报错修改
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Assertions;
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using YooAsset;
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namespace Stary.Evo
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{
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public class ResUpdateServerState : AbstractFSMIState
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{
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public ResUpdateServerState(IFsmSystem system) : base(system)
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{
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}
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public override async UniTask OnEnterAsync()
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{
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Debug.Log("UnityEvo:开始资源更新...");
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// //初始化读取资源配置表
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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// 请求资源版本
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var requetVersionOp = package.RequestPackageVersionAsync();
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await requetVersionOp;
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string packageVersion = "";
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if (requetVersionOp.Status == EOperationStatus.Succeed)
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{
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//更新成功
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packageVersion = requetVersionOp.PackageVersion;
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PlayerPrefs.SetString($"{AppConfig.PackageDomainName}_GAME_VERSION", packageVersion);
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Debug.Log($"UnityEvo:获取资源版本 Version : 【{packageVersion}】");
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Debug.Log($"UnityEvo:开始加载服务器资源...");
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}
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else
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{
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Debug.LogError($"UnityEvo:获取资源版本失败: 【{requetVersionOp.Error}】");
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FsmSystem.SetCurState(nameof(ResUpdateLocalState));
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return;
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}
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// Assert.AreEqual(EOperationStatus.Succeed, requetVersionOp.Status);
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// 更新资源清单
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var updateManifestOp = package.UpdatePackageManifestAsync(packageVersion);
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await updateManifestOp;
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if (updateManifestOp.Status == EOperationStatus.Succeed)
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{
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//更新成功
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Debug.Log($"UnityEvo:更新资源清单 updateManifest : 【成功】");
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}
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else
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{
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//更新失败
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Debug.LogError($"UnityEvo:更新资源清单失败: 【{updateManifestOp.Error}】");
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}
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Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
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//4.下载补丁包
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await Download();
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//加载热更配置文件
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var loadHotfixSettingsOp = package.LoadAssetAsync<DomainConfig>("Config_DomainConfig");
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await loadHotfixSettingsOp;
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DomainConfig domainConfig = null;
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if (loadHotfixSettingsOp.Status == EOperationStatus.Succeed)
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{
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//更新成功
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Debug.Log($"UnityEvo:加载热更配置文件 loadHotfixSettings : 【成功】");
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domainConfig = loadHotfixSettingsOp.AssetObject as DomainConfig;
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}
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else
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{
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Debug.LogError($"UnityEvo:加载热更配置文件 loadHotfixSettings : 【失败】");
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}
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if (domainConfig == null)
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{
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Debug.LogError($"UnityEvo:【{package.PackageName}】加载DomainConfig为空,无法继续执行后续流程,请检查!!!");
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}
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FsmSystem.SetCurState(nameof(HotFixState), domainConfig);
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}
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public override UniTask OnEnterAsync<T>(T param)
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{
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return UniTask.CompletedTask;
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}
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public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
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{
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return UniTask.CompletedTask;
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}
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public override void OnUpdate()
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{
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base.OnUpdate();
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}
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public override UniTask OnExitAsync()
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{
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return UniTask.CompletedTask;
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}
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#region 下载热更资源
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public async UniTask Download()
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{
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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var package = YooAssets.GetPackage(AppConfig.PackageDomainName);
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var downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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//没有需要下载的资源
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if (downloader.TotalDownloadCount == 0)
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{
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Debug.Log("UnityEvo:没有需要下载的资源,跳过更新");
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return;
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}
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//需要下载的文件总数和总大小
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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Debug.Log($"UnityEvo:需要下载的资源的个数【{totalDownloadCount}】,需要下载的资源的总大小{totalDownloadBytes / 1024} MB");
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//===================================适应新版本YooAsset插件的修改===================================
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//注册回调方法
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downloader.DownloadErrorCallback = OnDownloadErrorFunction;
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downloader.DownloadUpdateCallback = OnDownloadProgressUpdateFunction;
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downloader.DownloadFinishCallback = OnDownloadOverFunction;
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downloader.DownloadFileBeginCallback = OnStartDownloadFileFunction;
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//===================================适应新版本YooAsset插件的修改===================================
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//开启下载
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downloader.BeginDownload();
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await downloader;
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//检测下载结果
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if (downloader.Status == EOperationStatus.Succeed)
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{
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//下载成功
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Debug.Log("UnityEvo:资源更新完成");
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}
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else
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{
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//下载失败
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Debug.Log("UnityEvo:资源更新失败");
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}
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}
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//===================================适应新版本YooAsset插件的修改===================================
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/// <summary>
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/// 开始下载
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/// </summary>
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private void OnStartDownloadFileFunction(DownloadFileData downloadFileData)
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{
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Debug.Log(
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$"UnityEvo:开始下载:文件名:{downloadFileData.FileName},文件大小:{downloadFileData.FileSize / 1024f / 1024f} MB");
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}
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/// <summary>
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/// 下载完成
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/// </summary>
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private void OnDownloadOverFunction(DownloaderFinishData downloaderFinishData)
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{
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Debug.Log("UnityEvo:下载" + (downloaderFinishData.Succeed ? "成功" : "失败"));
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}
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/// <summary>
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/// 更新中
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/// </summary>
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private void OnDownloadProgressUpdateFunction(DownloadUpdateData downloadUpdateData)
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{
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Debug.Log(
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$"UnityEvo:文件总数:{downloadUpdateData.TotalDownloadCount},已下载文件数:{downloadUpdateData.CurrentDownloadCount},下载总大小:{downloadUpdateData.TotalDownloadBytes / 1024f / 1024f} MB,已下载大小{downloadUpdateData.CurrentDownloadBytes / 1024f / 1024f} MB");
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}
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/// <summary>
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/// 下载出错
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/// </summary>
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/// <param name="errorData"></param>
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private void OnDownloadErrorFunction(DownloadErrorData errorData)
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{
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Debug.Log($"UnityEvo:下载出错:包名:{errorData.PackageName} 文件名:{errorData.FileName},错误信息:{errorData.ErrorInfo}");
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}
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//===================================适应新版本YooAsset插件的修改===================================
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#endregion
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}
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}
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