优化日志

This commit is contained in:
2025-04-10 11:57:13 +08:00
parent 0327583687
commit e94ecccb8b
36 changed files with 156 additions and 36 deletions

View File

@@ -36,7 +36,7 @@ namespace Stary.Evo.InformationSave
}
else
{
Debug.LogError($"{typeof(T)}:不存在该信息:" + desc);
Debug.LogError($"UnityEvo:{typeof(T)}:不存在该信息:" + desc);
return default(T);
}
}
@@ -62,7 +62,7 @@ namespace Stary.Evo.InformationSave
ScriptObjectSave scriptObjectSaveData = Resources.Load<ScriptObjectSave>(path);
if (scriptObjectSaveData == null)
{
Debug.LogError("ScriptObjectSaveData配置文件丢失");
Debug.LogError("UnityEvo:ScriptObjectSaveData配置文件丢失");
return;
}
@@ -73,7 +73,7 @@ namespace Stary.Evo.InformationSave
}
else
{
Debug.LogError("ScriptObjectSaveData中未存储场景"+ sceneNmae + " 中物体:" + gameObject.name + "的数据!!!");
Debug.LogError("UnityEvo:ScriptObjectSaveData中未存储场景"+ sceneNmae + " 中物体:" + gameObject.name + "的数据!!!");
}
}
@@ -94,7 +94,7 @@ namespace Stary.Evo.InformationSave
if (scriptObjectSaveData.dic == null)
{
Debug.LogError("ScriptObjectSaveData的dic为空");
Debug.LogError("UnityEvo:ScriptObjectSaveData的dic为空");
return false;
}
@@ -151,7 +151,7 @@ namespace Stary.Evo.InformationSave
AssetDatabase.CreateAsset(scriptableObject, "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("创建了: " + "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset 资产");
Debug.Log("UnityEvo:创建了: " + "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset 资产");
return scriptableObject;
}
@@ -169,7 +169,7 @@ namespace Stary.Evo.InformationSave
if (GUILayout.Button("保存"))
{
Save(i);
if (PlayingSave()) Debug.Log("保存成功!");
if (PlayingSave()) Debug.Log("UnityEvo:保存成功!");
}
if (GUILayout.Button("上移") && i > 0)

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@@ -0,0 +1,11 @@
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