框架上传
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using System;
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using UnityEngine;
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using Stary.Evo;
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namespace Stary.Evo
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{
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public class OnBecameInvisibleEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent OnBecameInvisibleEvent = new EasyEvent();
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private void OnBecameInvisible()
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{
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OnBecameInvisibleEvent.Trigger();
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}
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}
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public static class OnBecameInvisibleEventTriggerExtension
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{
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public static IUnRegister OnBecameInvisibleEvent<T>(this T self, Action onBecameInvisible)
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where T : Component
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{
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return self.GetOrAddComponent<OnBecameInvisibleEventTrigger>().OnBecameInvisibleEvent
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.Register(onBecameInvisible);
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}
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public static IUnRegister OnBecameInvisibleEvent(this GameObject self, Action onBecameInvisible)
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{
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return self.GetOrAddComponent<OnBecameInvisibleEventTrigger>().OnBecameInvisibleEvent
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.Register(onBecameInvisible);
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}
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}
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}
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