框架上传
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Stary.Evo
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{
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public class OnPointerEnterEventTrigger : MonoBehaviour, IPointerEnterHandler
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{
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public readonly EasyEvent<PointerEventData> OnPointerEnterEvent = new EasyEvent<PointerEventData>();
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public void OnPointerEnter(PointerEventData eventData)
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{
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OnPointerEnterEvent.Trigger(eventData);
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}
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}
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public static class OnPointerEnterEventTriggerExtension
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{
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public static IUnRegister OnPointerEnterEvent<T>(this T self, Action<PointerEventData> onPointerEnter)
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where T : Component
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{
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return self.GetOrAddComponent<OnPointerEnterEventTrigger>().OnPointerEnterEvent.Register(onPointerEnter);
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}
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public static IUnRegister OnPointerEnterEvent(this GameObject self, Action<PointerEventData> onPointerEnter)
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{
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return self.GetOrAddComponent<OnPointerEnterEventTrigger>().OnPointerEnterEvent.Register(onPointerEnter);
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}
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}
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}
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