框架上传
This commit is contained in:
127
Assets/00.StaryEvo/Editor/OdinTool/OneKeyChangeRaycastTarget.cs
Normal file
127
Assets/00.StaryEvo/Editor/OdinTool/OneKeyChangeRaycastTarget.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
/****************************************************
|
||||
文件:OneKeySearchDuplicateFiles.cs
|
||||
作者:张铮
|
||||
邮箱:834207172@qq.com
|
||||
日期:2022/3/7 18:28:50
|
||||
功能:
|
||||
*****************************************************/
|
||||
using Sirenix.OdinInspector;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Stary.Evo.Editor
|
||||
{
|
||||
|
||||
|
||||
[TypeInfoBox("批量选中或者取消对应UI上的Raycast")]
|
||||
public class OneKeyChangeRaycastTarget : SerializedScriptableObject
|
||||
{
|
||||
|
||||
private bool selectRaycastComplete = false;
|
||||
private bool cancelRaycastComplete = false;
|
||||
|
||||
[PreviewField(50)]
|
||||
[OnValueChanged("SelectRaycastListValueChangeCallBack")]
|
||||
[HorizontalGroup("Raycast")]
|
||||
[PropertySpace(10, 10)]
|
||||
[BoxGroup("Raycast/Left", false)]
|
||||
[LabelText("需要选中Raycast拖入进来")]
|
||||
public List<GameObject> SelectRaycastList = new List<GameObject>();
|
||||
|
||||
public void SelectRaycastListValueChangeCallBack()
|
||||
{
|
||||
selectRaycastComplete = false;
|
||||
}
|
||||
|
||||
|
||||
[PreviewField(50)]
|
||||
[OnValueChanged("CancelRaycastListValueChangeCallBack")]
|
||||
[PropertySpace(10, 10)]
|
||||
[BoxGroup("Raycast/Right", false)]
|
||||
[LabelText("需要取消Raycast拖入进来")]
|
||||
public List<GameObject> CancelRaycastList = new List<GameObject>();
|
||||
|
||||
public void CancelRaycastListValueChangeCallBack()
|
||||
{
|
||||
cancelRaycastComplete = false;
|
||||
}
|
||||
|
||||
[HideIf("@selectRaycastComplete==true||SelectRaycastList.Count==0")]
|
||||
[BoxGroup("Raycast/Left")]
|
||||
[Button("勾选所有射线检测", ButtonSizes.Large, ButtonStyle.FoldoutButton)]
|
||||
public void SelectRaycast()
|
||||
{
|
||||
for (int i = 0; i < SelectRaycastList.Count; i++)
|
||||
{
|
||||
if (SelectRaycastList[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Graphic[] graphicArray = SelectRaycastList[i].GetComponentsInChildren<Graphic>();
|
||||
for (int k = 0; k < graphicArray.Length; k++)
|
||||
{
|
||||
graphicArray[k].raycastTarget = true;
|
||||
EditorUtility.SetDirty(graphicArray[k]);
|
||||
}
|
||||
|
||||
GameObject tempObject = SelectRaycastList[i];
|
||||
bool isPrefabInstance = PrefabUtility.IsPartOfPrefabInstance(tempObject);
|
||||
bool isPrefabAsset = PrefabUtility.IsPartOfPrefabAsset(tempObject);
|
||||
if (isPrefabAsset)
|
||||
{
|
||||
PrefabUtility.SavePrefabAsset(SelectRaycastList[i]);
|
||||
}
|
||||
|
||||
if (isPrefabInstance)
|
||||
{
|
||||
PrefabUtility.ApplyPrefabInstance(SelectRaycastList[i], InteractionMode.UserAction);
|
||||
}
|
||||
}
|
||||
|
||||
selectRaycastComplete = true;
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
|
||||
[HideIf("@cancelRaycastComplete==true||CancelRaycastList.Count==0")]
|
||||
[BoxGroup("Raycast/Right")]
|
||||
[Button("取消所有射线检测", ButtonSizes.Large, ButtonStyle.FoldoutButton)]
|
||||
public void CancelRaycast()
|
||||
{
|
||||
for (int i = 0; i < CancelRaycastList.Count; i++)
|
||||
{
|
||||
if (CancelRaycastList[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Graphic[] graphicArray = CancelRaycastList[i].GetComponentsInChildren<Graphic>();
|
||||
for (int k = 0; k < graphicArray.Length; k++)
|
||||
{
|
||||
graphicArray[k].raycastTarget = false;
|
||||
EditorUtility.SetDirty(graphicArray[k]);
|
||||
}
|
||||
|
||||
GameObject tempObject = CancelRaycastList[i];
|
||||
bool isPrefabInstance = PrefabUtility.IsPartOfPrefabInstance(tempObject);
|
||||
bool isPrefabAsset = PrefabUtility.IsPartOfPrefabAsset(tempObject);
|
||||
|
||||
if (isPrefabAsset)
|
||||
{
|
||||
PrefabUtility.SavePrefabAsset(CancelRaycastList[i]);
|
||||
}
|
||||
|
||||
if (isPrefabInstance)
|
||||
{
|
||||
PrefabUtility.ApplyPrefabInstance(CancelRaycastList[i], InteractionMode.UserAction);
|
||||
}
|
||||
}
|
||||
|
||||
cancelRaycastComplete = true;
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user