【m】增加一个结构体状态
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@@ -4,27 +4,31 @@ using UnityEngine;
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namespace Stary.Evo
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{
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public interface FSMIState {
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public interface FSMIState
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{
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IFsmSystem FsmSystem { get; }
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string Name { get; }
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//进入该状态时调用
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UniTask OnEnterAsync();
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UniTask OnEnterStructAsync<T>(T param) where T : struct;
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UniTask OnEnterAsync<T>(T param);
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UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
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UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2);
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//每帧调用
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void OnUpdate();
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//退出该状态时调用
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UniTask OnExitAsync();
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}
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public abstract class AbstractFSMIState : FSMIState
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{
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public IFsmSystem FsmSystem { get; }
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public string Name { get; }
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public string Name { get; }
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public AbstractFSMIState(IFsmSystem system)
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{
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@@ -32,17 +36,28 @@ namespace Stary.Evo
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Name = GetType().Name;
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}
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public abstract UniTask OnEnterAsync<T>(T param);
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public virtual UniTask OnEnterStructAsync<T>(T param) where T : struct
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{
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return UniTask.CompletedTask;
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}
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public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
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public virtual UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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}
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public virtual UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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return UniTask.CompletedTask;
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}
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public abstract UniTask OnEnterAsync();
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public virtual void OnUpdate()
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{
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// Timer += Time.deltaTime;
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}
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public abstract UniTask OnExitAsync();
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}
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}
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}
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