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142
Assets/00.StaryEvo/Editor/BuildAsset/IBuildPipelineViewer.cs
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142
Assets/00.StaryEvo/Editor/BuildAsset/IBuildPipelineViewer.cs
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using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using Stary.Evo.Editor;
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using UnityEditor;
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using UnityEngine;
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using YooAsset;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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[Serializable]
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public class AbstractBuildPipelineViewer
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{
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protected BuildAssetDataSetting dataSetting;
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protected bool isSimulate;
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protected bool isRaw;
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[Title("清理构建缓存", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("BuildCache")]
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[InfoBox("当不勾选此项的时候,引擎会开启增量打包模式,会极大提高构建速度!")]
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[OnValueChanged("SetBuildCacheToggle")]
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[HideIf("isSimulate", true)]
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public bool clearBuildCacheToggle;
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[Title("依赖数据库", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("BuildCache")]
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[InfoBox("当开启此项的时候,会极大提高构建速度!")]
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[OnValueChanged("SetUseAssetDependencyDB")]
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[HideIf("isSimulate", true)]
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public bool useAssetDependencyDBToggle;
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[Title("资源包的压缩方式", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("FileStyle"), HideLabel]
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[OnValueChanged("SetCompression")]
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[HideIf("@isSimulate==true || isRaw==true")]
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public ECompressOption compression;
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[Title("资源包文件名称样式", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("FileStyle"), HideLabel]
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[OnValueChanged("SetFileNameStyle")]
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[HideIf("isSimulate", true)]
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public EFileNameStyle fileNameStyle;
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[Title("首包资源文件的拷贝方式", titleAlignment: TitleAlignments.Centered)]
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[HorizontalGroup("FileStyle"), HideLabel]
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[OnValueChanged("SetCopyBuildinFileOption")]
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[HideIf("isSimulate", true)]
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public EBuildinFileCopyOption copyBuildinFileOption;
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[Title("首包资源文件的拷贝参数", titleAlignment: TitleAlignments.Centered)]
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[HideLabel]
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[OnValueChanged("SetCopyBuildinFileParams")]
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[ShowIf(
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"@copyBuildinFileOption==EBuildinFileCopyOption.ClearAndCopyByTags||copyBuildinFileOption==EBuildinFileCopyOption.OnlyCopyByTags ")]
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public string copyBuildinFileParams;
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public AbstractBuildPipelineViewer(BuildAssetDataSetting dataSetting)
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{
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this.dataSetting = dataSetting;
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useAssetDependencyDBToggle = true;
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clearBuildCacheToggle = false;
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compression = ECompressOption.LZ4;
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fileNameStyle = EFileNameStyle.BundleName;
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copyBuildinFileOption = EBuildinFileCopyOption.ClearAndCopyAll;
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}
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#region AssetBuild
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private void SetCompression()
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{
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AssetBundleBuilderSetting.SetPackageCompressOption(dataSetting.packageName, dataSetting.selectedBuildPipelines,
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compression);
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}
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private void SetFileNameStyle()
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{
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AssetBundleBuilderSetting.SetPackageFileNameStyle(dataSetting.packageName, dataSetting.selectedBuildPipelines,
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fileNameStyle);
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}
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private void SetCopyBuildinFileOption()
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{
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AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(dataSetting.packageName,
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dataSetting.selectedBuildPipelines, copyBuildinFileOption);
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//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
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}
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private void SetCopyBuildinFileParams()
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{
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AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(dataSetting.packageName,
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dataSetting.selectedBuildPipelines, copyBuildinFileParams);
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//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
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}
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public void SetBuildCacheToggle()
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{
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AssetBundleBuilderSetting.SetPackageClearBuildCache(dataSetting.packageName, dataSetting.selectedBuildPipelines,
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clearBuildCacheToggle);
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}
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private void SetUseAssetDependencyDB()
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{
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AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(dataSetting.packageName, dataSetting.selectedBuildPipelines,
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useAssetDependencyDBToggle);
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}
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#endregion
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public virtual void ExecuteBuild()
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{
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// GetPackageVersion();
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}
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/// <summary>
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/// 创建加密类实例
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/// </summary>
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protected IEncryptionServices CreateEncryptionInstance()
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{
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var encyptionClassName =
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AssetBundleBuilderSetting.GetPackageEncyptionClassName(dataSetting.packageName,
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dataSetting.selectedBuildPipelines);
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var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
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var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
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if (classType != null)
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return (IEncryptionServices)Activator.CreateInstance(classType);
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else
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return null;
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}
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}
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}
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