上传新的package
This commit is contained in:
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using HybridCLR.Editor.AOT;
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using HybridCLR.Editor.Meta;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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using Analyzer = HybridCLR.Editor.AOT.Analyzer;
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public static class AOTReferenceGeneratorCommand
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{
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[MenuItem("HybridCLR/Generate/AOTGenericReference", priority = 102)]
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public static void CompileAndGenerateAOTGenericReference()
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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GenerateAOTGenericReference(target);
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}
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public static void GenerateAOTGenericReference(BuildTarget target)
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{
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var gs = SettingsUtil.HybridCLRSettings;
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List<string> hotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
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using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDllNames), hotUpdateDllNames))
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{
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var analyzer = new Analyzer(new Analyzer.Options
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{
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MaxIterationCount = Math.Min(20, gs.maxGenericReferenceIteration),
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Collector = collector,
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});
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analyzer.Run();
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var writer = new GenericReferenceWriter();
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writer.Write(analyzer.AotGenericTypes.ToList(), analyzer.AotGenericMethods.ToList(), $"{Application.dataPath}/{gs.outputAOTGenericReferenceFile}");
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AssetDatabase.Refresh();
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5c551ca444cd0af44bc060b024a9bc35
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
||||
90
Assets/01.HybridCLR/Editor/Commands/CompileDllCommand.cs
Normal file
90
Assets/01.HybridCLR/Editor/Commands/CompileDllCommand.cs
Normal file
@@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build.Player;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public class CompileDllCommand
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{
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public static void CompileDll(string buildDir, BuildTarget target, bool developmentBuild)
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{
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var group = BuildPipeline.GetBuildTargetGroup(target);
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ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
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scriptCompilationSettings.group = group;
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scriptCompilationSettings.target = target;
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scriptCompilationSettings.options = developmentBuild ? ScriptCompilationOptions.DevelopmentBuild : ScriptCompilationOptions.None;
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Directory.CreateDirectory(buildDir);
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ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
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#if UNITY_2022
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UnityEditor.EditorUtility.ClearProgressBar();
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#endif
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Debug.Log("compile finish!!!");
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}
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public static void CompileDll(BuildTarget target, bool developmentBuild = false)
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{
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CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target, developmentBuild);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
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public static void CompileDllActiveBuildTarget()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Development", priority = 101)]
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public static void CompileDllActiveBuildTargetDevelopment()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, true);
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}
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[MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
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public static void CompileDllWin32()
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{
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CompileDll(BuildTarget.StandaloneWindows);
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}
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[MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
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public static void CompileDllWin64()
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{
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CompileDll(BuildTarget.StandaloneWindows64);
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}
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[MenuItem("HybridCLR/CompileDll/MacOS", priority = 202)]
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public static void CompileDllMacOS()
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{
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CompileDll(BuildTarget.StandaloneOSX);
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}
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[MenuItem("HybridCLR/CompileDll/Linux", priority = 203)]
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public static void CompileDllLinux()
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{
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CompileDll(BuildTarget.StandaloneLinux64);
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}
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[MenuItem("HybridCLR/CompileDll/Android", priority = 210)]
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public static void CompileDllAndroid()
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{
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CompileDll(BuildTarget.Android);
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}
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[MenuItem("HybridCLR/CompileDll/IOS", priority = 220)]
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public static void CompileDllIOS()
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{
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CompileDll(BuildTarget.iOS);
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}
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[MenuItem("HybridCLR/CompileDll/WebGL", priority = 230)]
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public static void CompileDllWebGL()
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{
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CompileDll(BuildTarget.WebGL);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 33d7af1ee2e66f645a539ab3f1ffd005
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,30 @@
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using HybridCLR.Editor.Link;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public static class Il2CppDefGeneratorCommand
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{
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[MenuItem("HybridCLR/Generate/Il2CppDef", priority = 104)]
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public static void GenerateIl2CppDef()
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{
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var options = new Il2CppDef.Il2CppDefGenerator.Options()
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{
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UnityVersion = Application.unityVersion,
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HotUpdateAssemblies = SettingsUtil.HotUpdateAssemblyNamesIncludePreserved,
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OutputFile = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp/hybridclr/generated/UnityVersion.h",
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OutputFile2 = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp/hybridclr/generated/AssemblyManifest.cpp",
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};
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var g = new Il2CppDef.Il2CppDefGenerator(options);
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g.Generate();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 835086949fb644c42b3bede85daafaf8
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
39
Assets/01.HybridCLR/Editor/Commands/LinkGeneratorCommand.cs
Normal file
39
Assets/01.HybridCLR/Editor/Commands/LinkGeneratorCommand.cs
Normal file
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using HybridCLR.Editor.Link;
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using HybridCLR.Editor.Meta;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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using Analyzer = HybridCLR.Editor.Link.Analyzer;
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public static class LinkGeneratorCommand
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{
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[MenuItem("HybridCLR/Generate/LinkXml", priority = 100)]
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public static void GenerateLinkXml()
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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CompileDllCommand.CompileDll(target);
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GenerateLinkXml(target);
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}
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public static void GenerateLinkXml(BuildTarget target)
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{
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var ls = SettingsUtil.HybridCLRSettings;
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List<string> hotfixAssemblies = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
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var analyzer = new Analyzer(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotfixAssemblies));
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var refTypes = analyzer.CollectRefs(hotfixAssemblies);
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Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssemblies.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
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var linkXmlWriter = new LinkXmlWriter();
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linkXmlWriter.Write($"{Application.dataPath}/{ls.outputLinkFile}", refTypes);
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AssetDatabase.Refresh();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 3a93a166688011348927f18ea533d9d8
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,81 @@
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using HybridCLR.Editor;
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using HybridCLR.Editor.ABI;
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using HybridCLR.Editor.Meta;
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using HybridCLR.Editor.MethodBridge;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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using Analyzer = HybridCLR.Editor.MethodBridge.Analyzer;
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public class MethodBridgeGeneratorCommand
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{
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public static void CleanIl2CppBuildCache()
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{
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string il2cppBuildCachePath = SettingsUtil.Il2CppBuildCacheDir;
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if (!Directory.Exists(il2cppBuildCachePath))
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{
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return;
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}
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Debug.Log($"clean il2cpp build cache:{il2cppBuildCachePath}");
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Directory.Delete(il2cppBuildCachePath, true);
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}
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private static void GenerateMethodBridgeCppFile(Analyzer analyzer, string outputFile)
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{
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string templateCode = File.ReadAllText(outputFile, Encoding.UTF8);
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var g = new Generator(new Generator.Options()
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{
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TemplateCode = templateCode,
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OutputFile = outputFile,
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GenericMethods = analyzer.GenericMethods,
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});
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g.PrepareMethods();
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g.Generate();
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Debug.LogFormat("[MethodBridgeGeneratorCommand] output:{0}", outputFile);
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}
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[MenuItem("HybridCLR/Generate/MethodBridge", priority = 101)]
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public static void CompileAndGenerateMethodBridge()
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{
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BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
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GenerateMethodBridge(target);
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}
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public static void GenerateMethodBridge(BuildTarget target)
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{
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string aotDllDir = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
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List<string> aotAssemblyNames = Directory.Exists(aotDllDir) ?
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Directory.GetFiles(aotDllDir, "*.dll", SearchOption.TopDirectoryOnly).Select(Path.GetFileNameWithoutExtension).ToList()
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: new List<string>();
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if (aotAssemblyNames.Count == 0)
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{
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throw new Exception($"no aot assembly found. please run `HybridCLR/Generate/All` or `HybridCLR/Generate/AotDlls` to generate aot dlls before runing `HybridCLR/Generate/MethodBridge`");
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}
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using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateAOTAssemblyResolver(target), aotAssemblyNames))
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{
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var analyzer = new Analyzer(new Analyzer.Options
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{
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MaxIterationCount = Math.Min(20, SettingsUtil.HybridCLRSettings.maxMethodBridgeGenericIteration),
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Collector = collector,
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});
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analyzer.Run();
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string outputFile = $"{SettingsUtil.GeneratedCppDir}/MethodBridge.cpp";
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GenerateMethodBridgeCppFile(analyzer, outputFile);
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}
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||||
CleanIl2CppBuildCache();
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||||
}
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||||
}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: d0c8247b111383b44afd088ac0bde458
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
34
Assets/01.HybridCLR/Editor/Commands/PrebuildCommand.cs
Normal file
34
Assets/01.HybridCLR/Editor/Commands/PrebuildCommand.cs
Normal file
@@ -0,0 +1,34 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
|
||||
namespace HybridCLR.Editor.Commands
|
||||
{
|
||||
public static class PrebuildCommand
|
||||
{
|
||||
/// <summary>
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||||
/// 按照必要的顺序,执行所有生成操作,适合打包前操作
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||||
/// </summary>
|
||||
[MenuItem("HybridCLR/Generate/All", priority = 200)]
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||||
public static void GenerateAll()
|
||||
{
|
||||
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
|
||||
CompileDllCommand.CompileDll(target);
|
||||
Il2CppDefGeneratorCommand.GenerateIl2CppDef();
|
||||
|
||||
// 这几个生成依赖HotUpdateDlls
|
||||
LinkGeneratorCommand.GenerateLinkXml(target);
|
||||
|
||||
// 生成裁剪后的aot dll
|
||||
StripAOTDllCommand.GenerateStripedAOTDlls(target);
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||||
|
||||
// 桥接函数生成依赖于AOT dll,必须保证已经build过,生成AOT dll
|
||||
MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
|
||||
ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
|
||||
AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/01.HybridCLR/Editor/Commands/PrebuildCommand.cs.meta
Normal file
11
Assets/01.HybridCLR/Editor/Commands/PrebuildCommand.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0862bf1b7a39754d8c6c6005d26f4d3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,49 @@
|
||||
using HybridCLR.Editor.ABI;
|
||||
using HybridCLR.Editor.Link;
|
||||
using HybridCLR.Editor.Meta;
|
||||
using HybridCLR.Editor.ReversePInvokeWrap;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HybridCLR.Editor.Commands
|
||||
{
|
||||
|
||||
public static class ReversePInvokeWrapperGeneratorCommand
|
||||
{
|
||||
|
||||
[MenuItem("HybridCLR/Generate/ReversePInvokeWrapper", priority = 103)]
|
||||
|
||||
public static void CompileAndGenerateReversePInvokeWrapper()
|
||||
{
|
||||
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
|
||||
CompileDllCommand.CompileDll(target);
|
||||
GenerateReversePInvokeWrapper(target);
|
||||
}
|
||||
|
||||
public static void GenerateReversePInvokeWrapper(BuildTarget target)
|
||||
{
|
||||
List<string> hotUpdateDlls = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
|
||||
using (var cache = new AssemblyCache(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDlls)))
|
||||
{
|
||||
var analyzer = new ReversePInvokeWrap.Analyzer(cache, hotUpdateDlls);
|
||||
analyzer.Run();
|
||||
|
||||
string outputFile = $"{SettingsUtil.GeneratedCppDir}/ReversePInvokeMethodStub.cpp";
|
||||
|
||||
List<ABIReversePInvokeMethodInfo> methods = analyzer.BuildABIMethods();
|
||||
Debug.Log($"GenerateReversePInvokeWrapper. wraperCount:{methods.Sum(m => m.Count)} output:{outputFile}");
|
||||
var generator = new Generator();
|
||||
generator.Generate(methods, outputFile);
|
||||
Debug.LogFormat("[ReversePInvokeWrapperGeneratorCommand] output:{0}", outputFile);
|
||||
}
|
||||
MethodBridgeGeneratorCommand.CleanIl2CppBuildCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5b6fd817e50470408462a9703bfe7ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
162
Assets/01.HybridCLR/Editor/Commands/StripAOTDllCommand.cs
Normal file
162
Assets/01.HybridCLR/Editor/Commands/StripAOTDllCommand.cs
Normal file
@@ -0,0 +1,162 @@
|
||||
using HybridCLR.Editor.Installer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.Networking.UnityWebRequest;
|
||||
|
||||
namespace HybridCLR.Editor.Commands
|
||||
{
|
||||
public static class StripAOTDllCommand
|
||||
{
|
||||
[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)]
|
||||
public static void GenerateStripedAOTDlls()
|
||||
{
|
||||
GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget);
|
||||
}
|
||||
|
||||
static BuildOptions GetBuildPlayerOptions(BuildTarget buildTarget)
|
||||
{
|
||||
BuildOptions options = BuildOptions.None;
|
||||
bool development = EditorUserBuildSettings.development;
|
||||
if (development)
|
||||
{
|
||||
options |= BuildOptions.Development;
|
||||
}
|
||||
|
||||
if (EditorUserBuildSettings.allowDebugging && development)
|
||||
{
|
||||
options |= BuildOptions.AllowDebugging;
|
||||
}
|
||||
|
||||
if (EditorUserBuildSettings.connectProfiler && (development || buildTarget == BuildTarget.WSAPlayer))
|
||||
{
|
||||
options |= BuildOptions.ConnectWithProfiler;
|
||||
}
|
||||
|
||||
if (EditorUserBuildSettings.buildWithDeepProfilingSupport && development)
|
||||
{
|
||||
options |= BuildOptions.EnableDeepProfilingSupport;
|
||||
}
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
options |= BuildOptions.CleanBuildCache;
|
||||
#endif
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
private static string GetLocationPathName(string buildDir, BuildTarget target)
|
||||
{
|
||||
switch(target)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}";
|
||||
case BuildTarget.StandaloneOSX: return buildDir;
|
||||
case BuildTarget.iOS: return buildDir;
|
||||
case BuildTarget.Android: return buildDir;
|
||||
case BuildTarget.StandaloneLinux64: return buildDir;
|
||||
default: return buildDir;
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateStripedAOTDlls(BuildTarget target)
|
||||
{
|
||||
string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}";
|
||||
BashUtil.RemoveDir(outputPath);
|
||||
|
||||
var buildOptions = GetBuildPlayerOptions(target);
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
buildOptions |= BuildOptions.CleanBuildCache;
|
||||
#endif
|
||||
|
||||
bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject;
|
||||
#if UNITY_EDITOR_OSX
|
||||
bool oldCreateSolution = UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject;
|
||||
#elif UNITY_EDITOR_WIN
|
||||
bool oldCreateSolution = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution;
|
||||
#endif
|
||||
bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
|
||||
EditorUserBuildSettings.buildScriptsOnly = true;
|
||||
|
||||
string location = GetLocationPathName(outputPath, target);
|
||||
string oldBuildLocation = EditorUserBuildSettings.GetBuildLocation(target);
|
||||
EditorUserBuildSettings.SetBuildLocation(target, location);
|
||||
|
||||
switch (target)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
{
|
||||
#if UNITY_EDITOR_WIN
|
||||
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case BuildTarget.StandaloneOSX:
|
||||
{
|
||||
#if UNITY_EDITOR_OSX
|
||||
UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = true;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case BuildTarget.Android:
|
||||
{
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"GenerateStripedAOTDlls build option:{buildOptions}");
|
||||
|
||||
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
|
||||
{
|
||||
scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
|
||||
locationPathName = location,
|
||||
options = buildOptions,
|
||||
target = target,
|
||||
targetGroup = BuildPipeline.GetBuildTargetGroup(target),
|
||||
};
|
||||
|
||||
var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||
|
||||
EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
|
||||
EditorUserBuildSettings.SetBuildLocation(target, oldBuildLocation);
|
||||
|
||||
switch (target)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
{
|
||||
#if UNITY_EDITOR_WIN
|
||||
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolution;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case BuildTarget.StandaloneOSX:
|
||||
{
|
||||
#if UNITY_EDITOR_OSX
|
||||
UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = oldCreateSolution;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case BuildTarget.Android:
|
||||
{
|
||||
EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
|
||||
{
|
||||
throw new Exception("GenerateStripedAOTDlls failed");
|
||||
}
|
||||
Debug.Log($"GenerateStripedAOTDlls target:{target} path:{outputPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7d81ec59b79a534783f4186872f6c2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user