【m】框架优化
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using YooAsset;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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[Serializable]
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public class MixedBuildPipelineViewer : AbstractBuildPipelineViewer
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{
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public MixedBuildPipelineViewer(string packageName, string selectedBuildPipelines, string packageVersion) :
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base(packageName, selectedBuildPipelines, packageVersion)
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{
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}
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public override void ExecuteBuild()
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{
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// 1. 首先使用RawFileBuildPipeline打包视频文件
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Debug.Log("开始使用ScriptableBuildPipeline打包其余文件...");
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var scriptableBuildResult = BuildOtherFiles();
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if (!scriptableBuildResult.Success)
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{
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Debug.LogError("其余文件打包失败!");
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return;
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}
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// 2. 然后使用ScriptableBuildPipeline打包其余文件
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Debug.Log("开始使用RawFileBuildPipeline打包视频文件...");
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var rawBuildResult = BuildRawFiles();
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if (!rawBuildResult.Success)
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{
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Debug.LogError("视频文件打包失败!");
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return;
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}
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Debug.Log("混合打包完成!");
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base.ExecuteBuild();
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}
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private BuildResult BuildRawFiles()
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{
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var rawPackageName = $"{packageName}_RawFile";
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
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var buildinFileCopyOption =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
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var buildinFileCopyParams =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
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var clearBuildCache =
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AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = selectedBuildPipelines;
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buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = rawPackageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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// SetVideoGroupActive(true);
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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return pipeline.Run(buildParameters, true);
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}
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private BuildResult BuildOtherFiles()
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{
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var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(packageName, selectedBuildPipelines);
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var buildinFileCopyOption =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(packageName, selectedBuildPipelines);
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var buildinFileCopyParams =
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AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(packageName, selectedBuildPipelines);
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var compressOption =
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AssetBundleBuilderSetting.GetPackageCompressOption(packageName, selectedBuildPipelines);
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var useAssetDependencyDB =
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AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(packageName, selectedBuildPipelines);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(packageName, selectedBuildPipelines);
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var builtinShaderBundleName = GetBuiltinShaderBundleName();
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = selectedBuildPipelines;
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buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.EnableSharePackRule = true;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.FileNameStyle = fileNameStyle;
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buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
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buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
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buildParameters.CompressOption = compressOption;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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var result = pipeline.Run(buildParameters, true);
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return result;
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}
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// private void SetVideoGroupActive(bool isActive)
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// {
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// var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
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// if (setting == null)
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// {
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// Debug.LogError("UnityEvo: 打包设置获取失败,请检查AssetBundleCollectorSettingData设置!");
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// return;
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// }
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//
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// // 使用LINQ简化Package查找
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// var collectorPackage = setting.Packages.Find(p => p.PackageName == packageName);
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// if (collectorPackage == null)
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// {
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// Debug.LogError($"UnityEvo: 打包视频文件失败【{packageName}】...未找到对应的Package文件,请检查");
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// return;
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// }
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//
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// // 定义激活和禁用规则名称
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// string enableRule = nameof(EnableGroup);
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// string disableRule = nameof(DisableGroup);
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//
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// // 遍历所有组并设置激活规则
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// foreach (var group in collectorPackage.Groups)
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// {
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// // 使用三元运算符简化逻辑,减少重复代码
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// bool shouldEnableGroup = group.GroupName == "Video" ? isActive : !isActive;
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// group.ActiveRuleName = shouldEnableGroup ? enableRule : disableRule;
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// }
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//
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// YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
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// }
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c0023f14896b4a189fd6e7c7d4d6072b
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timeCreated: 1767687803
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@@ -40,7 +40,6 @@ namespace Stary.Evo.Editor
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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var buildResult = pipeline.Run(buildParameters, true);
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if (buildResult.Success)
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