优化日志

This commit is contained in:
2025-04-10 11:57:13 +08:00
parent 0327583687
commit e94ecccb8b
36 changed files with 156 additions and 36 deletions

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========

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@@ -36,7 +36,7 @@ namespace Stary.Evo.InformationSave
}
else
{
Debug.LogError($"{typeof(T)}:不存在该信息:" + desc);
Debug.LogError($"UnityEvo:{typeof(T)}:不存在该信息:" + desc);
return default(T);
}
}
@@ -62,7 +62,7 @@ namespace Stary.Evo.InformationSave
ScriptObjectSave scriptObjectSaveData = Resources.Load<ScriptObjectSave>(path);
if (scriptObjectSaveData == null)
{
Debug.LogError("ScriptObjectSaveData配置文件丢失");
Debug.LogError("UnityEvo:ScriptObjectSaveData配置文件丢失");
return;
}
@@ -73,7 +73,7 @@ namespace Stary.Evo.InformationSave
}
else
{
Debug.LogError("ScriptObjectSaveData中未存储场景"+ sceneNmae + " 中物体:" + gameObject.name + "的数据!!!");
Debug.LogError("UnityEvo:ScriptObjectSaveData中未存储场景"+ sceneNmae + " 中物体:" + gameObject.name + "的数据!!!");
}
}
@@ -94,7 +94,7 @@ namespace Stary.Evo.InformationSave
if (scriptObjectSaveData.dic == null)
{
Debug.LogError("ScriptObjectSaveData的dic为空");
Debug.LogError("UnityEvo:ScriptObjectSaveData的dic为空");
return false;
}
@@ -151,7 +151,7 @@ namespace Stary.Evo.InformationSave
AssetDatabase.CreateAsset(scriptableObject, "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("创建了: " + "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset 资产");
Debug.Log("UnityEvo:创建了: " + "Assets/" + ResourcesFolderName + "/" + InformationSaveDataFolderName + "/" + ScriptObjectSaveDataFileName + ".asset 资产");
return scriptableObject;
}
@@ -169,7 +169,7 @@ namespace Stary.Evo.InformationSave
if (GUILayout.Button("保存"))
{
Save(i);
if (PlayingSave()) Debug.Log("保存成功!");
if (PlayingSave()) Debug.Log("UnityEvo:保存成功!");
}
if (GUILayout.Button("上移") && i > 0)

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@@ -1,6 +1,6 @@
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<<<<<<<< HEAD:Assets/05.TableTextConversion/RunTime/Base.meta
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guid: ca7a0a132de6398478af76115d876a86
folderAsset: yes
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========

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@@ -1,7 +1,7 @@
{
"name": "com.staryevo.informationsave",
"displayName": "02.InformationSave",
"version": "1.0.0",
"version": "1.0.1",
"description": "位置配置工具",
"unity": "2021.3",
"unityRelease": "30f1",

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@@ -31,7 +31,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogError("FSMManager未初始化");
Debug.LogError("UnityEvo:FSMManager未初始化");
}
}
public void RemoveState(IFSMIState state)
@@ -42,7 +42,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogError("FSMManager未初始化");
Debug.LogError("UnityEvo:FSMManager未初始化");
}
}
/// <summary>
@@ -57,7 +57,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogError("FSMManager未初始化");
Debug.LogError("UnityEvo:FSMManager未初始化");
}
}
@@ -69,7 +69,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogError("FSMManager未初始化");
Debug.LogError("UnityEvo:FSMManager未初始化");
}
}
@@ -84,7 +84,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogError("FSMManager未初始化");
Debug.LogError("UnityEvo:FSMManager未初始化");
}
}

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@@ -21,7 +21,7 @@ namespace Stary.Evo.FiniteStateMachine
{
if (_fsmControllers.ContainsKey(typeof(T).Name))
{
Debug.LogError($"FSM控制器已存在_key:{typeof(T).Name}");
Debug.LogError($"UnityEvo:FSM控制器已存在_key:{typeof(T).Name}");
}
else
{
@@ -46,7 +46,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogError("该Id的FSMController不存在或已被销毁");
Debug.LogError("UnityEvo:该Id的FSMController不存在或已被销毁");
}
}
}

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@@ -27,7 +27,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogErrorFormat("States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
Debug.LogErrorFormat("UnityEvo:States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
@@ -39,7 +39,7 @@ namespace Stary.Evo.FiniteStateMachine
}
else
{
Debug.LogErrorFormat("States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
Debug.LogErrorFormat("UnityEvo:States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
}
}

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@@ -1,6 +1,6 @@
{
"name": "com.staryevo.finitestatemachine",
"version": "1.0.4",
"version": "1.0.5",
"displayName": "03.FiniteStateMachine",
"description": "状态机工具",
"unity": "2021.3",

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@@ -1,6 +1,6 @@
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guid: d2bc5d65838881f45bca640d5a276938
========
guid: b4cff2e957a4add41a649e570dbabd9d
>>>>>>>> 04.AudioCore:Assets/04.AudioCore/RunTime/Abstract.meta

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@@ -1,6 +1,6 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/05.TableTextConversion/Editor/Excel.meta
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========

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@@ -1,6 +1,6 @@
fileFormatVersion: 2
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guid: ce0e7b68278aaf34683a144a81fd4107
========
guid: f18d57a48c234514eaf0997407d2c9dd
>>>>>>>> 04.AudioCore:Assets/04.AudioCore/RunTime/Base.meta

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@@ -73,7 +73,7 @@ namespace Stary.Evo.AudioCore
if (!poolDict.ContainsKey(type))
{
Debug.LogError($"对象池中不存在类型: {type}");
Debug.LogError($"UnityEvo:对象池中不存在类型: {type}");
return null;
}
@@ -86,7 +86,7 @@ namespace Stary.Evo.AudioCore
}
else
{
Debug.LogWarning($"对象池 {type} 已用完,无法分配新的 AudioSource");
Debug.LogWarning($"UnityEvo:对象池 {type} 已用完,无法分配新的 AudioSource");
return null;
}
@@ -107,7 +107,7 @@ namespace Stary.Evo.AudioCore
{
if (!poolDict.ContainsKey(type))
{
Debug.LogError($"对象池中不存在类型: {type}");
Debug.LogError($"UnityEvo:对象池中不存在类型: {type}");
return;
}

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@@ -44,7 +44,7 @@ namespace Stary.Evo.AudioCore
}
else
{
Debug.LogWarning("已同时存在两个背景乐在切换");
Debug.LogWarning("UnityEvo:已同时存在两个背景乐在切换");
}
}

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guid: fdb28aac1177afe439628a54b736d44b
========
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>>>>>>>> 04.AudioCore:Assets/04.AudioCore/RunTime/Use.meta

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@@ -1,6 +1,6 @@
{
"name": "com.staryevo.audiocore",
"version": "1.0.1",
"version": "1.0.2",
"displayName": "04.AudioCore",
"description": "音频播放工具",
"unity": "2021.3",

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{
"name": "com.staryevo.codechecker",
"version": "1.0.1",
"version": "1.0.2",
"displayName": "05.TableTextConversion",
"description": "表格转化工具",
"unity": "2021.3",