【m】
This commit is contained in:
292
Assets/UI/Scripts/UIFramework/Editor/OverrideUICreate.cs
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292
Assets/UI/Scripts/UIFramework/Editor/OverrideUICreate.cs
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using System;
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using System.Collections.Generic;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.U2D;
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using UnityEngine.UI;
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namespace SkierFramework
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{
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/* 获取内置图片
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* AssetDatabase.GetBuiltinExtraResource
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* "UI/Skin/UISprite.psd"
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"UI/Skin/Background.psd"
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"UI/Skin/InputFieldBackground.psd"
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"UI/Skin/Knob.psd"
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"UI/Skin/Checkmark.psd"
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"UI/Skin/DropdownArrow.psd"
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"UI/Skin/UIMask.psd"
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*/
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public class OverrideUICreate
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{
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[MenuItem("GameObject/UI/Image", true)]
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public static void IgnoreImage()
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{
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}
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[MenuItem("GameObject/UI/Image.")]
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public static void CreateImage()
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{
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var image = Create<Image>();
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image.raycastTarget = false;
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image.maskable = image.GetComponentInParent<RectMask2D>() != null || image.GetComponentInParent<Mask>() != null;
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image.gameObject.SetLayerRecursively(Layer.UI);
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}
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[MenuItem("GameObject/UI/Raw Image", true)]
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public static void IgnoreRawImage()
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{
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}
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[MenuItem("GameObject/UI/RawImage")]
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public static void CreateRawImage()
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{
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var image = Create<RawImage>();
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image.raycastTarget = false;
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image.maskable = image.GetComponentInParent<RectMask2D>() != null || image.GetComponentInParent<Mask>() != null;
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image.gameObject.SetLayerRecursively(Layer.UI);
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}
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[MenuItem("GameObject/UI/Button")]
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public static void CreateButton()
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{
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var image = Create<Image>("Button");
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var button = image.AddComponent<Button>();
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image.maskable = image.GetComponentInParent<RectMask2D>() != null || image.GetComponentInParent<Mask>() != null;
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image.rectTransform.sizeDelta = new Vector2(160, 30);
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image.gameObject.SetLayerRecursively(Layer.UI);
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}
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[MenuItem("GameObject/UI/Text - TextMeshPro", true)]
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public static void IgnoreTextMeshPro()
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{
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}
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[MenuItem("GameObject/UI/Text - TextMeshPro")]
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public static void CreateTextMeshPro()
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{
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var textMeshPro = Create<TextMeshProUGUI>("Text");
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textMeshPro.raycastTarget = false;
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textMeshPro.color = Color.black;
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textMeshPro.maskable = textMeshPro.GetComponentInParent<RectMask2D>() != null || textMeshPro.GetComponentInParent<Mask>() != null;
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textMeshPro.gameObject.SetLayerRecursively(Layer.UI);
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}
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[MenuItem("GameObject/UI/Button - TextMeshPro", true)]
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public static void IgnoreButtonTextMeshPro()
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{
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}
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[MenuItem("GameObject/UI/Button - TextMeshPro")]
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public static void CreateButtonTextMeshPro()
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{
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var image = Create<Image>("Button");
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var button = image.AddComponent<Button>();
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var textMeshPro = Create<TextMeshProUGUI>("Text", button.transform);
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textMeshPro.raycastTarget = false;
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textMeshPro.maskable = textMeshPro.GetComponentInParent<RectMask2D>() != null || textMeshPro.GetComponentInParent<Mask>() != null;
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textMeshPro.text = "Button";
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textMeshPro.alignment = TextAlignmentOptions.Center;
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textMeshPro.alignment = TextAlignmentOptions.Midline;
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textMeshPro.rectTransform.anchorMin = Vector3.zero;
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textMeshPro.rectTransform.anchorMax = Vector3.one;
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textMeshPro.rectTransform.sizeDelta = Vector2.zero;
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textMeshPro.color = Color.black;
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textMeshPro.fontSize = 24;
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image.maskable = textMeshPro.maskable;
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image.rectTransform.sizeDelta = new Vector2(160, 30);
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image.gameObject.SetLayerRecursively(Layer.UI);
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}
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#region ScrollRect
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[MenuItem("GameObject/UI/Scroll View", true)]
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public static void IgnoreScrollView()
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{
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}
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[MenuItem("GameObject/UI/UIScrollView")]
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public static ScrollRect CreateScrollView()
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{
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var image = Create<Image>("UIScrollView");
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image.raycastTarget = true;
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image.maskable = false;
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image.rectTransform.sizeDelta = new Vector2(200, 200);
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var scrollRect = image.AddComponent<ScrollRect>();
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var uIScrollView = image.AddComponent<UIScrollView>();
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var viewportImage = Create<Image>("Viewport", uIScrollView.transform);
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viewportImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd");
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viewportImage.type = Image.Type.Sliced;
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viewportImage.raycastTarget = true;
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viewportImage.maskable = true;
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var viewport = viewportImage.transform as RectTransform;
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viewport.AddComponent<RectMask2D>();
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viewport.anchorMin = Vector2.zero;
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viewport.anchorMax = Vector2.one;
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viewport.pivot = new Vector2(0, 1);
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viewport.sizeDelta = Vector2.zero;
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viewport.anchoredPosition = Vector2.zero;
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scrollRect.viewport = viewport;
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var content = Create<RectTransform>("Content", viewport);
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content.anchorMin = new Vector2(0, 1);
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content.anchorMax = new Vector2(1, 1);
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content.pivot = new Vector2(0, 1);
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content.sizeDelta = new Vector2(0, 300);
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content.anchoredPosition = Vector2.zero;
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scrollRect.content = content;
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uIScrollView.m_ScrollRect = scrollRect;
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uIScrollView.m_Content = content;
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scrollRect.gameObject.SetLayerRecursively(Layer.UI);
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return scrollRect;
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}
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[MenuItem("GameObject/UI/UIScrollView - Horizontal")]
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public static void CreateScrollViewHorizontal()
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{
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var scrollRect = CreateScrollView();
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scrollRect.horizontalScrollbar = CreateScrollBar("Scrollbar Horizontal", scrollRect.transform);
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scrollRect.horizontalScrollbar.direction = Scrollbar.Direction.LeftToRight;
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scrollRect.verticalScrollbarVisibility = scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
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scrollRect.verticalScrollbarSpacing = scrollRect.horizontalScrollbarSpacing = -3;
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var uiScrollView = scrollRect.GetComponent<UIScrollView>();
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uiScrollView.m_AxisType = RectTransform.Axis.Horizontal;
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uiScrollView.m_AlignType = AlignType.Left;
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scrollRect.gameObject.SetLayerRecursively(Layer.UI);
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}
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[MenuItem("GameObject/UI/UIScrollView - Vertical")]
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public static void CreateScrollViewVertical()
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{
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var scrollRect = CreateScrollView();
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scrollRect.verticalScrollbar = CreateScrollBar("Scrollbar Vertical", scrollRect.transform);
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var verticalRect = scrollRect.verticalScrollbar.transform as RectTransform;
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verticalRect.anchorMin = new Vector2(1, 0);
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verticalRect.anchorMax = new Vector2(1, 1);
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verticalRect.pivot = new Vector2(1, 1);
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verticalRect.sizeDelta = new Vector2(20, 0);
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verticalRect.anchoredPosition = Vector2.zero;
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scrollRect.verticalScrollbar.direction = Scrollbar.Direction.BottomToTop;
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scrollRect.verticalScrollbarVisibility = scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
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scrollRect.verticalScrollbarSpacing = scrollRect.horizontalScrollbarSpacing = -3;
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scrollRect.gameObject.SetLayerRecursively(Layer.UI);
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}
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[MenuItem("GameObject/UI/UIScrollView - All")]
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public static void CreateScrollViewAll()
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{
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var scrollRect = CreateScrollView();
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scrollRect.horizontalScrollbar = CreateScrollBar("Scrollbar Horizontal", scrollRect.transform);
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scrollRect.horizontalScrollbar.direction = Scrollbar.Direction.LeftToRight;
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scrollRect.verticalScrollbar = CreateScrollBar("Scrollbar Vertical", scrollRect.transform);
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var verticalRect = scrollRect.verticalScrollbar.transform as RectTransform;
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verticalRect.anchorMin = new Vector2(1, 0);
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verticalRect.anchorMax = new Vector2(1, 1);
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verticalRect.pivot = new Vector2(1, 1);
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verticalRect.sizeDelta = new Vector2(20, 0);
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verticalRect.anchoredPosition = Vector2.zero;
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scrollRect.verticalScrollbar.direction = Scrollbar.Direction.BottomToTop;
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scrollRect.verticalScrollbarVisibility = scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
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scrollRect.verticalScrollbarSpacing = scrollRect.horizontalScrollbarSpacing = -3;
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scrollRect.gameObject.SetLayerRecursively(Layer.UI);
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}
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public static Scrollbar CreateScrollBar(string name, Transform parent)
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{
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var verticalScorllImage = Create<Image>(name, parent);
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verticalScorllImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd");
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verticalScorllImage.type = Image.Type.Sliced;
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var verticalScroll = verticalScorllImage.AddComponent<Scrollbar>();
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var verticalRect = verticalScroll.transform as RectTransform;
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verticalRect.anchorMin = Vector2.zero;
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verticalRect.anchorMax = new Vector2(1, 0);
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verticalRect.pivot = Vector2.zero;
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verticalRect.sizeDelta = new Vector2(0, 20);
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verticalRect.anchoredPosition = Vector2.zero;
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var handle = Create<Image>("Handle", verticalRect.transform);
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handle.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
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handle.type = Image.Type.Sliced;
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handle.rectTransform.anchorMin = Vector2.zero;
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handle.rectTransform.anchorMax = Vector2.one;
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handle.rectTransform.sizeDelta = Vector2.zero;
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handle.rectTransform.anchoredPosition = Vector2.zero;
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verticalScroll.handleRect = handle.rectTransform;
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return verticalScroll;
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}
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#endregion
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[MenuItem("GameObject/UI/Slider", true)]
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public static void IgnoreSlider()
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{
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}
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[MenuItem("GameObject/UI/Slider.")]
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public static void CreateSlider()
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{
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var image = Create<Image>("Slider");
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image.color = Color.grey;
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image.rectTransform.sizeDelta = new Vector2(160, 20);
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var slider = image.AddComponent<Slider>();
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slider.interactable = false;
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slider.transition = Selectable.Transition.None;
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var fill = Create<Image>("Fill", slider.transform);
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fill.rectTransform.anchorMin = Vector2.zero;
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fill.rectTransform.anchorMax = new Vector2(0, 1);
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fill.rectTransform.sizeDelta = Vector2.zero;
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fill.rectTransform.anchoredPosition = Vector2.zero;
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slider.fillRect = fill.rectTransform;
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var handle = Create<Image>("Handle", slider.transform);
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handle.rectTransform.anchorMin = Vector2.zero;
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handle.rectTransform.anchorMax = new Vector2(0, 1);
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handle.rectTransform.sizeDelta = new Vector2(20, 0);
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handle.rectTransform.anchoredPosition = Vector2.zero;
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handle.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Knob.psd");
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slider.handleRect = handle.rectTransform;
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image.gameObject.SetLayerRecursively(Layer.UI);
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}
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public static T Create<T>(string name = null, Transform parent = null) where T : Component
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{
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if (string.IsNullOrEmpty(name))
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name = typeof(T).Name;
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GameObject go = new GameObject(name);
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if (parent == null)
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{
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go.transform.SetParent(Selection.activeTransform);
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Selection.activeGameObject = go;
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}
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else
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{
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go.transform.SetParent(parent);
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}
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go.transform.localScale = Vector3.one;
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go.transform.localPosition = Vector3.zero;
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go.transform.localRotation = Quaternion.identity;
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return go.AddComponent<T>();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5b2cf4ddaea9fe1499bfdd7e4516b3b2
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Assets/UI/Scripts/UIFramework/Editor/Tweening.meta
Normal file
3
Assets/UI/Scripts/UIFramework/Editor/Tweening.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: b8cd8920119b49bc95c6755ae94d1b26
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||||
timeCreated: 1758179166
|
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@@ -0,0 +1,41 @@
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(TweenAlpha))]
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public class TweenAlphaEditor : UITweenerEditor
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||||
{
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||||
public override void OnInspectorGUI ()
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{
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||||
GUILayout.Space(6f);
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EditorGUIUtility.labelWidth = 120f;
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||||
|
||||
TweenAlpha tw = target as TweenAlpha;
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GUI.changed = false;
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||||
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||||
var from = EditorGUILayout.Slider("From", tw.from, 0f, 1f);
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var to = EditorGUILayout.Slider("To", tw.to, 0f, 1f);
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||||
|
||||
var ds = tw.autoCleanup;
|
||||
var pn = tw.colorProperty;
|
||||
|
||||
if (tw.GetComponent<MeshRenderer>() != null)
|
||||
{
|
||||
ds = EditorGUILayout.Toggle("Auto-cleanup", tw.autoCleanup);
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pn = EditorGUILayout.TextField("Color Property", tw.colorProperty);
|
||||
}
|
||||
|
||||
if (GUI.changed)
|
||||
{
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||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
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||||
tw.from = from;
|
||||
tw.to = to;
|
||||
tw.autoCleanup = ds;
|
||||
tw.colorProperty = pn;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ca1a2b070be6f04f9dc2b6756d084ff
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,30 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenColor))]
|
||||
public class TweenColorEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenColor tw = target as TweenColor;
|
||||
GUI.changed = false;
|
||||
|
||||
Color from = EditorGUILayout.ColorField("From", tw.from);
|
||||
Color to = EditorGUILayout.ColorField("To", tw.to);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7928b5af346eed04ba391047b8b0ddc8
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,30 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenFOV))]
|
||||
public class TweenFOVEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenFOV tw = target as TweenFOV;
|
||||
GUI.changed = false;
|
||||
|
||||
float from = EditorGUILayout.Slider("From", tw.from, 1f, 180f);
|
||||
float to = EditorGUILayout.Slider("To", tw.to, 1f, 180f);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11db62d6da2a5f34590f41ebb958bd94
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,46 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenHeight))]
|
||||
public class TweenHeightEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenHeight tw = target as TweenHeight;
|
||||
GUI.changed = false;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUI.BeginDisabledGroup(tw.fromTarget != null);
|
||||
var from = EditorGUILayout.FloatField("From", tw.from);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
var fc = (RectTransform)EditorGUILayout.ObjectField(tw.fromTarget, typeof(RectTransform), true, GUILayout.Width(110f));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUI.BeginDisabledGroup(tw.toTarget != null);
|
||||
var to = EditorGUILayout.FloatField("To", tw.to);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
var tc = (RectTransform)EditorGUILayout.ObjectField(tw.toTarget, typeof(RectTransform), true, GUILayout.Width(110f));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (from < 0) from = 0;
|
||||
if (to < 0) to = 0;
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
tw.fromTarget = fc;
|
||||
tw.toTarget = tc;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c135e5506eb921409b47fa6543134ec
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,33 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenOrthoSize))]
|
||||
public class TweenOrthoSizeEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenOrthoSize tw = target as TweenOrthoSize;
|
||||
GUI.changed = false;
|
||||
|
||||
float from = EditorGUILayout.FloatField("From", tw.from);
|
||||
float to = EditorGUILayout.FloatField("To", tw.to);
|
||||
|
||||
if (from < 0f) from = 0f;
|
||||
if (to < 0f) to = 0f;
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37cda4ddb333a6d469473d36a439d20e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,30 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenPosition))]
|
||||
public class TweenPositionEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenPosition tw = target as TweenPosition;
|
||||
GUI.changed = false;
|
||||
|
||||
Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
|
||||
Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c3ed7d7dc3fe434d8fbe43ba848c7de
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,32 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenRotation))]
|
||||
public class TweenRotationEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenRotation tw = target as TweenRotation;
|
||||
GUI.changed = false;
|
||||
|
||||
Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
|
||||
Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
|
||||
var quat = EditorGUILayout.Toggle("Quaternion", tw.quaternionLerp);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
tw.quaternionLerp = quat;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37920e4b9f98bd44fa1250a9d995475c
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,30 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenScale))]
|
||||
public class TweenScaleEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenScale tw = target as TweenScale;
|
||||
GUI.changed = false;
|
||||
|
||||
Vector3 from = EditorGUILayout.Vector3Field("From", tw.from);
|
||||
Vector3 to = EditorGUILayout.Vector3Field("To", tw.to);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50b7b0504ae552a42b20841c085dc185
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,9 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenTransform))]
|
||||
public class TweenTransformEditor : UITweenerEditor
|
||||
{
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ff6713338f44844c82de82685521dd3
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,30 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenVolume))]
|
||||
public class TweenVolumeEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenVolume tw = target as TweenVolume;
|
||||
GUI.changed = false;
|
||||
|
||||
float from = EditorGUILayout.Slider("From", tw.from, 0f, 1f);
|
||||
float to = EditorGUILayout.Slider("To", tw.to, 0f, 1f);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 023e6404a70e48148b315cf9737211af
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,46 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(TweenWidth))]
|
||||
public class TweenWidthEditor : UITweenerEditor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 120f;
|
||||
|
||||
TweenWidth tw = target as TweenWidth;
|
||||
GUI.changed = false;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUI.BeginDisabledGroup(tw.fromTarget != null);
|
||||
var from = EditorGUILayout.FloatField("From", tw.from);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
var fc = (RectTransform)EditorGUILayout.ObjectField(tw.fromTarget, typeof(RectTransform), true, GUILayout.Width(110f));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUI.BeginDisabledGroup(tw.toTarget != null);
|
||||
var to = EditorGUILayout.FloatField("To", tw.to);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
var tc = (RectTransform)EditorGUILayout.ObjectField(tw.toTarget, typeof(RectTransform), true, GUILayout.Width(110f));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (from < 0) from = 0;
|
||||
if (to < 0) to = 0;
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
//NGUIEditorTools.RegisterUndo("Tween Change", tw);
|
||||
tw.from = from;
|
||||
tw.to = to;
|
||||
tw.fromTarget = fc;
|
||||
tw.toTarget = tc;
|
||||
//NGUITools.SetDirty(tw);
|
||||
}
|
||||
|
||||
DrawCommonProperties();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d35cd8e39586acb4a842a0c77019d598
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
118
Assets/UI/Scripts/UIFramework/Editor/Tweening/UITweenerEditor.cs
Normal file
118
Assets/UI/Scripts/UIFramework/Editor/Tweening/UITweenerEditor.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
#if UNITY_EDITOR
|
||||
//-------------------------------------------------
|
||||
// NGUI: Next-Gen UI kit
|
||||
// Copyright © 2011-2020 Tasharen Entertainment Inc
|
||||
//-------------------------------------------------
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(UITweener), true)]
|
||||
public class UITweenerEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
GUILayout.Space(6f);
|
||||
EditorGUIUtility.labelWidth = 110f;
|
||||
base.OnInspectorGUI();
|
||||
DrawCommonProperties();
|
||||
}
|
||||
|
||||
static public bool DrawHeader(string text, string key, bool forceOn, bool minimalistic)
|
||||
{
|
||||
bool state = EditorPrefs.GetBool(key, true);
|
||||
|
||||
if (!minimalistic) GUILayout.Space(3f);
|
||||
if (!forceOn && !state) GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f);
|
||||
GUILayout.BeginHorizontal();
|
||||
GUI.changed = false;
|
||||
|
||||
if (minimalistic)
|
||||
{
|
||||
if (state) text = "\u25BC" + (char)0x200a + text;
|
||||
else text = "\u25BA" + (char)0x200a + text;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUI.contentColor = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.7f) : new Color(0f, 0f, 0f, 0.7f);
|
||||
if (!GUILayout.Toggle(true, text, "PreToolbar2", GUILayout.MinWidth(20f))) state = !state;
|
||||
GUI.contentColor = Color.white;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
text = "<b><size=11>" + text + "</size></b>";
|
||||
if (state) text = "\u25BC " + text;
|
||||
else text = "\u25BA " + text;
|
||||
if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f))) state = !state;
|
||||
}
|
||||
|
||||
if (GUI.changed) EditorPrefs.SetBool(key, state);
|
||||
|
||||
if (!minimalistic) GUILayout.Space(2f);
|
||||
GUILayout.EndHorizontal();
|
||||
GUI.backgroundColor = Color.white;
|
||||
if (!forceOn && !state) GUILayout.Space(3f);
|
||||
return state;
|
||||
}
|
||||
|
||||
static public void BeginContents()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal(GUILayout.MinHeight(10f));
|
||||
GUILayout.Space(10f);
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Space(2f);
|
||||
}
|
||||
static public void EndContents()
|
||||
{
|
||||
GUILayout.Space(3f);
|
||||
GUILayout.EndVertical();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
GUILayout.Space(3f);
|
||||
}
|
||||
|
||||
protected void DrawCommonProperties ()
|
||||
{
|
||||
UITweener tw = target as UITweener;
|
||||
|
||||
if (DrawHeader("Tweener", "Tweener", false , true))
|
||||
{
|
||||
BeginContents();
|
||||
EditorGUIUtility.labelWidth = 110f;
|
||||
|
||||
GUI.changed = false;
|
||||
|
||||
UITweener.Style style = (UITweener.Style)EditorGUILayout.EnumPopup("Play Style", tw.style);
|
||||
AnimationCurve curve = EditorGUILayout.CurveField("Animation Curve", tw.animationCurve, GUILayout.Width(170f), GUILayout.Height(62f));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
float dur = EditorGUILayout.FloatField("Duration", tw.duration, GUILayout.Width(170f));
|
||||
GUILayout.Label("seconds");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
float del = EditorGUILayout.FloatField("Start Delay", tw.delay, GUILayout.Width(170f));
|
||||
GUILayout.Label("seconds");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
var deff = (UITweener.DelayAffects)EditorGUILayout.EnumPopup("Delay Affects", tw.delayAffects);
|
||||
|
||||
int tg = EditorGUILayout.IntField("Tween Group", tw.tweenGroup, GUILayout.Width(170f));
|
||||
bool ts = EditorGUILayout.Toggle("Ignore TimeScale", tw.ignoreTimeScale);
|
||||
bool fx = EditorGUILayout.Toggle("Use Fixed Update", tw.useFixedUpdate);
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
tw.animationCurve = curve;
|
||||
tw.style = style;
|
||||
tw.ignoreTimeScale = ts;
|
||||
tw.tweenGroup = tg;
|
||||
tw.duration = dur;
|
||||
tw.delay = del;
|
||||
tw.delayAffects = deff;
|
||||
tw.useFixedUpdate = fx;
|
||||
}
|
||||
EndContents();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3564c93409a4aaa44a48de1e49be56ba
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 391048bfcbd4480ebaf66c91987b291f
|
||||
timeCreated: 1758179210
|
||||
@@ -0,0 +1,252 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
|
||||
namespace SkierFramework
|
||||
{
|
||||
public class ControlItemDrawer
|
||||
{
|
||||
private UIControlDataEditor _container;
|
||||
private CtrlItemData _itemData;
|
||||
private bool _foldout = true;
|
||||
private int _controlTypeIdx = 0;
|
||||
|
||||
public ControlItemDrawer(UIControlDataEditor container, CtrlItemData item)
|
||||
{
|
||||
_container = container;
|
||||
_itemData = item;
|
||||
}
|
||||
|
||||
public bool Draw()
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Rect rect = EditorGUILayout.BeginVertical();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("变量名 ", UIControlDataEditor.skin.label, GUILayout.Width(60f));
|
||||
string newName = EditorGUILayout.TextField(_itemData.name, UIControlDataEditor.skin.textField).Trim();
|
||||
|
||||
if (newName != _itemData.name)
|
||||
{
|
||||
_itemData.name = newName;
|
||||
(_container.target as UIControlData).SetDirty();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
_foldout = EditorGUILayout.Foldout(_foldout, _foldout ? "收起" : "展开", true);
|
||||
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton))
|
||||
{
|
||||
_container.AddControlAfter(this);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("-", EditorStyles.miniButton))
|
||||
{
|
||||
_container.RemoveControl(this);
|
||||
return false;
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
// 控件列表
|
||||
if (_foldout)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("变量类型 ", UIControlDataEditor.skin.label, GUILayout.Width(60f));
|
||||
|
||||
if (_controlTypeIdx == 0 && !string.IsNullOrEmpty(_itemData.type))
|
||||
_controlTypeIdx = FindTypeIdx(_itemData.type);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
(_container.target as UIControlData).SetDirty();
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_controlTypeIdx = EditorGUILayout.Popup(_controlTypeIdx, _container.allTypeNames, UIControlDataEditor.popupAlignLeft);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if(_controlTypeIdx != 0)
|
||||
{
|
||||
if (!ChangeControlsTypeTo(_controlTypeIdx))
|
||||
_controlTypeIdx = 0; // 切换失败,重置回自动
|
||||
}
|
||||
else // 被主动设置为了自动
|
||||
_itemData.type = string.Empty;
|
||||
|
||||
(_container.target as UIControlData).SetDirty();
|
||||
return false;
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
EditorGUILayout.Space();
|
||||
for (int i = 0, imax = _itemData.targets.Length; i < imax; i++)
|
||||
{
|
||||
Object obj = _itemData.targets[i];
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_itemData.targets[i] = EditorGUILayout.ObjectField(obj, typeof(Object), true);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
(_container.target as UIControlData).SetDirty();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space();
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton))
|
||||
{
|
||||
InsertItem(i + 1);
|
||||
return false;
|
||||
}
|
||||
if (GUILayout.Button("-", EditorStyles.miniButton))
|
||||
{
|
||||
if(_itemData.targets.Length == 1)
|
||||
{
|
||||
Debug.LogError("至少应保留一个控件");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveItem(i);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
if (EditorGUIUtility.isProSkin)
|
||||
GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "");
|
||||
else
|
||||
GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "", UIControlDataEditor.skin.box);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
(_container.target as UIControlData).SetDirty();
|
||||
}
|
||||
|
||||
PostProcess();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void PostProcess()
|
||||
{
|
||||
// 默认将新添加的第一个控件的名字作为变量名
|
||||
if (_itemData.targets.Length > 0 && _itemData.targets[0] != null && string.IsNullOrEmpty(_itemData.name))
|
||||
_itemData.name = _itemData.targets[0].name.Trim();
|
||||
}
|
||||
|
||||
private int FindTypeIdx(string typeName)
|
||||
{
|
||||
string[] allTypeNames = _container.allTypeNames;
|
||||
for (int i = 0, imax = allTypeNames.Length; i < imax; i++)
|
||||
{
|
||||
if(allTypeNames[i] == typeName)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void InsertItem(int idx)
|
||||
{
|
||||
Object[] newArr = new Object[_itemData.targets.Length + 1];
|
||||
for(int i = 0; i < idx; i++)
|
||||
{
|
||||
newArr[i] = _itemData.targets[i];
|
||||
}
|
||||
newArr[idx] = null;
|
||||
for(int i = idx + 1; i < newArr.Length; i++)
|
||||
{
|
||||
newArr[i] = _itemData.targets[i - 1];
|
||||
}
|
||||
|
||||
_itemData.targets = newArr;
|
||||
}
|
||||
|
||||
private void RemoveItem(int idx)
|
||||
{
|
||||
Object[] newArr = new Object[_itemData.targets.Length - 1];
|
||||
for(int i = 0; i < idx; i++)
|
||||
{
|
||||
newArr[i] = _itemData.targets[i];
|
||||
}
|
||||
|
||||
for(int i = idx; i < newArr.Length; i++)
|
||||
{
|
||||
newArr[idx] = _itemData.targets[i + 1];
|
||||
}
|
||||
|
||||
_itemData.targets = newArr;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将控件切换到指定类型
|
||||
/// </summary>
|
||||
/// <param name="typeIdx"></param>
|
||||
private bool ChangeControlsTypeTo(int typeIdx)
|
||||
{
|
||||
System.Type targetType = _container.allTypes[typeIdx];
|
||||
string targetTypeName = _container.allTypeNames[typeIdx];
|
||||
bool isGameObject = targetType == typeof(GameObject);
|
||||
|
||||
|
||||
for(int i = 0, imax = _itemData.targets.Length; i < imax; i++)
|
||||
{
|
||||
Object obj = _itemData.targets[i];
|
||||
if (obj == null)
|
||||
{
|
||||
Debug.LogErrorFormat("[{0}.{1}] control[{2}] is null"
|
||||
, _container.target.name, _itemData.name, i);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(obj.GetType() != typeof(GameObject))
|
||||
{
|
||||
if((obj as Component) == null)
|
||||
{
|
||||
Debug.LogErrorFormat("[{0}.{1}] control[{2}] [{3}] must be GameObject or a Component"
|
||||
, _container.target.name, _itemData.name, i, obj.name);
|
||||
return false;
|
||||
}
|
||||
obj = (obj as Component).gameObject;
|
||||
}
|
||||
|
||||
GameObject go = obj as GameObject;
|
||||
if (isGameObject)
|
||||
_itemData.targets[i] = go;
|
||||
else
|
||||
{
|
||||
Component comp = go.GetComponent(targetType);
|
||||
if(comp == null)
|
||||
{
|
||||
Debug.LogErrorFormat("[{0}.{1}] control[{2}] [{3}] isn't a {4}"
|
||||
, _container.target.name, _itemData.name, i, go.name, targetTypeName);
|
||||
return false;
|
||||
}
|
||||
_itemData.targets[i] = comp;
|
||||
}
|
||||
}
|
||||
|
||||
_itemData.type = targetTypeName;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a19fd525bc43e2439c14dac7ed67295
|
||||
timeCreated: 1521794417
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,73 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SkierFramework
|
||||
{
|
||||
public class SubUIItemDrawer
|
||||
{
|
||||
private UIControlDataEditor _container;
|
||||
private SubUIItemData _itemData;
|
||||
private bool _foldout = true;
|
||||
|
||||
public SubUIItemDrawer(UIControlDataEditor container, SubUIItemData itemData)
|
||||
{
|
||||
_container = container;
|
||||
_itemData = itemData;
|
||||
}
|
||||
|
||||
public bool Draw()
|
||||
{
|
||||
Rect rect = EditorGUILayout.BeginVertical();
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("子UI名 ", UIControlDataEditor.skin.label);
|
||||
_itemData.name = EditorGUILayout.TextField(_itemData.name, UIControlDataEditor.skin.textField).Trim();
|
||||
EditorGUILayout.Space();
|
||||
_foldout = EditorGUILayout.Foldout(_foldout, _foldout ? "收起" : "展开", true);
|
||||
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton))
|
||||
{
|
||||
_container.AddSubUIAfter(this);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("-", EditorStyles.miniButton))
|
||||
{
|
||||
_container.RemoveSubUI(this);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
|
||||
if (_foldout)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
_itemData.subUIData = EditorGUILayout.ObjectField(_itemData.subUIData as Object, typeof(UIControlData), true) as UIControlData;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
if (EditorGUIUtility.isProSkin)
|
||||
GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "");
|
||||
else
|
||||
GUI.Box(new Rect(rect.x - 10f, rect.y - 5f, rect.width + 20f, rect.height + 15f), "", UIControlDataEditor.skin.box);
|
||||
|
||||
PostProcess();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void PostProcess()
|
||||
{
|
||||
// 默认将控件的名字作为变量名
|
||||
if (_itemData.subUIData != null && string.IsNullOrEmpty(_itemData.name))
|
||||
_itemData.name = _itemData.subUIData.name.Trim();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2db1a302384342148abb76d0508f2944
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,234 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
|
||||
namespace SkierFramework
|
||||
{
|
||||
[CustomEditor(typeof(UIControlData))]
|
||||
public class UIControlDataEditor : Editor
|
||||
{
|
||||
public static GUISkin skin;
|
||||
public static GUIStyle popupAlignLeft; // TODO 挪出去一个 SkinManager
|
||||
|
||||
public string[] allTypeNames;
|
||||
public Type[] allTypes;
|
||||
|
||||
private List<CtrlItemData> _ctrlItemDatas;
|
||||
private List<SubUIItemData> _subUIItemDatas;
|
||||
|
||||
private List<ControlItemDrawer> _ctrlItemDrawers;
|
||||
private List<SubUIItemDrawer> _subUIItemDrawers;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if(skin == null)
|
||||
{
|
||||
if (EditorGUIUtility.isProSkin)
|
||||
skin = Resources.Load("Editor/UIControlDataSkinPro") as GUISkin;
|
||||
else
|
||||
skin = Resources.Load("Editor/UIControlDataSkinPersonal") as GUISkin;
|
||||
}
|
||||
|
||||
if(popupAlignLeft == null)
|
||||
{
|
||||
popupAlignLeft = new GUIStyle("Popup");
|
||||
popupAlignLeft.alignment = TextAnchor.MiddleLeft;
|
||||
}
|
||||
|
||||
allTypeNames = UIControlData.GetAllTypeNames();
|
||||
allTypes = UIControlData.GetAllTypes();
|
||||
|
||||
UIControlData uIControlData = target as UIControlData;
|
||||
if (uIControlData != null)
|
||||
{
|
||||
uIControlData.CorrectComponents();
|
||||
uIControlData.CheckSubUIs();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (skin == null || skin.customStyles == null || skin.customStyles.Length == 0)
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
return;
|
||||
}
|
||||
|
||||
UIControlData data = target as UIControlData;
|
||||
if(data.ctrlItemDatas == null)
|
||||
data.ctrlItemDatas = new List<CtrlItemData>();
|
||||
|
||||
if(data.subUIItemDatas == null)
|
||||
data.subUIItemDatas = new List<SubUIItemData>();
|
||||
|
||||
_ctrlItemDatas = data.ctrlItemDatas;
|
||||
_subUIItemDatas = data.subUIItemDatas;
|
||||
CheckDrawers();
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
EditorGUILayout.Space();
|
||||
|
||||
|
||||
// 绘制控件绑定
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("控件绑定", skin.customStyles[0]);
|
||||
if(_ctrlItemDrawers.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton))
|
||||
{
|
||||
AddControlAfter(-1);
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
foreach (var drawer in _ctrlItemDrawers)
|
||||
{
|
||||
GUILayout.Space(10f);
|
||||
if (!drawer.Draw())
|
||||
{
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
GUILayout.Space(10f);
|
||||
}
|
||||
|
||||
GUILayout.Space(10f);
|
||||
|
||||
// 绘制子UI
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("子UI绑定", skin.customStyles[0]);
|
||||
if(_subUIItemDrawers.Count == 0)
|
||||
{
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton))
|
||||
{
|
||||
AddSubUIAfter(-1);
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
foreach(var drawer in _subUIItemDrawers)
|
||||
{
|
||||
GUILayout.Space(10f);
|
||||
if (!drawer.Draw())
|
||||
{
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
GUILayout.Space(10f);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(); EditorGUILayout.Space();
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
this.Repaint();
|
||||
}
|
||||
|
||||
public void AddControlAfter(ControlItemDrawer drawer)
|
||||
{
|
||||
int idx = _ctrlItemDrawers.IndexOf(drawer);
|
||||
Debug.Assert(idx != -1);
|
||||
|
||||
AddControlAfter(idx);
|
||||
}
|
||||
|
||||
public void AddSubUIAfter(SubUIItemDrawer drawer)
|
||||
{
|
||||
int idx = _subUIItemDrawers.IndexOf(drawer);
|
||||
Debug.Assert(idx != -1);
|
||||
|
||||
AddSubUIAfter(idx);
|
||||
}
|
||||
|
||||
public void RemoveControl(ControlItemDrawer drawer)
|
||||
{
|
||||
int idx = _ctrlItemDrawers.IndexOf(drawer);
|
||||
Debug.Assert(idx != -1);
|
||||
|
||||
RemoveControl(idx);
|
||||
}
|
||||
|
||||
public void RemoveSubUI(SubUIItemDrawer drawer)
|
||||
{
|
||||
int idx = _subUIItemDrawers.IndexOf(drawer);
|
||||
Debug.Assert(idx != -1);
|
||||
|
||||
RemoveSubUI(idx);
|
||||
}
|
||||
|
||||
#region Private
|
||||
private void CheckDrawers()
|
||||
{
|
||||
if (_ctrlItemDrawers == null)
|
||||
{
|
||||
_ctrlItemDrawers = new List<ControlItemDrawer>(100);
|
||||
foreach(var item in _ctrlItemDatas)
|
||||
{
|
||||
ControlItemDrawer drawer = new ControlItemDrawer(this, item);
|
||||
_ctrlItemDrawers.Add(drawer);
|
||||
}
|
||||
}
|
||||
|
||||
if(_subUIItemDrawers == null)
|
||||
{
|
||||
_subUIItemDrawers = new List<SubUIItemDrawer>(100);
|
||||
foreach(var item in _subUIItemDatas)
|
||||
{
|
||||
SubUIItemDrawer drawer = new SubUIItemDrawer(this, item);
|
||||
_subUIItemDrawers.Add(drawer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddControlAfter(int idx)
|
||||
{
|
||||
CtrlItemData itemData = new CtrlItemData();
|
||||
_ctrlItemDatas.Insert(idx + 1, itemData);
|
||||
|
||||
ControlItemDrawer drawer = new ControlItemDrawer(this, itemData);
|
||||
_ctrlItemDrawers.Insert(idx + 1, drawer);
|
||||
|
||||
SetPrefabDirty();
|
||||
}
|
||||
|
||||
private void AddSubUIAfter(int idx)
|
||||
{
|
||||
SubUIItemData itemData = new SubUIItemData();
|
||||
_subUIItemDatas.Insert(idx + 1, itemData);
|
||||
|
||||
SubUIItemDrawer drawer = new SubUIItemDrawer(this, itemData);
|
||||
_subUIItemDrawers.Insert(idx + 1, drawer);
|
||||
|
||||
SetPrefabDirty();
|
||||
}
|
||||
|
||||
private void RemoveControl(int idx)
|
||||
{
|
||||
_ctrlItemDatas.RemoveAt(idx);
|
||||
_ctrlItemDrawers.RemoveAt(idx);
|
||||
|
||||
SetPrefabDirty();
|
||||
}
|
||||
|
||||
private void RemoveSubUI(int idx)
|
||||
{
|
||||
_subUIItemDatas.RemoveAt(idx);
|
||||
_subUIItemDrawers.RemoveAt(idx);
|
||||
|
||||
SetPrefabDirty();
|
||||
}
|
||||
|
||||
private void SetPrefabDirty()
|
||||
{
|
||||
UIControlData uIControlData = target as UIControlData;
|
||||
uIControlData.SetDirty();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27c41d595322d554a9afea0d2b516863
|
||||
timeCreated: 1521786373
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
564
Assets/UI/Scripts/UIFramework/Editor/UICreateWindow.cs
Normal file
564
Assets/UI/Scripts/UIFramework/Editor/UICreateWindow.cs
Normal file
@@ -0,0 +1,564 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
using SkierFramework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using YooAsset.Editor;
|
||||
|
||||
public class UICreateWindow : EditorWindow
|
||||
{
|
||||
#region MenuItem
|
||||
|
||||
[MenuItem("Assets/Create/CreateUI")]
|
||||
private static void CopyUI()
|
||||
{
|
||||
if (Selection.activeObject == null || !(Selection.activeObject is GameObject))
|
||||
{
|
||||
Debug.LogError("请选择UI预制体!");
|
||||
return;
|
||||
}
|
||||
|
||||
UICreateWindow.OpenWindow().uiPrefab = Selection.activeObject as GameObject;
|
||||
}
|
||||
|
||||
[MenuItem("Tools/UI管理")]
|
||||
public static UICreateWindow OpenWindow()
|
||||
{
|
||||
var window = GetWindow<UICreateWindow>("UI管理");
|
||||
if (window == null)
|
||||
{
|
||||
window = CreateWindow<UICreateWindow>("UI管理");
|
||||
}
|
||||
|
||||
window.name = "UI管理";
|
||||
window.Focus();
|
||||
return window;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private string _packageName;
|
||||
private string _mInput;
|
||||
|
||||
private Vector2 _scroll;
|
||||
private Vector2 _scroll2;
|
||||
private Vector2 _scroll3;
|
||||
private string _uiViewTemplate = "UIViewTemplate";
|
||||
private string _uiConfig = "UIConfig";
|
||||
private string _uiType = "UIType";
|
||||
private string _saveUIPath = "SaveUIPath";
|
||||
private string _uiName;
|
||||
public GameObject uiPrefab;
|
||||
private Dictionary<string, string> _uiNames = new Dictionary<string, string>();
|
||||
private Dictionary<string, UIConfigJson> _uiJsonDatas = new Dictionary<string, UIConfigJson>();
|
||||
|
||||
private bool _isWindow = true;
|
||||
private UILayer _layer = UILayer.NormalLayer;
|
||||
|
||||
private IEnumerable<Type> uiViews;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TryGetPath(ref _uiViewTemplate, _uiViewTemplate, ".txt");
|
||||
TryGetPath(ref _uiType, _uiType, ".cs");
|
||||
TryGetPath(ref _uiConfig, _uiConfig, ".json");
|
||||
_saveUIPath = PlayerPrefs.GetString(_saveUIPath, "Assets/Scripts");
|
||||
|
||||
_uiJsonDatas.Clear();
|
||||
_uiNames.Clear();
|
||||
// string[] strs = Enum.GetNames(typeof(UIType));
|
||||
uiViews = ReflectionHelper.GetAllUIViewTypes();
|
||||
foreach (var uiView in uiViews)
|
||||
{
|
||||
string str = uiView.Name;
|
||||
if (str.Equals("Max")) continue;
|
||||
|
||||
var jsonData = GetUIJson(str);
|
||||
if (jsonData == null || string.IsNullOrEmpty(jsonData.path)) continue;
|
||||
var scriptPath = GetUIScript(str, true);
|
||||
_uiNames.AddOrUpdate(str, scriptPath);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.LabelField("通过[Tools/UI管理]可以打开");
|
||||
_scroll = EditorGUILayout.BeginScrollView(_scroll);
|
||||
{
|
||||
EditorGUILayout.HelpBox("UI基础文件", MessageType.Info);
|
||||
{
|
||||
_packageName = StringInputFild("PackageName", "UIPackageName");
|
||||
PathField("UI模板文件.txt", ref _uiViewTemplate, nameof(_uiViewTemplate), ".txt");
|
||||
PathField("UI配置文件.json", ref _uiConfig, nameof(_uiConfig), ".json");
|
||||
PathField("UIType.cs", ref _uiType, nameof(_uiType), ".cs");
|
||||
}
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
_scroll2 = EditorGUILayout.BeginScrollView(_scroll2, "box", GUILayout.Width(position.width * 0.4f - 6));
|
||||
{
|
||||
EditorGUILayout.HelpBox("已创建的UI", MessageType.Info);
|
||||
_mInput = EditorGUILayout.TextField(_mInput, EditorStyles.toolbarSearchField, GUILayout.Height(20));
|
||||
//string[] strs = Enum.GetNames(typeof(UIType));
|
||||
foreach (var uiView in uiViews)
|
||||
{
|
||||
string str = uiView.Name;
|
||||
if (str.Equals("Max")) continue;
|
||||
if (!string.IsNullOrEmpty(_mInput) && !str.Contains(_mInput)) continue;
|
||||
|
||||
var jsonData = GetUIJson(str);
|
||||
var scriptPath = GetUIScript(str);
|
||||
if (jsonData == null || string.IsNullOrEmpty(jsonData.path) ||
|
||||
string.IsNullOrEmpty(scriptPath)) continue;
|
||||
|
||||
var defaultColor = GUI.color;
|
||||
if (str.Equals(_uiName))
|
||||
{
|
||||
GUI.color = Color.yellow;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal("box");
|
||||
if (GUILayout.Button("选中"))
|
||||
{
|
||||
uiPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(jsonData.path);
|
||||
}
|
||||
|
||||
EditorGUILayout.ObjectField(AssetDatabase.LoadAssetAtPath<GameObject>(jsonData.path),
|
||||
typeof(GameObject), true);
|
||||
EditorGUILayout.ObjectField(AssetDatabase.LoadAssetAtPath<TextAsset>(scriptPath),
|
||||
typeof(TextAsset), true);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
GUI.color = defaultColor;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("标记资源"))
|
||||
{
|
||||
Mask();
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
_scroll3 = EditorGUILayout.BeginScrollView(_scroll3, "box", GUILayout.Width(position.width * 0.6f - 6));
|
||||
{
|
||||
EditorGUILayout.HelpBox("UI操作", MessageType.Info);
|
||||
uiPrefab = EditorGUILayout.ObjectField("UI预制体", uiPrefab, typeof(GameObject), true) as GameObject;
|
||||
if (uiPrefab != null)
|
||||
{
|
||||
_uiName = uiPrefab.name;
|
||||
var uiScriptPath = GetUIScript(_uiName);
|
||||
if (string.IsNullOrEmpty(uiScriptPath))
|
||||
{
|
||||
if (GUILayout.Button($"选择创建路径:{_saveUIPath}"))
|
||||
{
|
||||
var newPath = EditorUtility.OpenFolderPanel("UI生成路径", _saveUIPath, "");
|
||||
_saveUIPath = newPath.Replace(Application.dataPath, "Assets");
|
||||
PlayerPrefs.SetString(nameof(_saveUIPath), _saveUIPath);
|
||||
}
|
||||
|
||||
if (uiPrefab != null)
|
||||
{
|
||||
EditorGUILayout.TextField("UI生成路径", $"{_saveUIPath}/{_uiName}.cs");
|
||||
}
|
||||
|
||||
_isWindow = EditorGUILayout.Toggle("是否为窗口", _isWindow);
|
||||
_layer = (UILayer)EditorGUILayout.EnumPopup("UILayer设置", _layer);
|
||||
|
||||
var defaultColor = GUI.color;
|
||||
GUI.color = Color.green;
|
||||
if (GUILayout.Button("创建UI"))
|
||||
{
|
||||
// 生成代码
|
||||
string str = Regex.Replace(File.ReadAllText(_uiViewTemplate), "UIXXXView", _uiName);
|
||||
UIControlData uiControlData = uiPrefab.GetComponent<UIControlData>();
|
||||
if (uiControlData != null)
|
||||
{
|
||||
uiControlData.CopyCodeToClipBoardPrivate();
|
||||
}
|
||||
|
||||
str = Regex.Replace(str, "//UIControlData",
|
||||
uiControlData != null ? UnityEngine.GUIUtility.systemCopyBuffer : "");
|
||||
string newPath = $"{_saveUIPath}/{_uiName}.cs";
|
||||
File.WriteAllText(newPath, str);
|
||||
|
||||
var jsonData = new UIConfigJson
|
||||
{
|
||||
uiType = _uiName,
|
||||
path = AssetDatabase.GetAssetPath(uiPrefab),
|
||||
isWindow = _isWindow,
|
||||
uiLayer = _layer.ToString(),
|
||||
};
|
||||
|
||||
_uiJsonDatas.Add(_uiName, jsonData);
|
||||
_uiNames.Add(_uiName, newPath);
|
||||
SaveJson();
|
||||
|
||||
// 生成UIType
|
||||
var newStr = Regex.Replace(File.ReadAllText(_uiType), "Max,", $"{_uiName},\n\t\tMax,");
|
||||
File.Delete(_uiType);
|
||||
File.WriteAllText(_uiType, newStr);
|
||||
|
||||
Debug.Log("生成成功:" + newPath);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
GUI.color = defaultColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
var jsonData = GetUIJson(_uiName);
|
||||
if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(uiPrefab))
|
||||
{
|
||||
// 预制体资源就是自身
|
||||
jsonData.path = UnityEditor.AssetDatabase.GetAssetPath(uiPrefab);
|
||||
}
|
||||
|
||||
EditorGUILayout.ObjectField("已创建脚本",
|
||||
AssetDatabase.LoadAssetAtPath(uiScriptPath, typeof(TextAsset)), typeof(TextAsset),
|
||||
true);
|
||||
jsonData.isWindow = EditorGUILayout.Toggle("是否为窗口", jsonData.isWindow);
|
||||
Enum.TryParse(jsonData.uiLayer, out UILayer layer);
|
||||
jsonData.uiLayer = EditorGUILayout.EnumPopup("UILayer设置", layer).ToString();
|
||||
|
||||
var defaultColor = GUI.color;
|
||||
GUI.color = Color.green;
|
||||
if (GUILayout.Button("保存设置"))
|
||||
{
|
||||
SaveJson();
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
GUI.color = defaultColor;
|
||||
|
||||
GUI.color = Color.red;
|
||||
if (GUILayout.Button("删除UI脚本"))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("是否确认删除",
|
||||
$"请确认是否删除:\n{uiScriptPath}\n同时会清除Json,UIType中相关数据", "确定", "取消"))
|
||||
{
|
||||
// 清除UIType中指定类型
|
||||
var uiTypeStr = File.ReadAllText(_uiType);
|
||||
int index = uiTypeStr.IndexOf(_uiName);
|
||||
int leftIndex = uiTypeStr.Substring(0, index).LastIndexOf(',') + 1;
|
||||
int rightIndex = uiTypeStr.Substring(index, uiTypeStr.Length - index).IndexOf(',') +
|
||||
index + 1;
|
||||
var newStr = uiTypeStr.Substring(0, leftIndex) +
|
||||
uiTypeStr.Substring(rightIndex, uiTypeStr.Length - rightIndex);
|
||||
File.Delete(_uiType);
|
||||
File.WriteAllText(_uiType, newStr);
|
||||
// 清除UIConfig中的指定类型
|
||||
_uiJsonDatas.Remove(_uiName);
|
||||
_uiNames.Remove(_uiName);
|
||||
SaveJson();
|
||||
// 删除文件
|
||||
File.Delete(uiScriptPath);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
_uiNames.Remove(_uiName);
|
||||
}
|
||||
}
|
||||
|
||||
GUI.color = defaultColor;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_uiName = "";
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void SaveJson()
|
||||
{
|
||||
List<UIConfigJson> list = new List<UIConfigJson>();
|
||||
foreach (var name in _uiNames.Keys)
|
||||
{
|
||||
if (_uiJsonDatas.TryGetValue(name, out var data))
|
||||
{
|
||||
list.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
File.Delete(_uiConfig);
|
||||
File.WriteAllText(_uiConfig, JsonConvert.SerializeObject(list, Formatting.Indented));
|
||||
}
|
||||
|
||||
private void TryGetPath(ref string path, string pathName, string endsWith)
|
||||
{
|
||||
path = PlayerPrefs.GetString(pathName);
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
string[] ids = AssetDatabase.FindAssets(pathName);
|
||||
if (ids != null)
|
||||
{
|
||||
foreach (var id in ids)
|
||||
{
|
||||
var str = AssetDatabase.GUIDToAssetPath(id);
|
||||
if (str.EndsWith(endsWith))
|
||||
{
|
||||
path = str;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetUIScript(string name, bool tryFind = false)
|
||||
{
|
||||
if (_uiNames.TryGetValue(name, out string path))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
if (!tryFind)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
if (GetUIJson(name) == null) return string.Empty;
|
||||
|
||||
string[] ids = AssetDatabase.FindAssets(name);
|
||||
if (ids != null)
|
||||
{
|
||||
foreach (var id in ids)
|
||||
{
|
||||
var str = AssetDatabase.GUIDToAssetPath(id);
|
||||
if (str.EndsWith(".cs"))
|
||||
{
|
||||
return str;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
private UIConfigJson GetUIJson(string name)
|
||||
{
|
||||
if (_uiJsonDatas.Count == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(_uiConfig);
|
||||
var list = JsonConvert.DeserializeObject<List<UIConfigJson>>(json);
|
||||
foreach (var item in list)
|
||||
{
|
||||
_uiJsonDatas.AddOrUpdate(item.uiType, item);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
}
|
||||
}
|
||||
|
||||
if (_uiJsonDatas.TryGetValue(name, out var jsonData))
|
||||
{
|
||||
return jsonData;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private string StringInputFild(string name, string endsWith)
|
||||
{
|
||||
string value = PlayerPrefs.GetString(name);
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(endsWith))
|
||||
{
|
||||
PlayerPrefs.SetString(name, endsWith);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
endsWith = value;
|
||||
}
|
||||
|
||||
return EditorGUILayout.TextField(name, endsWith);
|
||||
}
|
||||
|
||||
private void PathField(string name, ref string path, string pathName, string endsWith)
|
||||
{
|
||||
var obj = EditorGUILayout.ObjectField(name, AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset)),
|
||||
typeof(TextAsset), true);
|
||||
if (obj != null)
|
||||
{
|
||||
var newPath = AssetDatabase.GetAssetPath(obj);
|
||||
if (newPath.EndsWith(endsWith) && !newPath.Equals(path))
|
||||
{
|
||||
path = newPath;
|
||||
PlayerPrefs.SetString(pathName, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Mask
|
||||
|
||||
public void Mask()
|
||||
{
|
||||
// //清空主包旧数据
|
||||
AssetBundleCollectorPackage assetBundleCollectorPackage = null;
|
||||
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
|
||||
{
|
||||
if (package.PackageName == _packageName)
|
||||
{
|
||||
assetBundleCollectorPackage = package;
|
||||
}
|
||||
}
|
||||
|
||||
if (assetBundleCollectorPackage == null)
|
||||
{
|
||||
var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
|
||||
setting.ShowPackageView = true;
|
||||
setting.UniqueBundleName = true;
|
||||
//创建Package文件
|
||||
assetBundleCollectorPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(_packageName);
|
||||
}
|
||||
|
||||
//检测Packages是否存在TestPackage
|
||||
assetBundleCollectorPackage.PackageName = _packageName;
|
||||
assetBundleCollectorPackage.EnableAddressable = false;
|
||||
assetBundleCollectorPackage.IncludeAssetGUID = true;
|
||||
assetBundleCollectorPackage.AutoCollectShaders = true;
|
||||
assetBundleCollectorPackage.IgnoreRuleName = "NormalIgnoreRule";
|
||||
|
||||
//标记json配置文件
|
||||
if (!string.IsNullOrEmpty(_uiConfig))
|
||||
{
|
||||
var collectorGroup = ReflectionHelper.RemoveGroup(assetBundleCollectorPackage, "Config");
|
||||
var guid = ReflectionHelper.GetGUIDByRelativePath(_uiConfig);
|
||||
AssetBundleCollector collector = new AssetBundleCollector()
|
||||
{
|
||||
CollectPath = _uiConfig,
|
||||
CollectorGUID = guid,
|
||||
CollectorType = ECollectorType.MainAssetCollector,
|
||||
AddressRuleName = nameof(AddressByFolderAndFileName),
|
||||
};
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(collectorGroup, collector);
|
||||
}
|
||||
|
||||
//标记预制体
|
||||
foreach (var data in _uiJsonDatas)
|
||||
{
|
||||
var collectorGroup = ReflectionHelper.RemoveGroup(assetBundleCollectorPackage, "Prefab");
|
||||
|
||||
|
||||
var guid = ReflectionHelper.GetGUIDByRelativePath(data.Value.path);
|
||||
AssetBundleCollector collector = new AssetBundleCollector()
|
||||
{
|
||||
CollectPath = data.Value.path,
|
||||
CollectorGUID = guid,
|
||||
CollectorType = ECollectorType.MainAssetCollector,
|
||||
AddressRuleName = nameof(AddressByFolderAndFileName),
|
||||
AssetTags = data.Value.uiLayer.ToString(),
|
||||
};
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(collectorGroup, collector);
|
||||
}
|
||||
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.SaveFile();
|
||||
|
||||
Debug.Log("MarkAsset Successful");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static class ReflectionHelper
|
||||
{
|
||||
public static IEnumerable<T> CreateAllInstancesOf<T>()
|
||||
{
|
||||
return typeof(ReflectionHelper).Assembly.GetTypes() //获取当前类库下所有类型
|
||||
.Where(t => typeof(T).IsAssignableFrom(t)) //获取间接或直接继承t的所有类型
|
||||
.Where(t => !t.IsAbstract && t.IsClass) //获取非抽象类 排除接口继承
|
||||
.Select(t => (T)Activator.CreateInstance(t)); //创造实例,并返回结果(项目需求,可删除)
|
||||
}
|
||||
|
||||
// 新增方法:专门用于查找UIView类型的所有实现类
|
||||
public static IEnumerable<Type> GetAllUIViewTypes()
|
||||
{
|
||||
// 查找所有程序集中的UIView类型实现
|
||||
var uiviewType = typeof(UIView);
|
||||
List<Type> result = new List<Type>();
|
||||
|
||||
// 遍历所有已加载的程序集
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
try
|
||||
{
|
||||
result.AddRange(assembly.GetTypes()
|
||||
.Where(t => uiviewType.IsAssignableFrom(t))
|
||||
.Where(t => !t.IsAbstract && t.IsClass));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// 忽略无法访问的程序集
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据相对路径获取资源的GUID
|
||||
/// </summary>
|
||||
/// <param name="relativePath">相对于Assets目录的路径,例如:"Assets/UI/Prefabs/LoginPanel.prefab"</param>
|
||||
/// <returns>资源的GUID字符串,如果路径无效则返回空字符串</returns>
|
||||
public static string GetGUIDByRelativePath(string relativePath)
|
||||
{
|
||||
// 检查路径是否为空
|
||||
if (string.IsNullOrEmpty(relativePath))
|
||||
{
|
||||
Debug.LogError("相对路径不能为空");
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
// 检查路径是否存在
|
||||
if (!AssetDatabase.IsValidFolder(Path.GetDirectoryName(relativePath)) &&
|
||||
!System.IO.File.Exists(Path.Combine(Application.dataPath, relativePath.Replace("Assets/", ""))))
|
||||
{
|
||||
Debug.LogError(string.Format("路径不存在: {0}", relativePath));
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
// 获取GUID
|
||||
string guid = AssetDatabase.AssetPathToGUID(relativePath);
|
||||
|
||||
if (string.IsNullOrEmpty(guid))
|
||||
{
|
||||
Debug.LogWarning(string.Format("无法获取路径的GUID: {0}", relativePath));
|
||||
}
|
||||
|
||||
return guid;
|
||||
}
|
||||
|
||||
public static AssetBundleCollectorGroup RemoveGroup(AssetBundleCollectorPackage package, string groupName)
|
||||
{
|
||||
//删除的Group
|
||||
var groupToDelete = package.Groups.FirstOrDefault(g => g.GroupName == groupName);
|
||||
|
||||
if (groupToDelete == null)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"在Package中未找到Group '{groupName}'!");
|
||||
}
|
||||
|
||||
// 3. 从Package的Groups集合中删除该Group
|
||||
package.Groups.Remove(groupToDelete);
|
||||
return YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, groupName);
|
||||
}
|
||||
}
|
||||
11
Assets/UI/Scripts/UIFramework/Editor/UICreateWindow.cs.meta
Normal file
11
Assets/UI/Scripts/UIFramework/Editor/UICreateWindow.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96a0d05f5869aed43bd7ab82a8bd430c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
38
Assets/UI/Scripts/UIFramework/Editor/UIViewTemplate.txt
Normal file
38
Assets/UI/Scripts/UIFramework/Editor/UIViewTemplate.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
namespace SkierFramework
|
||||
{
|
||||
public class UIXXXView : UIView
|
||||
{
|
||||
//UIControlData
|
||||
|
||||
public override void OnInit(UIControlData uIControlData, UIViewController controller)
|
||||
{
|
||||
base.OnInit(uIControlData, controller);
|
||||
}
|
||||
|
||||
public override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
}
|
||||
|
||||
public override void OnAddListener()
|
||||
{
|
||||
base.OnAddListener();
|
||||
}
|
||||
|
||||
public override void OnRemoveListener()
|
||||
{
|
||||
base.OnRemoveListener();
|
||||
}
|
||||
|
||||
public override void OnClose()
|
||||
{
|
||||
base.OnClose();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/UI/Scripts/UIFramework/Editor/UIViewTemplate.txt.meta
Normal file
11
Assets/UI/Scripts/UIFramework/Editor/UIViewTemplate.txt.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca37d3bfaabc8124cabb4b71f309b4c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user