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281
Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs
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281
Assets/00.StaryEvo/Editor/BuildAsset/BuildAssetWindow.cs
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/****************************************************
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文件:BuildAssetWindow.cs
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作者:xosmo_
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邮箱:
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日期:2025/3/10 10:43:20
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功能:
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*****************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using EditorFramework;
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Serialization;
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using YooAsset;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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public class BuildAssetWindow : OdinEditorWindow
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{
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private static BuildAssetWindow window;
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[MenuItem("Evo/资源打包工具")]
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static void ShowWindows()
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{
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if (CreatAssetWindow.GetCreatDomainAll().Count <= 0)
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{
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EditorUtility.DisplayDialog("提示", "不存在Domain元素,无法打开此面板,请先创建Domain元素", "确定" );
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return;
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}
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window = (BuildAssetWindow)EditorWindow.GetWindow(typeof(BuildAssetWindow));
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window.Show();
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}
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protected override void Initialize()
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{
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base.Initialize();
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GetBuildPackageNames();
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}
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public static void RemoveBuildAssetWindow()
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{
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if(window != null)
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window.Close();
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}
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protected void OnSelectionChange()
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{
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EditorUtility.SetDirty(BuildAssetDataSetting);
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AssetDatabase.SaveAssets();
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//AssetDatabase.Refresh();
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}
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[Title("包裹列表", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("BuildPipeline"), HideLabel]
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[ValueDropdown("GetBuildPackageNames")]
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[OnValueChanged("SetBuildPackageNames")]
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public string selectedPackageNames;
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public static string packageName;
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#region HyBridCLRBuild
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[Title("HyBridCLRBuild", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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public BuildAssetEntity hyBridClrBuildEntity =
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new BuildAssetEntity("HyBridCLRBuild", "DllBuildTarget", () =>
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{
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//PrebuildCommand.GenerateAll();
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CompileDllCommand.CompileDllActiveBuildTarget();
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});
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#endregion
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#region MarkAsset
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[Title("MarkAsset", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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public BuildAssetEntity markAssetEntity =
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new BuildAssetEntity("MarkAsset", "MarkAsset", MarkAdressable.AddMark);
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#endregion
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#region BuildAsset
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[InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)]
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[HideLabel] public BuildAssetDataSetting BuildAssetDataSetting;
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/// <summary>
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/// 检测当前所有包裹
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/// </summary>
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/// <returns></returns>
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private List<string> GetBuildPackageNames()
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{
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List<string> result = new List<string>();
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foreach (var name in CreatAssetWindow.GetCreatDomainAllName())
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{
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result.Add(name);
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}
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if (selectedPackageNames.IsNullOrEmpty())
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{
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// string buildPackageName = DataSetting.packageName;
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// if (result.Exists(p => p == buildPackageName))
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// {
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// selectedPackageNames = buildPackageName;
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// }
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// else
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// {
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selectedPackageNames = result[0];
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//}
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}
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SetBuildPackageNames();
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return result;
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}
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/// <summary>
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/// 设置当前包裹
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/// </summary>
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/// <returns></returns>
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private void SetBuildPackageNames()
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{
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//PlayerPrefs.SetString("BuildPackageNames", selectedPackageNames);
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// DataSetting.packageName = selectedPackageNames;
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packageName = selectedPackageNames;
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// DataSetting = Resources.Load<BuildAssetDataSetting>("BuildAssetDataSetting");
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string buildAssetDataSettingPath = $"Assets/Domain/{selectedPackageNames}/Conf/BuildAssetDataSetting.asset";
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(buildAssetDataSettingPath);
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if (buildAssetDataSetting != null)
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{
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BuildAssetDataSetting = buildAssetDataSetting;
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Init();
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}
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else
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{
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Debug.LogError($"UnityEvo:BuildAssetDataSetting 不存在,请检查路径{buildAssetDataSettingPath}");
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}
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}
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/// <summary>
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/// 获取当前包裹
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/// </summary>
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/// <returns></returns>
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public static string GetBuildPackageName()
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{
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return packageName;
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}
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#endregion
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#region Update
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[Title("BuildAssetButton", titleAlignment: TitleAlignments.Centered)] [HideLabel]
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public BuildAssetEntity onBuildPipelineEntity;
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[FormerlySerializedAs("UpdateServerPath")]
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[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)][ShowIf("@ BuildAssetDataSetting.environmentType== EnvironmentType.Release",true)]
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[ReadOnly]
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[InfoBox("服务器资源盘位未存在", InfoMessageType.Error, "@ _isCheckDriveExist==false")]
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[InfoBox("1、映射网络驱动器\n2、添加http://192.168.31.100:5005/alist/HotRefresh地址\n3、设置盘符为Z盘", InfoMessageType.Info,
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"@ _isCheckDriveExist==false")]
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public string updateServerPath;
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private bool _isCheckDriveExist;
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[TitleGroup("UpdateAssetButton", alignment: TitleAlignments.Centered)] [HideLabel][ShowIf("@ _isCheckDriveExist&&BuildAssetDataSetting.environmentType== EnvironmentType.Release",true)]
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public BuildAssetEntity onUpdateBuildPipelineEntity;
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private void OnBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始构建资源包[{selectedPackageNames}]!", "Yes", "No"))
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{
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EditorTools.ClearUnityConsole();
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EditorApplication.delayCall += BuildAssetDataSetting.viewer.ExecuteBuild;
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}
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else
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{
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Debug.LogWarning("[Build] 打包已经取消");
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}
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}
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private void OnUpdateBuildPipeline()
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{
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if (EditorUtility.DisplayDialog("提示", $"开始上传至服务器[{selectedPackageNames}]!", "Yes", "No"))
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{
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Stary.Evo.Editor.FileUtility.CopyDirectory(
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$"{AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageName}/{BuildAssetDataSetting.packageVersion}",
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updateServerPath);
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CreatePackageVersionJson();
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BuildAssetDataSetting.GetBuildPackageVersion(true);
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EditorUtility.DisplayDialog("提示", $"上传服务器完成!", "确定");
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}
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else
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{
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Debug.LogWarning("[Update] 上传已经取消");
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}
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}
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#endregion
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protected void Init()
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{
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//Update
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//检测Z盘
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_isCheckDriveExist = Stary.Evo.Editor.FileUtility.CheckDriveExists("Z");
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onBuildPipelineEntity =
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new BuildAssetEntity("打包", $"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】", OnBuildPipeline);
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onUpdateBuildPipelineEntity =
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new BuildAssetEntity("更新", $"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】", OnUpdateBuildPipeline);
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}
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private Vector2 scroll;
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protected override void DrawEditor(int index)
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{
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scroll = GUILayout.BeginScrollView(scroll);
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{
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base.DrawEditor(index);
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BuildServerPath();
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}
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GUILayout.EndScrollView();
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}
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/// <summary>
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/// 生成服务器路径
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/// </summary>
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private void BuildServerPath()
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{
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if (!_isCheckDriveExist)
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{
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return;
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}
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updateServerPath =
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$"Z:/{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
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if (!Directory.Exists(updateServerPath))
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Directory.CreateDirectory(updateServerPath);
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//更新Button文字
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onBuildPipelineEntity.SetButtonName($"打包资源包【版本:{BuildAssetDataSetting.packageVersion}】");
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onUpdateBuildPipelineEntity.SetButtonName($"更新至服务器【版本:{BuildAssetDataSetting.packageVersion}】");
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}
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private void CreatePackageVersionJson()
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{
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string mainResDomainPath = $"Assets/Domain/{selectedPackageNames}/Conf/HotfixMainResDomain.asset";
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HotfixMainResDomain mainResDomain =
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AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(mainResDomainPath);
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if (mainResDomain != null)
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{
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mainResDomain.hotfixMainResDomainEntity.packageVersion = BuildAssetDataSetting.packageVersion;
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mainResDomain.hotfixMainResDomainEntity.pathconfig =
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$"{Application.productName}/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/{BuildAssetDataSetting.packageVersion}";
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}
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AssetDatabase.Refresh();
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// 保存更改
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AssetDatabase.SaveAssets();
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string serverPath = $"Z:/HybridclrConfigData/{BuildAssetDataSetting.packageName}/{EditorUserBuildSettings.activeBuildTarget}/";
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//直接保存服务器路径下,本地不保存
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EditorFrameworkUtils.SaveJson(mainResDomain.hotfixMainResDomainEntity, serverPath, Application.productName);
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}
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}
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}
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