This commit is contained in:
2025-10-24 17:33:57 +08:00
parent 655dfcf974
commit e62fb387d6
16 changed files with 558 additions and 42 deletions

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namespace NamespaceX
{
public class ArchitectureX : Architecture<ArchitectureX>
{
protected override void Init()
{
//注册示例
//RegisterSystem<IScoreSystem>(new ScoreSystem());
}
}
}

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using System.Threading.Tasks;
using Stary.Evo;
using UnityEngine;
namespace NamespaceX
{
public class ClassNameXX :DomainBase,IController
{
public override void OnEnter(string param)
{
base.OnEnter(param);
Debug.Log("UnityEvo: OnEnter进入成功");
}
public override void OnExit()
{
base.OnExit();
GetArchitecture().Dispose();
Debug.Log("UnityEvo: OnExit退出成功");
}
public override Task OnEnterAsync(string param)
{
Debug.Log("UnityEvo: OnEnterAsync进入成功");
return base.OnEnterAsync(param);
}
public override Task OnExitAsync()
{
Debug.Log("UnityEvo: OnEnterAsync退出成功");
return base.OnExitAsync();
}
public IArchitecture GetArchitecture()
{
return ReturnArchitecture.Interface;
}
}
public class ArchitectureX : Architecture<ArchitectureX>
{
protected override void Init()
{
//注册示例
//RegisterSystem<IScoreSystem>(new ScoreSystem());
}
}
}

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@@ -18,6 +18,8 @@ namespace Stary.Evo
public GameObject mainPrefab;
private DomainConfig domainConfig;
private string _sceneName;
public LoadResState(IFsmSystemAsync system) : base(system)
{
}
@@ -44,7 +46,7 @@ namespace Stary.Evo
{
case DomainConfig.LoadResType.Prefab:
LoadDomainPrefab(package);
await LoadDomainPrefab(package);
break;
case DomainConfig.LoadResType.Scene:
@@ -53,48 +55,52 @@ namespace Stary.Evo
var physicsMode = LocalPhysicsMode.None;
SceneHandle handle = package.LoadSceneAsync(domainConfig.mainScene, sceneMode, physicsMode);
await handle;
Scene targetScene = SceneManager.GetSceneByName(domainConfig.mainScene);
targetScene.name = domainConfig.mainScene;
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
// targetScene.name = domainConfig.mainScene;
// 设置为 active scene 或者后续 Move 到该 scene
SceneManager.SetActiveScene(targetScene);
_sceneName = targetScene.name;
mainPrefab = GameObject.Find(domainConfig.mainPrefab);
if (mainPrefab == null)
{
LoadDomainPrefab(package);
await LoadDomainPrefab(package);
}
break;
}
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
if (info._list.Count >= 2)
if (domainConfig.domain != "Main")
{
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
if (info._list.Count >= 2)
{
info.Switch(1);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
{
info.Switch(0);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
{
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
{
info.Switch(1);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
{
info.Switch(0);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
{
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
}
else
{
info.Switch(0);
}
}
else
{
info.Switch(0);
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2无法继续运行请排查");
}
}
else
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2无法继续运行请排查");
}
if (mainPrefab != null)
{
@@ -123,7 +129,7 @@ namespace Stary.Evo
base.OnUpdate();
}
private async void LoadDomainPrefab(ResourcePackage package)
private async UniTask LoadDomainPrefab(ResourcePackage package)
{
// 加载热更资源
var loadOperation = package.LoadAssetAsync<GameObject>(domainConfig.mainPrefab);
@@ -155,7 +161,7 @@ namespace Stary.Evo
Debug.Log("UnityEvo:Domain退出...");
if (domainConfig.domain != "Main")
{
DomainBase domainBase = mainPrefab.GetComponent<DomainBase>();
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
if (domainBase == null)
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空无法退出请排查");
@@ -165,18 +171,17 @@ namespace Stary.Evo
domainBase.OnExit();
await domainBase.OnExitAsync();
}
if (loadResType == DomainConfig.LoadResType.Scene)
{
await SceneManager.UnloadSceneAsync(domainConfig.mainScene);
}
if (domainBase != null)
{
GameObject.Destroy(domainBase.gameObject);
await ForceUnloadAllAssets(domainBase.DomainName);
}
if (loadResType == DomainConfig.LoadResType.Scene)
{
await SceneManager.UnloadSceneAsync(_sceneName);
}
AppConfig.PackageDomainName = "";
}
}

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@@ -240,10 +240,14 @@ namespace Stary.Evo
public async UniTask Download(string fileId)
{
// 在任意MonoBehaviour或DomainBase派生类中
string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
string loadPath = Path.Combine(Application.temporaryCachePath, "DownloadedContent",
AppConfig.PackageDomainName);
//string loadPath = $"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}";
if (Directory.Exists(loadPath))
{
Directory.Delete(loadPath, true);
// 等一帧,让系统真正释放句柄
await UniTask.DelayFrame(1);
}
FsmLoadSystem loadSystem =FsmSystem as FsmLoadSystem;
if (loadSystem.ProgressBarPanel == null)

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@@ -16,7 +16,7 @@ namespace Stary.Evo
{
var initParameters = new OfflinePlayModeParameters();
var buildinFileSystemParams = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null,
$"{Application.persistentDataPath}/DownloadedContent/{AppConfig.PackageDomainName}");
$"{Application.temporaryCachePath}/DownloadedContent/{AppConfig.PackageDomainName}");
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, true);
buildinFileSystemParams.AddParameter(FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST, true);
initParameters.BuildinFileSystemParameters = buildinFileSystemParams;

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
@@ -10,6 +11,7 @@ namespace Stary.Evo
{
public class ZipTool
{
private static SemaphoreSlim unzipLock = new(1, 1);
// 新增:带进度回调的下载解压方法
public static async UniTask DownloadAndUnzipAsync(string fildId, string extractPath,
Action<float> downloadProgress = null, Action<float> unzipProgress = null)
@@ -41,7 +43,9 @@ namespace Stary.Evo
{
try
{
// 验证路径安全性
string fullExtractPath = Path.GetFullPath(extractPath);
using (ZipArchive archive = ZipFile.OpenRead(zipPath))
{
float totalEntries = archive.Entries.Count;
@@ -49,7 +53,13 @@ namespace Stary.Evo
foreach (ZipArchiveEntry entry in archive.Entries)
{
string filePath = Path.Combine(extractPath, entry.FullName);
// 安全检查:防止目录遍历
string filePath = Path.GetFullPath(Path.Combine(extractPath, entry.FullName));
if (!filePath.StartsWith(fullExtractPath))
{
Debug.LogWarning($"跳过不安全的文件路径: {entry.FullName}");
continue;
}
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
if (!string.IsNullOrEmpty(entry.Name))
@@ -57,7 +67,7 @@ namespace Stary.Evo
using (Stream inputStream = entry.Open())
using (FileStream outputStream = File.Create(filePath))
{
await inputStream.CopyToAsync(outputStream);
await inputStream.CopyToAsync(outputStream,81920);
}
}
@@ -71,7 +81,7 @@ namespace Stary.Evo
catch (Exception ex)
{
Debug.LogError($"解压失败: {ex.Message}");
throw;
throw; // 重新抛出异常让调用方处理
}
}

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@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tools",
"version": "1.1.5",
"version": "1.1.6",
"displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",