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This commit is contained in:
2026-05-15 17:42:02 +08:00
parent 65548d04c7
commit d6710e491a
7 changed files with 54 additions and 115 deletions

View File

@@ -14,6 +14,7 @@ namespace Stary.Evo.UIFarme
/// </summary> /// </summary>
string UIName { get; set; } string UIName { get; set; }
string UIPath { get; }
/// <summary> /// <summary>
/// 绑定这个面板的实例 /// 绑定这个面板的实例
/// </summary> /// </summary>
@@ -81,6 +82,8 @@ namespace Stary.Evo.UIFarme
/// </summary> /// </summary>
public string UIName { get; set; } public string UIName { get; set; }
public abstract string UIPath { get; }
public abstract UITweenType TweenType { get; } public abstract UITweenType TweenType { get; }
/// <summary> /// <summary>

View File

@@ -13,6 +13,7 @@ namespace Stary.Evo.UIFarme
/// </summary> /// </summary>
string UIName { get; set; } string UIName { get; set; }
string UIPath { get; }
BaseRenderPanel.UITweenType TweenType { get; set; } BaseRenderPanel.UITweenType TweenType { get; set; }
/// <summary> /// <summary>
/// 绑定这个面板的实例 /// 绑定这个面板的实例
@@ -69,13 +70,15 @@ namespace Stary.Evo.UIFarme
/// <summary> /// <summary>
///所有UI面板的父类包含UI面板的状态信息 ///所有UI面板的父类包含UI面板的状态信息
/// </summary> /// </summary>
public class BaseRenderPanel : IBaseRenderPanel public abstract class BaseRenderPanel : IBaseRenderPanel
{ {
/// <summary> /// <summary>
/// UI信息 /// UI信息
/// </summary> /// </summary>
public virtual string UIName { get; set; } public virtual string UIName { get; set; }
public abstract string UIPath { get; }
public UITweenType TweenType { get; set; } public UITweenType TweenType { get; set; }

View File

@@ -15,19 +15,22 @@ namespace Stary.Evo.UIFarme
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
/// </summary> /// </summary>
Task PushQueue<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new(); Task PushQueue<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new();
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
/// </summary> /// </summary>
Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new(); Task PushStack<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new();
/// <summary> /// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法 /// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary> /// </summary>
void PopQueue<T>(string panelName=null) where T : IBasePanel, new(); void PopQueue<T>(string panelName = null) where T : IBasePanel, new();
void PopQueue<T>(T t, string panelName = null) where T : IBasePanel, new();
void PopQueue<T>(T t, string panelName=null) where T : IBasePanel, new();
/// <summary> /// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法 /// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary> /// </summary>
@@ -102,8 +105,8 @@ namespace Stary.Evo.UIFarme
public PanelSystem(IAssetLoader assetLoader) public PanelSystem(IAssetLoader assetLoader)
{ {
this.AssetLoader = assetLoader; this.AssetLoader = assetLoader;
} }
protected override void OnInit() protected override void OnInit()
{ {
stackPanel = new Stack<IBasePanel>(); stackPanel = new Stack<IBasePanel>();
@@ -114,13 +117,14 @@ namespace Stary.Evo.UIFarme
Debug.LogError("UnityEvo:AssetLoader is null, please set AssetLoader."); Debug.LogError("UnityEvo:AssetLoader is null, please set AssetLoader.");
} }
} }
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
/// </summary> /// </summary>
/// <param name="parent"></param> /// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param> /// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public async Task PushQueue<T>(string panelName=null, Transform parent = null, string packageName = null) public async Task PushQueue<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new() where T : IBasePanel, new()
{ {
var prefabName = typeof(T).Name; var prefabName = typeof(T).Name;
@@ -128,13 +132,15 @@ namespace Stary.Evo.UIFarme
{ {
panelName = typeof(T).Name; panelName = typeof(T).Name;
} }
IBasePanel nextPanel = null; IBasePanel nextPanel = null;
if (!dicUI.ContainsKey(panelName)) if (!dicUI.ContainsKey(panelName))
{ {
nextPanel = new T(); nextPanel = new T();
nextPanel.UIName = panelName; nextPanel.UIName = panelName;
await nextPanel.InitializeAsync(this); await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent); if (!string.IsNullOrEmpty(nextPanel.UIPath))
nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName); GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName);
///生成面板后,进行初始化操作 ///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo); await nextPanel.InitializeAsync(panelGo);
@@ -164,7 +170,8 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param> /// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param> /// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public async Task PushStack<T>(string panelName=null,Transform parent = null, string packageName = null) where T : IBasePanel, new() public async Task PushStack<T>(string panelName = null, string packageName = null)
where T : IBasePanel, new()
{ {
var prefabName = typeof(T).Name; var prefabName = typeof(T).Name;
if (string.IsNullOrEmpty(panelName)) if (string.IsNullOrEmpty(panelName))
@@ -178,7 +185,8 @@ namespace Stary.Evo.UIFarme
nextPanel = new T(); nextPanel = new T();
nextPanel.UIName = panelName; nextPanel.UIName = panelName;
await nextPanel.InitializeAsync(this); await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent); if (!string.IsNullOrEmpty(nextPanel.UIPath))
nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName); GameObject panelGo = await nextPanel.CreatePanel(prefabName, packageName);
///生成面板后,进行初始化操作 ///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo); await nextPanel.InitializeAsync(panelGo);
@@ -197,16 +205,18 @@ namespace Stary.Evo.UIFarme
nextPanel = dicUI[panelName]; nextPanel = dicUI[panelName];
} }
if(stackPanel.Count > 0)
if (stackPanel.Count > 0)
{ {
stackPanel.Peek().OnExit(); stackPanel.Peek().OnExit();
} }
stackPanel.Push(nextPanel); stackPanel.Push(nextPanel);
nextPanel.OnEnter(); nextPanel.OnEnter();
} }
public void PopQueue<T>(string panelName=null) where T : IBasePanel, new() public void PopQueue<T>(string panelName = null) where T : IBasePanel, new()
{ {
if (string.IsNullOrEmpty(panelName)) if (string.IsNullOrEmpty(panelName))
{ {

View File

@@ -12,22 +12,16 @@ namespace Stary.Evo.UIFarme
/// </summary> /// </summary>
IAssetLoader AssetLoader { get; set; } IAssetLoader AssetLoader { get; set; }
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
Task PushQueue(string prefabName, string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade);
Task PushQueue<T>(string packageName = null,
BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
Task PushQueue<T>(string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
where T : IBaseRenderPanel, new(); where T : IBaseRenderPanel, new();
Task PushStack(string prefabName, string packageName = null, Transform parent = null);
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
/// </summary> /// </summary>
Task PushStack<T>(Transform parent = null, string packageName = null) where T : IBaseRenderPanel, new(); Task PushStack<T>(string packageName = null) where T : IBaseRenderPanel, new();
/// <summary> /// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法 /// 执行面板的出栈操作此操作会执行面板的OnExit方法
@@ -37,9 +31,11 @@ namespace Stary.Evo.UIFarme
/// <summary> /// <summary>
/// 执行面板的出栈操作此操作会执行面板的OnExit方法 /// 执行面板的出栈操作此操作会执行面板的OnExit方法
/// </summary> /// </summary>
void PopQueue(string panelName,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade); void PopQueue(string panelName, BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade);
void PopQueue<T>(BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
where T : IBaseRenderPanel, new();
void PopQueue<T>(BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade) where T : IBaseRenderPanel, new();
/// <summary> /// <summary>
/// 面板全部出栈此操作会执行面板的OnExit方法 /// 面板全部出栈此操作会执行面板的OnExit方法
/// </summary> /// </summary>
@@ -110,6 +106,7 @@ namespace Stary.Evo.UIFarme
{ {
this.AssetLoader = assetLoader; this.AssetLoader = assetLoader;
} }
protected override void OnInit() protected override void OnInit()
{ {
stackPanel = new Stack<IBaseRenderPanel>(); stackPanel = new Stack<IBaseRenderPanel>();
@@ -121,44 +118,6 @@ namespace Stary.Evo.UIFarme
} }
} }
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushQueue(string prefabName, string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
{
IBaseRenderPanel nextPanel = null;
if (!dicUI.ContainsKey(prefabName))
{
nextPanel = new BaseRenderPanel();
nextPanel.UIName = prefabName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
nextPanel.TweenType = tweenType;
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
dicUI.Add(prefabName, nextPanel);
}
else
{
for (int i = 0; i < queuePanel.Count; i++)
{
if (queuePanel[i].GetType().Name == prefabName)
{
return;
}
}
nextPanel = dicUI[prefabName];
}
queuePanel.Add(nextPanel);
nextPanel.OnEnter();
//TOOD
}
/// <summary> /// <summary>
/// UI的入栈操作此操作会显示一个面板 /// UI的入栈操作此操作会显示一个面板
@@ -166,7 +125,8 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param> /// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param> /// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public async Task PushQueue<T>(string packageName = null, Transform parent = null,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade) public async Task PushQueue<T>(string packageName = null,
BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
where T : IBaseRenderPanel, new() where T : IBaseRenderPanel, new()
{ {
var prefabName = typeof(T).Name; var prefabName = typeof(T).Name;
@@ -176,7 +136,8 @@ namespace Stary.Evo.UIFarme
{ {
nextPanel = new T(); nextPanel = new T();
await nextPanel.InitializeAsync(this); await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent); if (!string.IsNullOrEmpty(nextPanel.UIPath))
nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
nextPanel.TweenType = tweenType; nextPanel.TweenType = tweenType;
GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName); GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
///生成面板后,进行初始化操作 ///生成面板后,进行初始化操作
@@ -208,50 +169,7 @@ namespace Stary.Evo.UIFarme
/// <param name="parent"></param> /// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param> /// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public async Task PushStack(string prefabName, string packageName = null, Transform parent = null) public async Task PushStack<T>(string packageName = null)
{
IBaseRenderPanel nextPanel = null;
if (!dicUI.ContainsKey(prefabName))
{
nextPanel = new BaseRenderPanel();
nextPanel.UIName = prefabName;
await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent);
GameObject panelGo = await nextPanel.CreatePanel(packageName, prefabName);
///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo);
dicUI.Add(prefabName, nextPanel);
}
else
{
foreach (var panel in stackPanel)
{
if (panel.GetType().Name == prefabName)
{
return;
}
}
nextPanel = dicUI[prefabName];
}
if (stackPanel.Count > 0)
{
stackPanel.Peek().OnExit();
}
stackPanel.Push(nextPanel);
nextPanel.OnEnter();
}
/// <summary>
/// UI的入栈操作此操作会显示一个面板
/// </summary>
/// <param name="parent"></param>
/// <param name="packageName">非热更模式传null</param>
/// <typeparam name="T"></typeparam>
public async Task PushStack<T>(Transform parent = null, string packageName = null)
where T : IBaseRenderPanel, new() where T : IBaseRenderPanel, new()
{ {
var prefabName = typeof(T).Name; var prefabName = typeof(T).Name;
@@ -265,7 +183,8 @@ namespace Stary.Evo.UIFarme
{ {
nextPanel = new T(); nextPanel = new T();
await nextPanel.InitializeAsync(this); await nextPanel.InitializeAsync(this);
nextPanel.SetPanelParent(parent); if (!string.IsNullOrEmpty(nextPanel.UIPath))
nextPanel.SetPanelParent(GameObject.Find(nextPanel.UIPath).transform);
GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName); GameObject panelGo = await nextPanel.CreatePanel(packageName, nextPanel.UIName);
///生成面板后,进行初始化操作 ///生成面板后,进行初始化操作
await nextPanel.InitializeAsync(panelGo); await nextPanel.InitializeAsync(panelGo);
@@ -294,7 +213,7 @@ namespace Stary.Evo.UIFarme
nextPanel.OnEnter(); nextPanel.OnEnter();
} }
public void PopQueue(string panelName,BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade) public void PopQueue(string panelName, BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
{ {
for (int i = 0; i < queuePanel.Count; i++) for (int i = 0; i < queuePanel.Count; i++)
{ {
@@ -306,7 +225,9 @@ namespace Stary.Evo.UIFarme
} }
} }
} }
public void PopQueue<T>(BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade) where T : IBaseRenderPanel, new()
public void PopQueue<T>(BaseRenderPanel.UITweenType tweenType = BaseRenderPanel.UITweenType.Fade)
where T : IBaseRenderPanel, new()
{ {
for (int i = 0; i < queuePanel.Count; i++) for (int i = 0; i < queuePanel.Count; i++)
{ {
@@ -318,6 +239,7 @@ namespace Stary.Evo.UIFarme
} }
} }
} }
public void PopStack() public void PopStack()
{ {
if (stackPanel.Count > 0) if (stackPanel.Count > 0)

View File

@@ -1,6 +1,6 @@
{ {
"name": "com.staryevo.main", "name": "com.staryevo.main",
"version": "2.1.17", "version": "2.1.18",
"displayName": "00.StaryEvo", "displayName": "00.StaryEvo",
"description": "This is an Framework package(后台服务器版本端口9527)", "description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3", "unity": "2021.3",

View File

@@ -31,6 +31,7 @@ public class VideoPanel : BasePanel
} }
public override string UIPath => "";
public override UITweenType TweenType => UITweenType.Fade; public override UITweenType TweenType => UITweenType.Fade;
public override void Initialize(GameObject panelGo) public override void Initialize(GameObject panelGo)

View File

@@ -1,6 +1,6 @@
{ {
"name": "com.staryevo.tools", "name": "com.staryevo.tools",
"version": "1.5.0", "version": "1.5.1",
"displayName": "00.StaryEvo.Tools", "displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)", "description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3", "unity": "2021.3",