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@@ -11,8 +11,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
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@@ -2,8 +2,10 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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#if !UNITY_WEBGL
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using HybridCLR.Editor;
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using HybridCLR.Editor.Settings;
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#endif
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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@@ -174,16 +176,7 @@ namespace Stary.Evo.Editor
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domainClassName = domainClassName.Replace('.', '_');
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string architectureClassName = $"{domain}Architecture";
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architectureClassName = architectureClassName.Replace('.', '_');
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//模块配置资源
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DomainConfig moduleConfig = CreateInstance<DomainConfig>();
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moduleConfig.domain = domain;
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moduleConfig.className = domainClassName;
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moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
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moduleConfig.@namespace = domain;
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AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
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//
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//编辑器配置资源
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BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();
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buildAssetDataSetting.packageName = domain;
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@@ -196,6 +189,17 @@ namespace Stary.Evo.Editor
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string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
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AssemblyDefinitionAsset assemblyDefinitionAsset =
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AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(configPath);
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//模块配置资源
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DomainConfig moduleConfig = CreateInstance<DomainConfig>();
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moduleConfig.domain = domain;
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moduleConfig.assemblyName = assemblyDefinitionAsset.name;
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moduleConfig.className = domainClassName;
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moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
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moduleConfig.@namespace = domain;
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AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
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//
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#if !UNITY_WEBGL
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if (domain != "Main")
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{
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// 将程序集定义添加到 HybridCLR 热更列表
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@@ -220,6 +224,7 @@ namespace Stary.Evo.Editor
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HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
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HybridCLRSettings.Save();
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}
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#endif
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AssetDatabase.SaveAssets();
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@@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using HybridCLR.Editor.Commands;
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using Newtonsoft.Json;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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