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This commit is contained in:
@@ -15,19 +15,22 @@ namespace Stary.Evo.UIFarme
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/// <summary>
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/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
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Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
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Task PushQueue<T>(string panelName = null, string packageName = null)
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where T : IBasePanel, new();
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/// <summary>
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/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
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Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new();
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Task PushStack<T>(string panelName = null, string packageName = null)
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where T : IBasePanel, new();
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/// <summary>
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// </summary>
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void PopQueue<T>(string panelName=null) where T : IBasePanel, new();
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void PopQueue<T>(string panelName = null) where T : IBasePanel, new();
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void PopQueue<T>(T t, string panelName = null) where T : IBasePanel, new();
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void PopQueue<T>(T t, string panelName=null) where T : IBasePanel, new();
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/// <summary>
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/// 执行面板的出栈操作,此操作会执行面板的OnExit方法
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/// </summary>
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@@ -102,8 +105,8 @@ namespace Stary.Evo.UIFarme
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public PanelSystem(IAssetLoader assetLoader)
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{
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this.AssetLoader = assetLoader;
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}
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protected override void OnInit()
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{
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stackPanel = new Stack<IBasePanel>();
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@@ -114,27 +117,30 @@ namespace Stary.Evo.UIFarme
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Debug.LogError("UnityEvo:AssetLoader is null, please set AssetLoader.");
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}
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}
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/// <summary>
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/// UI的入栈操作,此操作会显示一个面板
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/// </summary>
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/// <param name="parent"></param>
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/// <param name="packageName">非热更模式传null</param>
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/// <typeparam name="T"></typeparam>
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public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null)
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public async Task PushQueue<T>(string panelName = null, string packageName = null)
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where T : IBasePanel, new()
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{
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var prefabName = typeof(T).Name;
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var prefabName = typeof(T).Name;
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if (string.IsNullOrEmpty(panelName))
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{
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panelName = typeof(T).Name;
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}
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IBasePanel nextPanel = null;
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if (!dicUI.ContainsKey(panelName))
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{
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nextPanel = new T();
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nextPanel.UIName = panelName;
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await nextPanel.InitializeAsync(this);
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nextPanel.SetPanelParent(parent);
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if (!string.IsNullOrEmpty(nextPanel.UIPath))
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nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
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GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName);
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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@@ -164,9 +170,10 @@ namespace Stary.Evo.UIFarme
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/// <param name="parent"></param>
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/// <param name="packageName">非热更模式传null</param>
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/// <typeparam name="T"></typeparam>
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public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new()
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public async Task PushStack<T>(string panelName = null, string packageName = null)
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where T : IBasePanel, new()
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{
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var prefabName = typeof(T).Name;
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var prefabName = typeof(T).Name;
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if (string.IsNullOrEmpty(panelName))
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{
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panelName = typeof(T).Name;
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@@ -178,7 +185,8 @@ namespace Stary.Evo.UIFarme
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nextPanel = new T();
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nextPanel.UIName = panelName;
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await nextPanel.InitializeAsync(this);
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nextPanel.SetPanelParent(parent);
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if (!string.IsNullOrEmpty(nextPanel.UIPath))
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nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
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GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName);
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///生成面板后,进行初始化操作
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await nextPanel.InitializeAsync(panelGo);
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@@ -197,16 +205,18 @@ namespace Stary.Evo.UIFarme
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nextPanel = dicUI[panelName];
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}
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if(stackPanel.Count > 0)
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if (stackPanel.Count > 0)
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{
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stackPanel.Peek().OnExit();
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}
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stackPanel.Push(nextPanel);
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nextPanel.OnEnter();
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}
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public void PopQueue<T>(string panelName=null) where T : IBasePanel, new()
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public void PopQueue<T>(string panelName = null) where T : IBasePanel, new()
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{
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if (string.IsNullOrEmpty(panelName))
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{
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