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This commit is contained in:
2026-04-18 12:00:41 +08:00
parent d8119b7e33
commit d04cffe387
12 changed files with 47 additions and 49 deletions

View File

@@ -11,8 +11,6 @@ using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;

View File

@@ -2,8 +2,10 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if !UNITY_WEBGL
using HybridCLR.Editor;
using HybridCLR.Editor.Settings;
#endif
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
@@ -174,16 +176,7 @@ namespace Stary.Evo.Editor
domainClassName = domainClassName.Replace('.', '_');
string architectureClassName = $"{domain}Architecture";
architectureClassName = architectureClassName.Replace('.', '_');
//模块配置资源
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
moduleConfig.domain = domain;
moduleConfig.className = domainClassName;
moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
moduleConfig.@namespace = domain;
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
//
//编辑器配置资源
BuildAssetDataSetting buildAssetDataSetting = CreateInstance<BuildAssetDataSetting>();
buildAssetDataSetting.packageName = domain;
@@ -196,6 +189,17 @@ namespace Stary.Evo.Editor
string configPath = $"Assets/Domain/{domain}/HotUpdate/{hotfixDomain}.asmdef";
AssemblyDefinitionAsset assemblyDefinitionAsset =
AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(configPath);
//模块配置资源
DomainConfig moduleConfig = CreateInstance<DomainConfig>();
moduleConfig.domain = domain;
moduleConfig.assemblyName = assemblyDefinitionAsset.name;
moduleConfig.className = domainClassName;
moduleConfig.mainPrefab = "Prefabs_" + gameObj.name;
moduleConfig.@namespace = domain;
AssetDatabase.CreateAsset(moduleConfig, $"Assets/Domain/{domain}/AddressableRes/Config/DomainConfig.asset");
//
#if !UNITY_WEBGL
if (domain != "Main")
{
// 将程序集定义添加到 HybridCLR 热更列表
@@ -220,6 +224,7 @@ namespace Stary.Evo.Editor
HybridCLRSettings.Instance.hotUpdateAssemblyDefinitions = assemblies.ToArray();
HybridCLRSettings.Save();
}
#endif
AssetDatabase.SaveAssets();

View File

@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using HybridCLR.Editor.Commands;
using Newtonsoft.Json;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;