框架上传
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using UnityEngine;
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namespace Stary.Evo
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{
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#if UNITY_EDITOR
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[ClassAPI("00.FluentAPI.Unity", "UnityEngine.Camera", 4)]
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[APIDescriptionCN("UnityEngine.Camera 静态扩展")]
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[APIDescriptionEN("UnityEngine.Camera extension")]
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#endif
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public static class UnityEngineCameraExtension
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{
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#if UNITY_EDITOR
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// v1 No.151
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[MethodAPI]
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[APIDescriptionCN("截图")]
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[APIDescriptionEN("captureScreen")]
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[APIExampleCode(@"
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Camera.main.CaptureCamera(new Rect(0, 0, Screen.width, Screen.height));
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")]
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#endif
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public static Texture2D CaptureCamera(this Camera camera, Rect rect)
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{
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var renderTexture = new RenderTexture(Screen.width, Screen.height, 0);
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camera.targetTexture = renderTexture;
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camera.Render();
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RenderTexture.active = renderTexture;
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var screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
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screenShot.ReadPixels(rect, 0, 0);
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screenShot.Apply();
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camera.targetTexture = null;
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RenderTexture.active = null;
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UnityEngine.Object.Destroy(renderTexture);
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return screenShot;
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}
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}
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}
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