@@ -2,47 +2,72 @@ using HybridCLR.Editor.Installer;
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using HybridCLR.Editor.Settings;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine;
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#if UNITY_2022_2_OR_NEWER && UNITY_IOS
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#if UNITY_2022 && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
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namespace HybridCLR.Editor.BuildProcessors
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{
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public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
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{
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//[MenuItem("HybridCLR/Modfiyxcode")]
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//public static void Modify()
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//{
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// OnPostProcessBuild(BuildTarget.iOS, $"{SettingsUtil.ProjectDir}/Build-iOS");
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//}
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[PostProcessBuild]
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public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target != BuildTarget.iOS || !HybridCLRSettings.Instance.enable)
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if (!HybridCLRSettings.Instance.enable)
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return;
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string pbxprojFile = $"{pathToBuiltProject}/Unity-iPhone.xcodeproj/project.pbxproj";
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string pbxprojFile = BuildProcessorUtil.GetXcodeProjectFile(pathToBuiltProject);
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RemoveExternalLibil2cppOption(pbxprojFile);
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CopyLibil2cppToXcodeProj(pathToBuiltProject);
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}
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private static string TryRemoveDunplicateShellScriptSegment(string pbxprojFile, string pbxprojContent)
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{
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// will appear duplicated Shell Script segment when append to existed xcode project.
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// This is unity bug.
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// we remove duplicated Shell Script to avoid build error.
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string copyFileComment = @"/\* CopyFiles \*/,\s+([A-Z0-9]{24}) /\* ShellScript \*/,\s+([A-Z0-9]{24}) /\* ShellScript \*/,";
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var m = Regex.Match(pbxprojContent, copyFileComment, RegexOptions.Multiline);
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if (!m.Success)
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{
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return pbxprojContent;
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}
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if (m.Groups[1].Value != m.Groups[2].Value)
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{
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throw new BuildFailedException($"find invalid /* ShellScript */ segment");
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}
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int startIndexOfDupShellScript = m.Groups[2].Index;
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int endIndexOfDupShellScript = pbxprojContent.IndexOf(",", startIndexOfDupShellScript);
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pbxprojContent = pbxprojContent.Remove(startIndexOfDupShellScript, endIndexOfDupShellScript + 1 - startIndexOfDupShellScript);
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Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] remove duplicated '/* ShellScript */' from file '{pbxprojFile}'");
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return pbxprojContent;
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}
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private static void RemoveExternalLibil2cppOption(string pbxprojFile)
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{
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string pbxprojContent = File.ReadAllText(pbxprojFile, Encoding.UTF8);
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string removeBuildOption = @"--external-lib-il2-cpp=\""$PROJECT_DIR/Libraries/libil2cpp.a\""";
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if (!pbxprojContent.Contains(removeBuildOption))
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if (pbxprojContent.Contains(removeBuildOption))
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{
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//throw new BuildFailedException("modified project.pbxproj fail");
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Debug.LogError("[AddLil2cppSourceCodeToXcodeproj] modified project.pbxproj fail");
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return;
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pbxprojContent = pbxprojContent.Replace(removeBuildOption, "");
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Debug.Log($"[AddLil2cppSourceCodeToXcodeproj] remove il2cpp build option '{removeBuildOption}' from file '{pbxprojFile}'");
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}
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pbxprojContent = pbxprojContent.Replace(removeBuildOption, "");
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else
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{
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Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] project.pbxproj remove building option:'{removeBuildOption}' fail. This may occur when 'Append' to existing xcode project in building");
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}
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pbxprojContent = TryRemoveDunplicateShellScriptSegment(pbxprojFile, pbxprojContent);
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File.WriteAllText(pbxprojFile, pbxprojContent, Encoding.UTF8);
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Debug.Log($"[AddLil2cppSourceCodeToXcodeproj] remove il2cpp build option '{removeBuildOption}' from file '{pbxprojFile}'");
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}
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private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
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