修改00 框架代码
This commit is contained in:
37
Assets/00.StaryEvo/Runtime/Utility/FSM/DefaultState.cs
Normal file
37
Assets/00.StaryEvo/Runtime/Utility/FSM/DefaultState.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace Stary.Evo
|
||||
{
|
||||
public class DefaultState : AbstractFSMIState
|
||||
{
|
||||
public DefaultState(IFsmSystem system) : base(system)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override UniTask OnExitAsync()
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T>(T param)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa9b0b9ba7a849f597744565a49bd61a
|
||||
timeCreated: 1744547550
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Stary.Evo
|
||||
@@ -6,20 +7,25 @@ namespace Stary.Evo
|
||||
public interface FSMIState {
|
||||
IFsmSystem FsmSystem { get; }
|
||||
string Name { get; }
|
||||
float Timer { get; set; }
|
||||
|
||||
//进入该状态时调用
|
||||
void OnEnter();
|
||||
|
||||
UniTask OnEnterAsync<T>(T param);
|
||||
|
||||
UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
|
||||
//每帧调用
|
||||
void OnUpdate();
|
||||
//退出该状态时调用
|
||||
void OnExit();
|
||||
|
||||
UniTask OnExitAsync();
|
||||
}
|
||||
|
||||
public abstract class AbstractFSMIState : FSMIState
|
||||
{
|
||||
public IFsmSystem FsmSystem { get; }
|
||||
public string Name { get; }
|
||||
public abstract float Timer { get; set; }
|
||||
|
||||
public AbstractFSMIState(IFsmSystem system)
|
||||
{
|
||||
@@ -27,13 +33,17 @@ namespace Stary.Evo
|
||||
Name = GetType().Name;
|
||||
}
|
||||
|
||||
public abstract void OnEnter();
|
||||
public abstract UniTask OnEnterAsync<T>(T param);
|
||||
|
||||
public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
|
||||
public abstract void OnEnter();
|
||||
public virtual void OnUpdate()
|
||||
{
|
||||
Timer += Time.deltaTime;
|
||||
// Timer += Time.deltaTime;
|
||||
}
|
||||
|
||||
public abstract void OnExit();
|
||||
|
||||
public abstract UniTask OnExitAsync();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Stary.Evo
|
||||
@@ -9,6 +10,8 @@ namespace Stary.Evo
|
||||
void AddState(FSMIState state);
|
||||
void RemoveState(FSMIState state);
|
||||
void SetCurState(string name);
|
||||
UniTask SetCurState<T>(string name, T param);
|
||||
UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2);
|
||||
FSMIState GetStateWithName(string name);
|
||||
HashMap<string, FSMIState> States { get; set; }
|
||||
}
|
||||
@@ -21,6 +24,7 @@ namespace Stary.Evo
|
||||
public FsmSystem()
|
||||
{
|
||||
States = new HashMap<string, FSMIState>();
|
||||
AddState(new DefaultState(this));
|
||||
}
|
||||
|
||||
public void AddState(FSMIState state)
|
||||
@@ -48,15 +52,57 @@ namespace Stary.Evo
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 普通状态切换,适用于无参
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void SetCurState(string name)
|
||||
{
|
||||
if (CurState != null)
|
||||
CurState.OnExit();
|
||||
CurState.OnExitAsync();
|
||||
FSMIState state = GetStateWithName(name);
|
||||
CurState = state;
|
||||
CurState.OnEnter();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步状态切换,适用于有参
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="param"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public async UniTask SetCurState<T>(string name, T param)
|
||||
{
|
||||
if (CurState != null)
|
||||
{
|
||||
await CurState.OnExitAsync();
|
||||
}
|
||||
|
||||
FSMIState state = GetStateWithName(name);
|
||||
CurState = state;
|
||||
await CurState.OnEnterAsync(param);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步状态切换,适用于有参
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="param1"></param>
|
||||
/// <param name="param2"></param>
|
||||
/// <typeparam name="T1"></typeparam>
|
||||
/// <typeparam name="T2"></typeparam>
|
||||
public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
|
||||
{
|
||||
if (CurState != null)
|
||||
{
|
||||
await CurState.OnExitAsync();
|
||||
}
|
||||
|
||||
FSMIState state = GetStateWithName(name);
|
||||
CurState = state;
|
||||
await CurState.OnEnterAsync(param1, param2);
|
||||
}
|
||||
|
||||
public FSMIState GetStateWithName(string name)
|
||||
{
|
||||
if (States.ContainsKey(name))
|
||||
|
||||
Reference in New Issue
Block a user