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This commit is contained in:
2026-04-18 12:00:41 +08:00
parent d8119b7e33
commit d04cffe387
12 changed files with 47 additions and 49 deletions

View File

@@ -1,7 +1,10 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
#if !UNITY_WEBGL
using HybridCLR.Editor.Commands;
#endif
using Newtonsoft.Json;
using Sirenix.OdinInspector;
using UnityEditor;
@@ -38,10 +41,12 @@ namespace Stary.Evo.Editor
/// <param name="oneKeyBuildEntities"></param>
public static void OneClickMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
#if !UNITY_WEBGL
//打dll
CompileDllCommand.CompileDllActiveBuildTarget();
//拷贝dll
MarkAdressable.AddHotfixAddressableDllAll(oneKeyBuildEntities);
#endif
//标记全部资源
MarkAdressable.AddMarkAll(oneKeyBuildEntities);
}

View File

@@ -11,8 +11,6 @@ using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;

View File

@@ -2,8 +2,10 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if !UNITY_WEBGL
using HybridCLR.Editor;
using HybridCLR.Editor.Settings;
#endif
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
@@ -174,16 +176,7 @@ namespace Stary.Evo.Editor
domainClassName = domainClassName.Replace('.', '_');
string architectureClassName = $"{domain}Architecture";
architectureClassName = architectureClassName.Replace('.', '_');
//模块配置资源
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
moduleConfig.domain = domain;
moduleConfig.className = domainClassName;
moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
moduleConfig.@namespace = domain;
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
//
//编辑器配置资源
BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();
buildAssetDataSetting.packageName = domain;
@@ -196,6 +189,17 @@ namespace Stary.Evo.Editor
string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
AssemblyDefinitionAsset assemblyDefinitionAsset =
AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(configPath);
//模块配置资源
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
moduleConfig.domain = domain;
moduleConfig.assemblyName = assemblyDefinitionAsset.name;
moduleConfig.className = domainClassName;
moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
moduleConfig.@namespace = domain;
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
//
#if !UNITY_WEBGL
if (domain != "Main")
{
// 将程序集定义添加到 HybridCLR 热更列表
@@ -220,6 +224,7 @@ namespace Stary.Evo.Editor
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
HybridCLRSettings.Save();
}
#endif
AssetDatabase.SaveAssets();

View File

@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using HybridCLR.Editor.Commands;
using Newtonsoft.Json;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;

View File

@@ -2,8 +2,9 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if !UNITY_WEBGL
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
#endif
using UnityEditor;
using UnityEditor.U2D;
using UnityEngine;
@@ -34,7 +35,7 @@ namespace Stary.Evo.Editor
{
get { return Application.dataPath + "/Domain"; }
}
#if !UNITY_WEBGL
public static void AddHotfixAddressableDll()
{
CopyDllHotUpdateAssembly(BuildAssetWindow.GetBuildPackageName(),
@@ -104,7 +105,7 @@ namespace Stary.Evo.Editor
FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
}
}
#endif
public static void AddMarkAll(List<OneKeyBuildEntity> oneKeyBUildEntities)
{
foreach (var oneKeyBUildEntity in oneKeyBUildEntities)

View File

@@ -5,18 +5,17 @@
"com.staryevo.tools.runtime",
"com.stary.evo.editor",
"com.stary.evo.runtime",
"HybridCLR.Runtime",
"HybridCLR.Editor",
"com.stary.buildoriginality.editor",
"com.stary.buildoriginality.runtime",
"YooAsset",
"YooAsset.Editor",
"com.audiocore.runtime",
"DOTween.Modules",
"ImmersalSDK",
"Informationsave.runtime",
"UniTask",
"Unity.ScriptableBuildPipeline.Editor"
"Unity.ScriptableBuildPipeline.Editor",
"HybridCLR.Editor",
"HybridCLR.Runtime"
],
"includePlatforms": [
"Editor"