包其余文件...");
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var scriptableBuildResult = BuildOtherFiles();
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if (!scriptableBuildResult.Success)
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{
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Debug.LogError("其余文件打包失败!");
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return;
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}
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// 2. 然后使用ScriptableBuildPipeline打包其余文件
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Debug.Log("开始使用RawFileBuildPipeline打包视频文件...");
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var rawBuildResult = BuildRawFiles();
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if (!rawBuildResult.Success)
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{
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Debug.LogError("视频文件打包失败!");
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return;
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}
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Debug.Log("混合打包完成!");
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base.ExecuteBuild();
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}
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private BuildResult BuildRawFiles()
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{
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var rawPackageName = $"{packageName}_RawFile";
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
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var buildinFileCopyOption =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
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var buildinFileCopyParams =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
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var clearBuildCache =
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AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = selectedBuildPipelines;
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buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = rawPackageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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// SetVideoGroupActive(true);
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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return pipeline.Run(buildParameters, true);
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}
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private BuildResult BuildOtherFiles()
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{
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
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var buildinFileCopyOption =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
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var buildinFileCopyParams =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
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var compressOption =
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AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var builtinShaderBundleName = GetBuiltinShaderBundleName();
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = selectedBuildPipelines;
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buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.EnableSharePackRule = true;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.CompressOption = compressOption;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
|
||||
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
|
||||
var result = pipeline.Run(buildParameters, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// private void SetVideoGroupActive(bool isActive)
|
||||
// {
|
||||
// var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
|
||||
// if (setting == null)
|
||||
// {
|
||||
// Debug.LogError("UnityEvo: 打包设置获取失败,请检查AssetBundleCollectorSettingData设置!");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // 使用LINQ简化Package查找
|
||||
// var collectorPackage = setting.Packages.Find(p => p.PackageName == packageName);
|
||||
// if (collectorPackage == null)
|
||||
// {
|
||||
// Debug.LogError($"UnityEvo: 打包视频文件失败【{packageName}】...未找到对应的Package文件,请检查");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// // 定义激活和禁用规则名称
|
||||
// string enableRule = nameof(EnableGroup);
|
||||
// string disableRule = nameof(DisableGroup);
|
||||
//
|
||||
// // 遍历所有组并设置激活规则
|
||||
// foreach (var group in collectorPackage.Groups)
|
||||
// {
|
||||
// // 使用三元运算符简化逻辑,减少重复代码
|
||||
// bool shouldEnableGroup = group.GroupName == "Video" ? isActive : !isActive;
|
||||
// group.ActiveRuleName = shouldEnableGroup ? enableRule : disableRule;
|
||||
// }
|
||||
//
|
||||
// YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0023f14896b4a189fd6e7c7d4d6072b
|
||||
timeCreated: 1767687803
|
||||
@@ -40,7 +40,6 @@ namespace Stary.Evo.Editor
|
||||
buildParameters.ClearBuildCacheFiles = clearBuildCache;
|
||||
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
|
||||
Reference in New Issue
Block a user