框架上传
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnInitializePotentialDragEventTrigger: MonoBehaviour, IInitializePotentialDragHandler
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{
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public readonly EasyEvent<PointerEventData> OnInitializePotentialDragEvent = new EasyEvent<PointerEventData>();
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public void OnInitializePotentialDrag(PointerEventData eventData)
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{
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OnInitializePotentialDragEvent.Trigger(eventData);
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}
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}
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public static class OnInitializePotentialDragEventTriggerExtension
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{
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public static IUnRegister OnInitializePotentialDragEvent<T>(this T self, Action<PointerEventData> onInitializePotentialDrag)
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where T : Component
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{
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return self.GetOrAddComponent<OnInitializePotentialDragEventTrigger>().OnInitializePotentialDragEvent.Register(onInitializePotentialDrag);
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}
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public static IUnRegister OnInitializePotentialDragEvent(this GameObject self, Action<PointerEventData> onInitializePotentialDrag)
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{
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return self.GetOrAddComponent<OnInitializePotentialDragEventTrigger>().OnInitializePotentialDragEvent.Register(onInitializePotentialDrag);
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}
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}
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}
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