框架上传
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using System;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class OnCollisionStay2DEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent<Collision2D> OnCollisionStay2DEvent = new EasyEvent<Collision2D>();
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private void OnCollisionStay2D(Collision2D col)
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{
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OnCollisionStay2DEvent.Trigger(col);
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}
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}
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public static class OnCollisionStay2DEventTriggerExtension
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{
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public static IUnRegister OnCollisionStay2DEvent<T>(this T self, Action<Collision2D> onCollisionStay2D)
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where T : Component
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{
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return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
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.Register(onCollisionStay2D);
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}
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public static IUnRegister OnCollisionStay2DEvent(this GameObject self, Action<Collision2D> onCollisionStay2D)
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{
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return self.GetOrAddComponent<OnCollisionStay2DEventTrigger>().OnCollisionStay2DEvent
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.Register(onCollisionStay2D);
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}
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}
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}
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