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@@ -6,7 +6,7 @@ using UnityEditor.Build;
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using UnityEditor.Callbacks;
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using UnityEngine;
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namespace Stary.Evo
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namespace Stary.Evo.Editor
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{
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// 实现接口的方式
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public class BuildReport : IPostprocessBuildWithReport, IPreprocessBuildWithReport
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