【m】框架优化

This commit is contained in:
zhangzheng
2026-01-07 18:20:13 +08:00
parent 8ef57d9079
commit cd1207a99a
48 changed files with 2624 additions and 1453 deletions

View File

@@ -13,7 +13,7 @@ namespace Stary.Evo.Editor
{
public void OnEnable()
{
viewer = new ScriptableBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
viewer = new MixedBuildPipelineViewer(packageName, selectedBuildPipelines.ToString(),
packageVersion);
oldVersionX = packageVersionX;
oldVersionY = packageVersionY;

View File

@@ -162,7 +162,7 @@ namespace Stary.Evo.Editor
/// <returns></returns>
private void SetBuildPackageNames()
{
//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
//CustomPlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
// DataSetting.packageName = selectedPackageNames;
@@ -248,69 +248,94 @@ namespace Stary.Evo.Editor
}
public static string BuildZip(BuildAssetDataSetting setting)
public static string BuildZip(BuildAssetDataSetting setting)
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//RawFile目录路径
var outputRawFileDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}_RawFile";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
string outRawFilePath = $"{outputRawFileDirectory}/{setting.packageVersion}";
var copyPackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
var copyRawFilePackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}_RawFile";
CreateBuildinCatalogFile("BuildinCatalog.json", copyRawFilePackageDirectory, outRawFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyRawFilePackageDirectory, outRawFilePath);
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.0f);
// 新增打包为zip的逻辑
string zipFileName =
$"{setting.packageName}_{setting.packageVersion}.zip";
//原yooAsset目录
var outputPackageDirectory =
$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{setting.packageName}";
//拷贝目录
string outFilePath = $"{outputPackageDirectory}/{setting.packageVersion}";
var copyPackageDirectory =
$"{Application.streamingAssetsPath}/{YooAssetSettingsData.GetDefaultYooFolderName()}/{setting.packageName}";
//拷贝BuildinCatalog文件
CreateBuildinCatalogFile("BuildinCatalog.json", copyPackageDirectory, outFilePath);
CreateBuildinCatalogFile("BuildinCatalog.bytes", copyPackageDirectory, outFilePath);
//输出目录
string zipFilePath = Path.Combine(outputPackageDirectory, zipFileName);
try
// 打包主包文件
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
{
using (FileStream zipStream = new FileStream(zipFilePath, FileMode.Create))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
// 获取文件在压缩包中的相对路径
string entryName =$"{setting.packageName}/{ Path.GetRelativePath(outFilePath, filePath)}";
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
// 指定需要压缩的后缀(例如:只压缩.json和.dll文件
//string[] targetExtensions = { ".bundle" };
fileStream.CopyTo(entryStream);
}
}
// 打包RawFile文件
if (Directory.Exists(outRawFilePath))
{
foreach (string filePath in Directory.GetFiles(outRawFilePath, "*.*", SearchOption.AllDirectories))
{
// 获取文件在压缩包中的相对路径
string entryName =$"{setting.packageName}_RawFile/{ Path.GetRelativePath(outRawFilePath, filePath)}";
// 遍历目录下所有文件
// foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories)
// .Where(f => targetExtensions.Contains(Path.GetExtension(f),
// StringComparer.OrdinalIgnoreCase)))
foreach (string filePath in Directory.GetFiles(outFilePath, "*.*", SearchOption.AllDirectories))
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
// 获取文件在压缩包中的相对路径
string entryName = Path.GetRelativePath(outFilePath, filePath);
// 创建zip条目
ZipArchiveEntry entry = archive.CreateEntry(entryName,
System.IO.Compression.CompressionLevel.Optimal);
// 写入文件内容
using (FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream entryStream = entry.Open())
{
fileStream.CopyTo(entryStream);
}
fileStream.CopyTo(entryStream);
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
Debug.Log($"成功打包为zip{zipFilePath}");
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(打包zip)", 0.25f);
return zipFilePath;
}
catch (Exception ex)
{
Debug.LogError($"打包zip失败{ex.Message}");
EditorUtility.ClearProgressBar();
return default;
}
}
private static void CreateBuildinCatalogFile(string fileName, string copyPackageDirectory, string outFilePath)
{
// 假设 BuildinCatalog 文件名为 BuildinCatalog.json
@@ -332,7 +357,7 @@ namespace Stary.Evo.Editor
{
string ip = EditorPrefs.GetString("ip");
string ip = CustomEditorPrefs.GetString("ip");
var messageEntity = await WebRequestSystem.PostFile(ip + "/FileLoad/UpLoadFile", new[] { zipFilePath });
EditorUtility.DisplayProgressBar("提示", $"开始上传{setting.packageName}(上传zip文件)", 0.5f);
if (messageEntity.code == 200)
@@ -403,7 +428,7 @@ namespace Stary.Evo.Editor
DomainName = selectedPackageNames,
Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
};
var resResultMessage = await WebRequestSystem.Post(EditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
var resResultMessage = await WebRequestSystem.Post(CustomEditorPrefs.GetString("ip") + "/ResDomain/GetResDomainByDomain",
JsonConvert.SerializeObject(resDmainAddRequst));
//如果低于服务器版本,更新版本号
if (resResultMessage.code != 1011)

View File

@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
[MenuItem(EditorNotUpdateMode, true)]
private static bool ValidateModeMenu()
{
string platform = EditorPrefs.GetString("ChangeHotUpdateSchema");
string platform = CustomEditorPrefs.GetString("ChangeHotUpdateSchema");
Menu.SetChecked(EditorNotUpdateMode, platform == HotUpdateMode.NotUpdate.ToString());
Menu.SetChecked(EditorHotUpdateMode, platform == HotUpdateMode.HotUpdate.ToString());
//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
@@ -54,7 +54,7 @@ namespace Stary.Evo.Editor
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
_hotUpdate = mode;
EditorPrefs.SetString("ChangeHotUpdateSchema", _hotUpdate.ToString());
CustomEditorPrefs.SetString("ChangeHotUpdateSchema", _hotUpdate.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();

View File

@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
[MenuItem(EditorSimulateMode, true,3)]
private static bool ValidateModeMenu()
{
string platform = EditorPrefs.GetString("ChangePlayerSchema");
string platform = CustomEditorPrefs.GetString("ChangePlayerSchema");
Menu.SetChecked(EditorSimulateMode, platform == PLayerMode.EDITOR_SIMULATEMODE.ToString());
Menu.SetChecked(HostPlayMode, platform == PLayerMode.HOST_PLAYMODE.ToString());
//Menu.SetChecked(WebPlayMode, platform == PLayerMode.WEB_PLAYMODE.ToString());
@@ -54,7 +54,7 @@ namespace Stary.Evo.Editor
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
_pLayerMode = mode;
EditorPrefs.SetString("ChangePlayerSchema", _pLayerMode.ToString());
CustomEditorPrefs.SetString("ChangePlayerSchema", _pLayerMode.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();
// 添加解决方案文件重新生成逻辑

View File

@@ -30,7 +30,7 @@ namespace Stary.Evo.Editor
[MenuItem(EditorNotMode, true)]
private static bool ValidateModeMenu()
{
string platform = EditorPrefs.GetString("ChangePoindClondSchema");
string platform = CustomEditorPrefs.GetString("ChangePoindClondSchema");
Menu.SetChecked(EditorNotMode, platform == PointClondMode.NotPointClond.ToString());
Menu.SetChecked(EditorImmersalMode, platform == PointClondMode.Immersal.ToString());
//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
@@ -54,7 +54,7 @@ namespace Stary.Evo.Editor
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
_pointClondMode = mode;
EditorPrefs.SetString("ChangePoindClondSchema", _pointClondMode.ToString());
CustomEditorPrefs.SetString("ChangePoindClondSchema", _pointClondMode.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();

View File

@@ -17,15 +17,15 @@ namespace Stary.Evo
Debug.Log(" 自动运行 ");
if (!EditorPrefs.HasKey("StartUp"))
if (!CustomEditorPrefs.HasKey("StartUp"))
{
// 通过标记记录是否已经执行过该方法
OnEditorStartUp();
EditorPrefs.SetInt("StartUp", 1);
CustomEditorPrefs.SetInt("StartUp", 1);
if (EditorPrefs.GetInt("CreatDomainDirectory") == 0)
if (CustomEditorPrefs.GetInt("CreatDomainDirectory") == 0)
{
EditorPrefs.SetInt("CreatDomainDirectory", 1);
CustomEditorPrefs.SetInt("CreatDomainDirectory", 1);
bool isOk = EditorUtility.DisplayDialog("提示", "发现目录存在缺失,是否检索并创建缺失目录", "是", "否");
if (isOk)
{
@@ -37,17 +37,17 @@ namespace Stary.Evo
}
}
if (EditorPrefs.GetString("ChangeHotUpdateSchema") == "")
if (CustomEditorPrefs.GetString("ChangeHotUpdateSchema") == "")
{
ChangeHotUpdateSchema.SetHotUpdateMode(HotUpdateMode.NotUpdate);
}
else
{
ChangeHotUpdateSchema.SetHotUpdateMode(
Enum.Parse<HotUpdateMode>(EditorPrefs.GetString("ChangeHotUpdateSchema")));
Enum.Parse<HotUpdateMode>(CustomEditorPrefs.GetString("ChangeHotUpdateSchema")));
}
if (EditorPrefs.GetString("ChangePlayerSchema") == "")
if (CustomEditorPrefs.GetString("ChangePlayerSchema") == "")
{
ChangePlayerSchema.SetPlayerMode(PLayerMode.EDITOR_SIMULATEMODE);
}

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@@ -118,7 +118,7 @@ namespace Stary.Evo.Editor
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(packageName,
selectedBuildPipelines, copyBuildinFileOption);
//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
//CustomPlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
}
private void SetCopyBuildinFileParams()
@@ -126,7 +126,7 @@ namespace Stary.Evo.Editor
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(packageName,
selectedBuildPipelines, copyBuildinFileParams);
//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
//CustomPlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
}
public void SetBuildCacheToggle()

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@@ -0,0 +1,149 @@
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class MixedBuildPipelineViewer : AbstractBuildPipelineViewer
{
public MixedBuildPipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) :
base(packageName, selectedBuildPipelines, packageVersion)
{
}
public override void ExecuteBuild()
{
// 1. 首先使用RawFileBuildPipeline打包视频文件
Debug.Log("开始使用ScriptableBuildPipeline打包其余文件...");
var scriptableBuildResult = BuildOtherFiles();
if (!scriptableBuildResult.Success)
{
Debug.LogError("其余文件打包失败!");
return;
}
// 2. 然后使用ScriptableBuildPipeline打包其余文件
Debug.Log("开始使用RawFileBuildPipeline打包视频文件...");
var rawBuildResult = BuildRawFiles();
if (!rawBuildResult.Success)
{
Debug.LogError("视频文件打包失败!");
return;
}
Debug.Log("混合打包完成!");
base.ExecuteBuild();
}
private BuildResult BuildRawFiles()
{
var rawPackageName = $"{packageName}_RawFile";
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var clearBuildCache =
AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var useAssetDependencyDB =
AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = rawPackageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
// SetVideoGroupActive(true);
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
return pipeline.Run(buildParameters, true);
}
private BuildResult BuildOtherFiles()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
var buildinFileCopyOption =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
var buildinFileCopyParams =
AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
var compressOption =
AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
var useAssetDependencyDB =
AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = selectedBuildPipelines;
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = packageVersion;
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var result = pipeline.Run(buildParameters, true);
return result;
}
// private void SetVideoGroupActive(bool isActive)
// {
// var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
// if (setting == null)
// {
// Debug.LogError("UnityEvo: 打包设置获取失败请检查AssetBundleCollectorSettingData设置");
// return;
// }
//
// // 使用LINQ简化Package查找
// var collectorPackage = setting.Packages.Find(p => p.PackageName == packageName);
// if (collectorPackage == null)
// {
// Debug.LogError($"UnityEvo: 打包视频文件失败【{packageName}】...未找到对应的Package文件请检查");
// return;
// }
//
// // 定义激活和禁用规则名称
// string enableRule = nameof(EnableGroup);
// string disableRule = nameof(DisableGroup);
//
// // 遍历所有组并设置激活规则
// foreach (var group in collectorPackage.Groups)
// {
// // 使用三元运算符简化逻辑,减少重复代码
// bool shouldEnableGroup = group.GroupName == "Video" ? isActive : !isActive;
// group.ActiveRuleName = shouldEnableGroup ? enableRule : disableRule;
// }
//
// YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
// }
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c0023f14896b4a189fd6e7c7d4d6072b
timeCreated: 1767687803

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@@ -40,7 +40,6 @@ namespace Stary.Evo.Editor
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)