框架上传
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using System;
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using UnityEngine;
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namespace Stary.Evo
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{
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public class OnTriggerExit2DEventTrigger : MonoBehaviour
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{
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public readonly EasyEvent<Collider2D> OnTriggerExit2DEvent = new EasyEvent<Collider2D>();
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private void OnTriggerExit2D(Collider2D collider)
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{
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OnTriggerExit2DEvent.Trigger(collider);
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}
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}
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public static class OnTriggerExit2DEventTriggerExtension
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{
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public static IUnRegister OnTriggerExit2DEvent<T>(this T self, Action<Collider2D> onTriggerExit2D)
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where T : Component
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{
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return self.GetOrAddComponent<OnTriggerExit2DEventTrigger>().OnTriggerExit2DEvent
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.Register(onTriggerExit2D);
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}
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public static IUnRegister OnTriggerExit2DEvent(this GameObject self, Action<Collider2D> onTriggerExit2D)
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{
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return self.GetOrAddComponent<OnTriggerExit2DEventTrigger>().OnTriggerExit2DEvent
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.Register(onTriggerExit2D);
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}
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}
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}
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