111
All checks were successful
Plugin Library CI / publish (00.BuildOriginality) (push) Successful in 3s
Plugin Library CI / publish (00.StaryEvo) (push) Successful in 8s
Plugin Library CI / publish (00.StaryEvoTools) (push) Successful in 19s
Plugin Library CI / publish (01.HybridCLR) (push) Successful in 5s
Plugin Library CI / publish (02.InformationSave) (push) Successful in 3s
Plugin Library CI / publish (03.YooAsset) (push) Successful in 33s
Plugin Library CI / publish (04.AudioCore) (push) Successful in 3s
Plugin Library CI / publish (05.TableTextConversion) (push) Successful in 4s
Plugin Library CI / publish (06.UIFarme) (push) Successful in 16s
Plugin Library CI / publish (07.RKTools) (push) Successful in 7s
Plugin Library CI / publish (08.UniTask) (push) Successful in 3s
Plugin Library CI / publish (09.CodeChecker) (push) Successful in 16s
Plugin Library CI / publish (10.StoryEditor) (push) Successful in 2s
Plugin Library CI / publish (10.XNode) (push) Successful in 3s
Plugin Library CI / publish (11.PointCloudTools) (push) Successful in 2s
All checks were successful
Plugin Library CI / publish (00.BuildOriginality) (push) Successful in 3s
Plugin Library CI / publish (00.StaryEvo) (push) Successful in 8s
Plugin Library CI / publish (00.StaryEvoTools) (push) Successful in 19s
Plugin Library CI / publish (01.HybridCLR) (push) Successful in 5s
Plugin Library CI / publish (02.InformationSave) (push) Successful in 3s
Plugin Library CI / publish (03.YooAsset) (push) Successful in 33s
Plugin Library CI / publish (04.AudioCore) (push) Successful in 3s
Plugin Library CI / publish (05.TableTextConversion) (push) Successful in 4s
Plugin Library CI / publish (06.UIFarme) (push) Successful in 16s
Plugin Library CI / publish (07.RKTools) (push) Successful in 7s
Plugin Library CI / publish (08.UniTask) (push) Successful in 3s
Plugin Library CI / publish (09.CodeChecker) (push) Successful in 16s
Plugin Library CI / publish (10.StoryEditor) (push) Successful in 2s
Plugin Library CI / publish (10.XNode) (push) Successful in 3s
Plugin Library CI / publish (11.PointCloudTools) (push) Successful in 2s
This commit is contained in:
@@ -3,7 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Cysharp.Threading.Tasks;
|
||||
#if !UNITY_WEBGL
|
||||
using HybridCLR;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
@@ -230,11 +232,6 @@ namespace Stary.Evo
|
||||
}
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync()
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
private Type IsAssetLoaded(string assemblyName)
|
||||
{
|
||||
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
@@ -253,26 +250,9 @@ namespace Stary.Evo
|
||||
|
||||
#region 补充元数据
|
||||
|
||||
// //补充元数据dll的列表
|
||||
// //通过RuntimeApi.LoadMetadataForAOTAssembly()函数来补充AOT泛型的原始元数据
|
||||
// private List<string> AOTMetaAssemblyFiles { get; } =new()
|
||||
// {
|
||||
// "Android_mscorlib.dll", "Android_System.dll", "Android_System.Core.dll",
|
||||
// };
|
||||
|
||||
private readonly List<TextAsset> _sAssetDatas = new();
|
||||
|
||||
|
||||
// public byte[] ReadBytesFromStreamingAssets(string dllName)
|
||||
// {
|
||||
// if (_sAssetDatas.ContainsKey(dllName))
|
||||
// {
|
||||
// return _sAssetDatas[dllName].bytes;
|
||||
// }
|
||||
//
|
||||
// return Array.Empty<byte>();
|
||||
// }
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 为aot assembly加载原始metadata, 这个代码放aot或者热更新都行。
|
||||
@@ -280,6 +260,7 @@ namespace Stary.Evo
|
||||
/// </summary>
|
||||
private void LoadMetadataForAOTAssemblies()
|
||||
{
|
||||
#if !UNITY_WEBGL
|
||||
var mode = HomologousImageMode.SuperSet;
|
||||
// foreach (var aotDllName in AOTGenericReferences.PatchedAOTAssemblyList)
|
||||
foreach (var aotDll in _sAssetDatas)
|
||||
@@ -300,6 +281,7 @@ namespace Stary.Evo
|
||||
|
||||
Debug.Log($"UnityEvo:【补元】{aotDll.name} 加载结果: {err} 字节数: {dllBytes.Length}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -20,7 +20,14 @@ namespace Stary.Evo
|
||||
if (AppConfig.DeveloperMode)
|
||||
{
|
||||
domainConfig = param1 as DomainConfig;
|
||||
#if UNITY_WEBGL
|
||||
string typeName = $"{domainConfig.@namespace}.{domainConfig.className},{domainConfig.assemblyName}"; // 完整命名空间
|
||||
Type type = Type.GetType(typeName);
|
||||
#else
|
||||
Type type = param2 as Type;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
GameObject mainPrefab = null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user