框架上传
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using System;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class OnCollisionStayEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent<Collision> OnCollisionStayEvent = new EasyEvent<Collision>();
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private void OnCollisionStay(Collision col)
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{
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OnCollisionStayEvent.Trigger(col);
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}
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}
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public static class OnCollisionStayEventTriggerExtension
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{
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public static IUnRegister OnCollisionStayEvent<T>(this T self, Action<Collision> onCollisionStay)
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where T : Component
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{
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return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent
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.Register(onCollisionStay);
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}
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public static IUnRegister OnCollisionStayEvent(this GameObject self, Action<Collision> onCollisionStay)
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{
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return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent
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.Register(onCollisionStay);
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}
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}
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}
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