框架上传
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560
Assets/00.StaryEvo/Editor/MarkAdressable/MarkAdressable.cs
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560
Assets/00.StaryEvo/Editor/MarkAdressable/MarkAdressable.cs
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@@ -0,0 +1,560 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using UnityEditor;
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using UnityEditor.U2D;
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using UnityEngine;
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using UnityEngine.U2D;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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public class MarkAdressable : MonoBehaviour
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{
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private static AssetBundleCollectorPackage package;
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private static string packageName;
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private static string[] configNames = new[] { "DomainConfig" };
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public static string DomainRoot
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{
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get { return Application.dataPath + "/Domain"; }
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}
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// public static string AtlasRemotedRoot
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// {
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// get { return Application.dataPath + "/AddressableRes/Sprites"; }
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// }
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//
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// public static string SpriteRemotedAtlas
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// {
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// get { return Application.dataPath + "/AddressableRes/SpriteAtlas"; }
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// }
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//[MenuItem("Evo/Hotfix/BuildAll")]
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public static void BuildAll()
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{
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PrebuildCommand.GenerateAll();
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Debug.Log("UnityEvo:Build【GenerateAll】完成");
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AddHotfixAddressableDll();
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Debug.Log("UnityEvo:Build【CopyHotfixAddressableDll】完成");
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AddMark();
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Debug.Log("UnityEvo:Build【MarkAsset】完成");
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}
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//[MenuItem("Evo/Hotfix/Addressable")]
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public static void AddHotfixAddressableDll()
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{
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CopyDllHotUpdateAssembly(BuildAssetWindow.GetBuildPackageName(), $"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
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CopyDllStrippedAOTDllOutputRootDir($"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes");
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//EditorUtility.DisplayDialog("自动标记", "自动Hotfix成功", "确定");
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}
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private static void CopyDllHotUpdateAssembly(string domain, string target)
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{
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//读取打包dll位置
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string hotUpdateDir =
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$"{SettingsUtil.HybridCLRSettings.hotUpdateDllCompileOutputRootDir}/{EditorUserBuildSettings.activeBuildTarget}";
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foreach (var dll in SettingsUtil.HybridCLRSettings.hotUpdateAssemblyDefinitions)
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{
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if (dll.name.Contains(domain))
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{
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string hotfixDllPath = $"{hotUpdateDir}/{dll.name}.dll";
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string hotfixDllPathTarget =
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$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll.name}.dll.bytes";
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string hotfixDllPathPdb = $"{hotUpdateDir}/{dll.name}.pdb";
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string hotfixDllPathPdbTarget =
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$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll.name}.pdb.bytes";
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FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
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FileUtility.Copy(hotfixDllPathPdb, hotfixDllPathPdbTarget, true);
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}
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}
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foreach (var dll in SettingsUtil.HybridCLRSettings.hotUpdateAssemblies)
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{
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if (dll.Contains(domain))
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{
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string hotfixDllPath = $"{hotUpdateDir}/{dll}.dll";
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string hotfixDllPathTarget =
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$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.dll.bytes";
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string hotfixDllPathPdb = $"{hotUpdateDir}/{dll}.pdb";
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string hotfixDllPathPdbTarget =
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$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.pdb.bytes";
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FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
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FileUtility.Copy(hotfixDllPathPdb, hotfixDllPathPdbTarget, true);
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}
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}
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}
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private static void CopyDllStrippedAOTDllOutputRootDir(string target)
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{
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//读取打包dll位置
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string hotUpdateDir =
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$"{SettingsUtil.HybridCLRSettings.strippedAOTDllOutputRootDir}/{EditorUserBuildSettings.activeBuildTarget}";
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foreach (var dll in SettingsUtil.HybridCLRSettings.patchAOTAssemblies)
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{
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string hotfixDllPath = $"{hotUpdateDir}/{dll}";
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string hotfixDllPathTarget =
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$"{target}/Dll/{EditorUserBuildSettings.activeBuildTarget}/{dll}.bytes";
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FileUtility.Copy(hotfixDllPath, hotfixDllPathTarget, true);
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}
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}
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//[MenuItem("Evo/Hotfix/标记资源")]
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public static void AddMark()
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{
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//copydll
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AddHotfixAddressableDll();
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//清空旧数据
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YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll();
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packageName = "";
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package = null;
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string configPath =
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$"Assets/Domain/{BuildAssetWindow.GetBuildPackageName()}/Conf/HotfixMainResDomain.asset";
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HotfixMainResDomain hotfixMainResDomain = AssetDatabase.LoadAssetAtPath<HotfixMainResDomain>(configPath);
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packageName = hotfixMainResDomain.hotfixMainResDomainEntity.domain;
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Mark();
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CreateRes(packageName,
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$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/AddressableRes",
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$"{DomainRoot}/{BuildAssetWindow.GetBuildPackageName()}/HotUpdate");
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EditorUtility.DisplayDialog("自动标记", "自动标记成功", "确定");
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}
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// [MenuItem("Evo/Hotfix/一键Res")]
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public static void CreateRes(string domain, string resPath, string outputPath)
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{
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FileGet.CreateClass("Res", domain, outputPath,
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(a) => { FileGet.CreateContent(a, resPath, "\t"); });
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}
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#region 自动标记
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public static Dictionary<string, string> addressDic = new Dictionary<string, string>();
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public static Dictionary<string, AssetBundleCollectorGroup> collectorGroupDic =
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new Dictionary<string, AssetBundleCollectorGroup>();
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public static void Mark()
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{
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addressDic.Clear();
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collectorGroupDic.Clear();
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///创建分组
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string remotedRoot = $"{DomainRoot}/{packageName}/AddressableRes";
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DirectoryInfo[] dirs = new DirectoryInfo(remotedRoot).GetDirectories();
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var setting = YooAsset.Editor.AssetBundleCollectorSettingData.Setting;
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setting.ShowPackageView = true;
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setting.UniqueBundleName = true;
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//创建Package文件
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package = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(packageName);
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//检测Packages是否存在TestPackage
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package.PackageName = packageName;
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package.EnableAddressable = true;
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package.IncludeAssetGUID = true;
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package.AutoCollectShaders = true;
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package.IgnoreRuleName = "NormalIgnoreRule";
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//检测Packages是否存在Group
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foreach (var info in dirs)
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{
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string groupName = info.Name;
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if (info.Name != "Atlas")
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{
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AssetBundleCollectorGroup collectorGroup =
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YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(package, groupName);
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collectorGroup.AssetTags = groupName;
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if (!collectorGroupDic.ContainsKey(groupName))
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{
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collectorGroupDic.Add(groupName, collectorGroup);
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}
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else
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{
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Debug.LogError("分组 : " + groupName + "已存在,请检查资源目录,避免重复");
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}
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}
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AutoMarkRootAddress(info);
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// if (info.Name != "SpriteAtlas" && info.Name != "Atlas")
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// AutoMark(info.Name);
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}
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///自动创建图集
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Debug.Log("开始创建图集");
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AutoCreateSpriteAtlas(remotedRoot);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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MarkStatus();
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YooAsset.Editor.AssetBundleCollectorSettingData.FixFile();
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// CreateRes();
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Debug.Log("MarkAsset Successful");
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}
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public static void AutoMarkRootAddress(DirectoryInfo dir)
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{
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List<string> fileInfos = new List<string>();
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FilesUtils.GetFiles(dir.FullName, ref fileInfos);
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//检测用户config下是否存在config文件
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if (dir.Name == "Config")
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{
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List<string> fileNewInfos = new List<string>();
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foreach (var file in fileInfos)
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{
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if (Path.GetExtension(file) != ".meta")
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{
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fileNewInfos.Add(file);
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}
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}
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//不存在的配置对象名称
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List<string> configNonentity = new List<string>();
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//查找不存在的配置文件
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for (int i = 0; i < configNames.Length; i++)
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{
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bool exists = false;
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foreach (var filePath in fileNewInfos)
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{
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// 使用Path获取文件名
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string fileName = Path.GetFileNameWithoutExtension(filePath);
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if (fileName == configNames[i])
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{
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exists = true;
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break;
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}
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}
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if (!exists)
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{
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configNonentity.Add(configNames[i]);
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}
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}
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string remotedRoot = Application.dataPath + "/Main/Config";
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List<string> mainConfigInfos = new List<string>();
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FilesUtils.GetFiles(remotedRoot, ref mainConfigInfos);
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//从main文件里拿取指定配置文件
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foreach (var config in configNonentity)
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{
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foreach (var mainConfigInfo in mainConfigInfos)
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{
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// 使用Path获取文件名
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string fileName = Path.GetFileNameWithoutExtension(mainConfigInfo);
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if (Path.GetExtension(mainConfigInfo) != ".meta" && fileName.Equals(config))
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{
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fileInfos.Add(mainConfigInfo);
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Debug.LogWarning($"用户资源目录不存在【{config}】文件,从Main目录下复制,此操作可能导致配置文件不完成,请在用户目录配置");
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break;
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}
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}
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}
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}
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if (fileInfos != null && fileInfos.Count > 0)
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{
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foreach (var file in fileInfos)
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{
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if (Path.GetExtension(file) != ".meta" && Path.GetExtension(file) != ".spriteatlas")
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{
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// string[] dirSplit = file.Split(new string[] { $"AddressableRes\\{dir.Name}\\" },
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// StringSplitOptions.RemoveEmptyEntries);
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// string address = (dirSplit[dirSplit.Length - 1]).Replace("\\", "/");
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// Debug.Log("address:" + address);
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string groupName = dir.Name;
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string assetPath = FilesUtils.AbsoluteToRelativePath("Assets", file); //Asset到文件的路径
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var guid = AssetDatabase.AssetPathToGUID(assetPath);
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var group = collectorGroupDic[groupName];
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if (group != null)
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{
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AssetBundleCollector collector = new AssetBundleCollector()
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{
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CollectPath = assetPath,
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CollectorGUID = guid,
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CollectorType = ECollectorType.MainAssetCollector,
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AddressRuleName = nameof(AddressByFolderAndFileName),
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AssetTags = groupName,
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};
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//如果是video目录,设置
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if (groupName == "Video")
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{
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collector.PackRuleName = nameof(PackVideoFile);
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}
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YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(group, collector);
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Debug.Log("GetAssetAddress:" + GetAssetAddress(file));
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AddAddressInfo(file, GetAssetAddress(file));
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}
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else
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{
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Debug.LogError("分组 = " + groupName + "不存在");
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}
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}
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}
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}
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}
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#region 图集
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public static void AutoCreateSpriteAtlas(string domainRootRes)
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{
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string AtlasRemotedRoot = domainRootRes + "/SpriteAtlas";
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string SpriteRemotedAtlas = domainRootRes + "/Sprites";
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DirectoryInfo[] remotedirs = new DirectoryInfo(SpriteRemotedAtlas).GetDirectories();
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foreach (var info in remotedirs)
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{
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AddSpriteAtlas(SpriteRemotedAtlas + "/" + info.Name, SpriteRemotedAtlas,
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AtlasRemotedRoot, info);
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}
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}
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/// <summary>
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/// 自动创建图集
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/// </summary>
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/// <param name="path">路径</param>
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/// <param name="dir">文件夹</param>
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private static void AddSpriteAtlas(string path, string atlasRoot, string spriteAtlas, DirectoryInfo dir)
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{
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var groupname = "SpriteAtlas";
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var dirs = dir.GetDirectories();
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if (dirs == null || dirs.Length == 0)
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{
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string name = path.Replace(atlasRoot + "/", string.Empty).Replace("/", "_");
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string filePath = $"{spriteAtlas}/{name}.spriteatlas";
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// string[] dirSplit =
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// filePath.Split(new string[] { $"AddressableRes/{Path.GetFileName(spriteAtlas)}" },
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// StringSplitOptions.RemoveEmptyEntries);
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// string address = (dirSplit[dirSplit.Length - 1]).Substring(1).Replace("\\", "/");
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// Debug.Log("spriteatlasaddress:" + address);
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int assetIndex = filePath.IndexOf("Assets");
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string guidPath = filePath.Remove(0, assetIndex);
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if (!File.Exists(filePath))
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{
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SpriteAtlas atlas = new SpriteAtlas();
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//设置打包参数
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||||
SpriteAtlasPackingSettings packSetting = new SpriteAtlasPackingSettings()
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{
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blockOffset = 1,
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enableRotation = true,
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enableTightPacking = false,
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padding = 2,
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};
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atlas.SetPackingSettings(packSetting);
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//设置打包后Texture图集信息
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SpriteAtlasTextureSettings textureSettings = new SpriteAtlasTextureSettings()
|
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{
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readable = false,
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||||
generateMipMaps = false,
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||||
sRGB = true,
|
||||
filterMode = FilterMode.Bilinear,
|
||||
};
|
||||
atlas.SetTextureSettings(textureSettings);
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|
||||
//设置平台图集大小压缩等信息
|
||||
TextureImporterPlatformSettings platformSettings = new TextureImporterPlatformSettings()
|
||||
{
|
||||
maxTextureSize = 4096,
|
||||
format = TextureImporterFormat.Automatic,
|
||||
crunchedCompression = true,
|
||||
textureCompression = TextureImporterCompression.Compressed,
|
||||
compressionQuality = 50,
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};
|
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atlas.SetPlatformSettings(platformSettings);
|
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AssetDatabase.CreateAsset(atlas, guidPath);
|
||||
int pathIndex = path.IndexOf("Assets");
|
||||
string spritePath = path.Remove(0, pathIndex);
|
||||
UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(spritePath, typeof(UnityEngine.Object));
|
||||
atlas.Add(new[] { obj });
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
var guid = AssetDatabase.AssetPathToGUID(guidPath);
|
||||
|
||||
var group = collectorGroupDic[groupname];
|
||||
if (group != null)
|
||||
{
|
||||
AssetBundleCollector collector = new AssetBundleCollector()
|
||||
{
|
||||
CollectPath = guidPath,
|
||||
CollectorGUID = guid,
|
||||
CollectorType = ECollectorType.MainAssetCollector,
|
||||
AddressRuleName = nameof(AddressByFolderAndFileName),
|
||||
AssetTags = groupname,
|
||||
};
|
||||
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(group, collector);
|
||||
|
||||
|
||||
AddAddressInfo(path, GetAssetAddress(path));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("分组 = " + GetAssetAddress(path) + "不存在");
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dirs.Length > 0)
|
||||
{
|
||||
foreach (var info in dirs)
|
||||
{
|
||||
AddSpriteAtlas(path + "/" + info.Name, atlasRoot, spriteAtlas, info);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private static void AddAddressInfo(string assetPath, string address)
|
||||
{
|
||||
if (addressDic.ContainsKey(assetPath))
|
||||
{
|
||||
Debug.LogError("命名重复,已经存在:" + assetPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
addressDic.Add(assetPath, address);
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetAssetAddress(string assetPath)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(assetPath);
|
||||
FileInfo fileInfo = new FileInfo(assetPath);
|
||||
return $"{fileInfo.Directory.Name}_{fileName}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
// /// <summary>
|
||||
// /// 标记是否有打包报错信息
|
||||
// /// </summary>
|
||||
// private static bool _isBuildSuccess = true;
|
||||
//
|
||||
// [MenuItem("Evo/BuildTools/BuildAdressable")]
|
||||
// private static void BuildByStatus()
|
||||
// {
|
||||
// InitAssetData();
|
||||
// _isBuildSuccess = true;
|
||||
// //BuildTools.ClearConsole();
|
||||
// Application.logMessageReceived += OnLogMessage;
|
||||
//
|
||||
// AssetDatabase.Refresh();
|
||||
// AssetDatabase.Refresh();
|
||||
// MarkStatus();
|
||||
// //SetMD5Info();
|
||||
// AssetDatabase.Refresh();
|
||||
// Application.logMessageReceived -= OnLogMessage;
|
||||
// if (!_isBuildSuccess)
|
||||
// {
|
||||
// if (EditorUtility.DisplayDialog("打包失败", "请检测报错信息", "确定"))
|
||||
// {
|
||||
// // EditorUtility.RevealInFinder(BuildTools.OutPath);
|
||||
// // BuildTools.OutPath = string.Empty;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 标记为资源分组
|
||||
/// </summary>
|
||||
private static void MarkStatus()
|
||||
{
|
||||
List<AssetBundleCollectorGroup> deleteList = new List<AssetBundleCollectorGroup>();
|
||||
for (int i = 0; i < package.Groups.Count; i++)
|
||||
{
|
||||
var group = package.Groups[i];
|
||||
if (group.GroupName != "Default Local Group" && group.GroupName != "Built In Data")
|
||||
{
|
||||
if (group.Collectors.Count <= 0)
|
||||
{
|
||||
///删除没有资源的分组
|
||||
deleteList.Add(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < deleteList.Count; i++)
|
||||
{
|
||||
package.Groups.Remove(deleteList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// private static Dictionary<string, MD5Info> _md5Files = new Dictionary<string, MD5Info>();
|
||||
//
|
||||
// private static void SetMD5Info()
|
||||
// {
|
||||
// _md5Files.Clear();
|
||||
//
|
||||
// string path = Application.dataPath.Replace("Assets",
|
||||
// $"ServerData/{Application.platform}/Release");
|
||||
// if (Directory.Exists(path))
|
||||
// {
|
||||
// DirectoryInfo dir = new DirectoryInfo(path);
|
||||
// MD5File(dir);
|
||||
// }
|
||||
//
|
||||
// AssetDatabase.Refresh();
|
||||
// }
|
||||
//
|
||||
// private static void MD5File(DirectoryInfo info)
|
||||
// {
|
||||
// FileInfo[] files = info.GetFiles();
|
||||
// if (files.Length > 0)
|
||||
// {
|
||||
// for (int i = 0; i < files.Length; i++)
|
||||
// {
|
||||
// var file = files[i];
|
||||
// if (file == null || file.Extension == ".meta")
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// string filePath = file.FullName.Replace(@"\", "/");
|
||||
// MD5Info md5 = new MD5Info();
|
||||
// md5.AssetPath = filePath;
|
||||
// md5.MD5 = FilesUtils.CalculateMD5(file.FullName);
|
||||
// _md5Files.Add(md5.AssetPath, md5);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// DirectoryInfo[] dirs = info.GetDirectories();
|
||||
// if (dirs != null && dirs.Length > 0)
|
||||
// {
|
||||
// for (int i = 0; i < dirs.Length; i++)
|
||||
// {
|
||||
// MD5File(dirs[i]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// private static void OnLogMessage(string condition, string stackTrace, LogType type)
|
||||
// {
|
||||
// if (type == LogType.Error)
|
||||
// {
|
||||
// if (condition != "EndLayoutGroup: BeginLayoutGroup must be called first.")
|
||||
// _isBuildSuccess = false;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4bdee1290d71f34b9346c345de976a3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user