修改00 框架代码

This commit is contained in:
2025-04-14 10:07:18 +08:00
parent 5c9bc5641a
commit dd01496c48
5 changed files with 102 additions and 6 deletions

View File

@@ -0,0 +1,37 @@
using Cysharp.Threading.Tasks;
namespace Stary.Evo
{
public class DefaultState : AbstractFSMIState
{
public DefaultState(IFsmSystem system) : base(system)
{
}
public override void OnEnter()
{
}
public override void OnExit()
{
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fa9b0b9ba7a849f597744565a49bd61a
timeCreated: 1744547550

View File

@@ -1,4 +1,5 @@
using System; using System;
using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Stary.Evo namespace Stary.Evo
@@ -6,20 +7,25 @@ namespace Stary.Evo
public interface FSMIState { public interface FSMIState {
IFsmSystem FsmSystem { get; } IFsmSystem FsmSystem { get; }
string Name { get; } string Name { get; }
float Timer { get; set; }
//进入该状态时调用 //进入该状态时调用
void OnEnter(); void OnEnter();
UniTask OnEnterAsync<T>(T param);
UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
//每帧调用 //每帧调用
void OnUpdate(); void OnUpdate();
//退出该状态时调用 //退出该状态时调用
void OnExit(); void OnExit();
UniTask OnExitAsync();
} }
public abstract class AbstractFSMIState : FSMIState public abstract class AbstractFSMIState : FSMIState
{ {
public IFsmSystem FsmSystem { get; } public IFsmSystem FsmSystem { get; }
public string Name { get; } public string Name { get; }
public abstract float Timer { get; set; }
public AbstractFSMIState(IFsmSystem system) public AbstractFSMIState(IFsmSystem system)
{ {
@@ -27,13 +33,17 @@ namespace Stary.Evo
Name = GetType().Name; Name = GetType().Name;
} }
public abstract void OnEnter(); public abstract UniTask OnEnterAsync<T>(T param);
public abstract UniTask OnEnterAsync<T1,T2>(T1 param1, T2 param2);
public abstract void OnEnter();
public virtual void OnUpdate() public virtual void OnUpdate()
{ {
Timer += Time.deltaTime; // Timer += Time.deltaTime;
} }
public abstract void OnExit(); public abstract void OnExit();
public abstract UniTask OnExitAsync();
} }
} }

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Stary.Evo namespace Stary.Evo
@@ -9,6 +10,8 @@ namespace Stary.Evo
void AddState(FSMIState state); void AddState(FSMIState state);
void RemoveState(FSMIState state); void RemoveState(FSMIState state);
void SetCurState(string name); void SetCurState(string name);
UniTask SetCurState<T>(string name, T param);
UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2);
FSMIState GetStateWithName(string name); FSMIState GetStateWithName(string name);
HashMap<string, FSMIState> States { get; set; } HashMap<string, FSMIState> States { get; set; }
} }
@@ -21,6 +24,7 @@ namespace Stary.Evo
public FsmSystem() public FsmSystem()
{ {
States = new HashMap<string, FSMIState>(); States = new HashMap<string, FSMIState>();
AddState(new DefaultState(this));
} }
public void AddState(FSMIState state) public void AddState(FSMIState state)
@@ -48,15 +52,57 @@ namespace Stary.Evo
} }
} }
/// <summary>
/// 普通状态切换,适用于无参
/// </summary>
/// <param name="name"></param>
public void SetCurState(string name) public void SetCurState(string name)
{ {
if (CurState != null) if (CurState != null)
CurState.OnExit(); CurState.OnExitAsync();
FSMIState state = GetStateWithName(name); FSMIState state = GetStateWithName(name);
CurState = state; CurState = state;
CurState.OnEnter(); CurState.OnEnter();
} }
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param"></param>
/// <typeparam name="T"></typeparam>
public async UniTask SetCurState<T>(string name, T param)
{
if (CurState != null)
{
await CurState.OnExitAsync();
}
FSMIState state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param);
}
/// <summary>
/// 异步状态切换,适用于有参
/// </summary>
/// <param name="name"></param>
/// <param name="param1"></param>
/// <param name="param2"></param>
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
{
if (CurState != null)
{
await CurState.OnExitAsync();
}
FSMIState state = GetStateWithName(name);
CurState = state;
await CurState.OnEnterAsync(param1, param2);
}
public FSMIState GetStateWithName(string name) public FSMIState GetStateWithName(string name)
{ {
if (States.ContainsKey(name)) if (States.ContainsKey(name))

View File

@@ -1,6 +1,6 @@
{ {
"name": "com.staryevo.main", "name": "com.staryevo.main",
"version": "1.0.7", "version": "1.0.8",
"displayName": "00.StaryEvo", "displayName": "00.StaryEvo",
"description": "This is an Framework package", "description": "This is an Framework package",
"unity": "2021.3", "unity": "2021.3",