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This commit is contained in:
2026-05-15 17:42:02 +08:00
parent 65548d04c7
commit d6710e491a
7 changed files with 54 additions and 115 deletions

View File

@@ -15,19 +15,22 @@ namespace Stary.Evo.UIFarme
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
Task PushQueue<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new();
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
Task PushStack<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary>
void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
void PopQueue<T>(string panelName = null) where T : IBasePanel, new();
void PopQueue<T>(T t, string panelName = null) where T : IBasePanel, new();
void PopQueue<T>(T t, string panelName=null) where T : IBasePanel, new();
/// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary>
@@ -102,8 +105,8 @@ namespace Stary.Evo.UIFarme
public PanelSystem(IAssetLoader assetLoader)
{
this.AssetLoader = assetLoader;
}
protected override void OnInit()
{
stackPanel = new Stack<IBasePanel>();
@@ -114,27 +117,30 @@ namespace Stary.Evo.UIFarme
Debug.LogError("UnityEvo:AssetLoader is null, please set AssetLoader.");
}
}
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
public async Task PushQueue<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new()
{
var prefabName = typeof(T).Name;
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(panelName))
{
panelName = typeof(T).Name;
}
IBasePanel nextPanel = null;
if (!dicUI.ContainsKey(panelName))
{
nextPanel = new T();
nextPanel.UIName = panelName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
if (!string.IsNullOrEmpty(nextPanel.UIPath))
nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
@@ -164,9 +170,10 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
public async Task PushStack<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new()
{
var prefabName = typeof(T).Name;
var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(panelName))
{
panelName = typeof(T).Name;
@@ -178,7 +185,8 @@ namespace Stary.Evo.UIFarme
nextPanel = new T();
nextPanel.UIName = panelName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
if (!string.IsNullOrEmpty(nextPanel.UIPath))
nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
@@ -197,16 +205,18 @@ namespace Stary.Evo.UIFarme
nextPanel = dicUI[panelName];
}
if(stackPanel.Count > 0)
if (stackPanel.Count > 0)
{
stackPanel.Peek().OnExit();
}
stackPanel.Push(nextPanel);
nextPanel.OnEnter();
}
public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
public void PopQueue<T>(string panelName = null) where T : IBasePanel, new()
{
if (string.IsNullOrEmpty(panelName))
{