框架上传
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/****************************************************
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文件:CreatScriptableObject.cs
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作者:张铮
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邮箱:834207172@qq.com
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日期:2022/3/7 18:26:10
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功能:
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*****************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector.Editor;
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using Sirenix.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Stary.Evo.Editor
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{
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public class CreatScriptableObject : OdinMenuEditorWindow
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{
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[MenuItem("Evo/Utility/ScriptObject/查找", false, 3)]
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//[MenuItem("Assets/Create Scriptable Object", priority = -1000)]
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private static void ShowDialog()
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{
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GetWindow<CreatScriptableObject>().Show();
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}
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/// <summary>
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/// 获取继承 ScriptableObject 且不是Editor相关的所有自定义类(也就是自己编写的类)
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/// </summary>
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// static HashSet<Type> scriptableObjectTypes = AssemblyUtilities.GetTypes(AssemblyTypeFlags.CustomTypes)
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// .Where(t =>
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// t.IsClass &&
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// typeof(ScriptableObject).IsAssignableFrom(t) &&
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// !typeof(EditorWindow).IsAssignableFrom(t) &&
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// !typeof(Editor).IsAssignableFrom(t) && t.GetCustomAttribute<ScriptableObjectEditorAttribute>() != null)
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// .ToHashSet();
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protected override OdinMenuTree BuildMenuTree()
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{
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OdinMenuTree tree = new OdinMenuTree(false); //不支持多选
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tree.Selection.SupportsMultiSelect = false;
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tree.AddAllAssetsAtPath("预览ScriptableObject", "Assets/Domain", typeof(ScriptableObject), true, true);
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// tree.AddAllAssetsAtPath("预览ScriptableObject", "Assets/~Resources", typeof(ScriptableObject), true, true);
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return tree;
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}
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}
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}
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