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Assets/00.BuildOriginality/Editor/Login/LoginAssetWindow.cs
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121
Assets/00.BuildOriginality/Editor/Login/LoginAssetWindow.cs
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using System;
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using System.Threading.Tasks;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Stary.Evo.BuildOriginality;
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using Stary.Evo.Editor;
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using UnityEditor;
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using UnityEngine;
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namespace Stary.Evo
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{
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[InitializeOnLoad]
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public class LoginAssetWindow : OdinEditorWindow
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{
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[MenuItem("Evo/登录", false, 0)]
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static void Init()
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{
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var window = (LoginAssetWindow)EditorWindow.GetWindow(typeof(LoginAssetWindow));
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window.Show();
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}
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[ShowIf("IsLogin")] [BoxGroup("Login", showLabel: false)] [OnValueChanged("SetWebRequestInfo")]
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public string ip, userName, password;
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private HotfixMainResDomain hotfixMainResDomain;
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private BuildAssetType buildAssetType;
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private string message;
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protected override async void Initialize()
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{
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base.Initialize();
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//初始化读取资源配置表
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hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
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if (hotfixMainResDomain == null)
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{
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Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表在Resources下不存在,请创建");
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}
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else
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{
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ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
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EditorPrefs.SetString("ip", ip);
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userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
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password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
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}
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bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
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if (isValidateToken)
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{
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buildAssetType = BuildAssetType.Build;
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message = "已登录";
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return;
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}
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buildAssetType = BuildAssetType.Login;
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message = "未登录";
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}
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[ShowIf("IsLogin")]
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[BoxGroup("Login", showLabel: false)]
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[Button("登录", ButtonSizes.Large)]
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[InfoBox("@ message", InfoMessageType.Info)]
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public async void LoginButton()
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{
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string url = ip + "/Authentication/login";
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EditorUtility.DisplayProgressBar("提示", $"登陆中~", 0f);
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bool islogin = await WebRequestSystem.Login(url, userName, password);
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float progress = 0f;
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while (progress >= 1f)
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{
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progress += 0.1f;
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EditorUtility.DisplayProgressBar("提示", $"登陆中~", progress);
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await Task.Delay(TimeSpan.FromSeconds(0.2f));
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}
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if (islogin)
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{
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buildAssetType = BuildAssetType.Build;
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message = "已登录";
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}
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else
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{
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buildAssetType = BuildAssetType.Login;
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message = "未登录";
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}
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EditorUtility.ClearProgressBar();
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}
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[HideIf("IsLogin")]
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[Button("退出登录", ButtonSizes.Large)]
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[InfoBox("@ message", InfoMessageType.Info)]
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public void ExitLoginButton()
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{
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buildAssetType = BuildAssetType.Login;
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message = "未登录";
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EditorPrefs.DeleteKey("Authorization");
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}
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private void SetWebRequestInfo()
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{
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if (hotfixMainResDomain != null)
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{
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hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
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hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
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hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
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EditorPrefs.SetString("ip", ip);
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EditorUtility.SetDirty(hotfixMainResDomain);
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AssetDatabase.SaveAssets();
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}
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}
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private bool IsLogin()
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{
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return buildAssetType == BuildAssetType.Login;
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}
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}
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}
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