diff --git a/Assets/03.FiniteStateMachine/RunTime/Use/FSMExtension.cs b/Assets/03.FiniteStateMachine/RunTime/Use/FSMExtension.cs index 5b82522..c341248 100644 --- a/Assets/03.FiniteStateMachine/RunTime/Use/FSMExtension.cs +++ b/Assets/03.FiniteStateMachine/RunTime/Use/FSMExtension.cs @@ -7,7 +7,7 @@ using UnityEngine.SceneManagement; namespace Stary.Evo.FiniteStateMachine { - public static class FSMInitialize + public static class FSMExtension { private static Dictionary _fsmControllers = new Dictionary(); diff --git a/Assets/03.FiniteStateMachine/package.json b/Assets/03.FiniteStateMachine/package.json index 1742605..c702c56 100644 --- a/Assets/03.FiniteStateMachine/package.json +++ b/Assets/03.FiniteStateMachine/package.json @@ -1,6 +1,6 @@ { "name": "com.staryevo.finitestatemachine", - "version": "1.0.2", + "version": "1.0.3", "displayName": "03.FiniteStateMachine", "description": "状态机工具", "unity": "2021.3",