打开获取版本
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@@ -132,24 +132,28 @@ namespace Stary.Evo.Editor
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public string GetBuildPackageVersion(bool isUpdate = false)
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{
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string version = "";
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if (environmentType == EnvironmentType.Debug)
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{
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return "Simulate";
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EditorUtility.SetDirty(this);
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AssetDatabase.SaveAssets();
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version= "Simulate";
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}
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if (environmentType == EnvironmentType.Release)
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{
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string version =
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version =
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$"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
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if (isUpdate)
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packageVersionZ++;
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packageVersion = $"{packageVersionX}.{packageVersionY}.{packageVersionZ}";
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return version;
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}
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return null;
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EditorUtility.SetDirty(this);
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AssetDatabase.SaveAssets();
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return version;
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}
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public void GetPackageVersion()
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@@ -236,6 +236,8 @@ namespace Stary.Evo.Editor
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{
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Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
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}
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GetHostBuildPackageVersion(buildAssetDataSetting);
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}
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/// <summary>
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@@ -384,7 +386,7 @@ namespace Stary.Evo.Editor
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string fileId = data["id"].ToString();
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ResDmainAddRequst resDmainAddRequst = new ResDmainAddRequst()
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{
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ProductName = Application.productName,
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ProductName = Application.identifier,
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DomainName = setting.packageName,
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Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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PackageVersion = setting.packageVersion,
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@@ -421,7 +423,43 @@ namespace Stary.Evo.Editor
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EditorUtility.ClearProgressBar();
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return;
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}
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/// <summary>
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/// 获取服务器上版本号
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/// </summary>
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private async void GetHostBuildPackageVersion(BuildAssetDataSetting setting)
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{
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var resDmainAddRequst = new ResDmainRequst()
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{
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ProductName = Application.identifier,
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DomainName = selectedPackageNames,
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Platform = EditorUserBuildSettings.activeBuildTarget.ToString(),
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};
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var resResultMessage = await WebRequestSystem.Post(ip + "/ResDomain/GetResDomainByDomain",
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JsonConvert.SerializeObject(resDmainAddRequst));
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//如果低于服务器版本,更新版本号
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if (resResultMessage.code != 1011)
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{
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ResDmainResponse domainResponse =
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JsonConvert.DeserializeObject<ResDmainResponse>(resResultMessage.data
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.ToString());
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string[] versions = domainResponse.PackageVersion.Split('.');
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setting.packageVersionX = int.Parse(versions[0]);
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setting.packageVersionY = int.Parse(versions[1]);
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setting.packageVersionZ = int.Parse(versions[2]);
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setting.GetBuildPackageVersion(true);
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}
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else
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{
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EditorUtility.DisplayDialog("提示",
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$"{resResultMessage.message},默认1.0.0版本 ", "确定");
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setting.packageVersionX = 1;
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setting.packageVersionY = 0;
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setting.packageVersionZ = 0;
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setting.GetBuildPackageVersion(false);
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}
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}
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#endregion
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protected void Init()
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@@ -71,7 +71,7 @@ namespace Stary.Evo.Editor
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string url = $"{ip}/ResDomain/GetResDomainByDomain";
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var resDmainRequst = new ResDmainRequst()
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{
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ProductName = Application.productName,
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ProductName = Application.identifier,
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DomainName = oneKeyBUildEntity.DomainName,
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Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
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};
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@@ -18,6 +18,5 @@ namespace Stary.Evo
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public string mainDomainVersion ="";
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public string username="UnityHot";
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public string password="Unity1234";
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public string productName="UnityEvo";
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}
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}
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@@ -1,6 +1,6 @@
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{
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"name": "com.staryevo.main",
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"version": "1.2.11",
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"version": "1.2.12",
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"displayName": "00.StaryEvo",
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"description": "This is an Framework package(后台服务器版本,端口9527)",
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"unity": "2021.3",
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