框架上传
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using UnityEngine.UI;
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namespace Stary.Evo
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{
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#if UNITY_EDITOR
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[ClassAPI("00.FluentAPI.Unity", "UnityEngine.Graphic", 6)]
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[APIDescriptionCN("UnityEngine.UI.Graphic 静态扩展")]
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[APIDescriptionEN("UnityEngine.UI.Graphic extension")]
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#endif
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public static class UnityEngineUIGraphicExtension
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{
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#if UNITY_EDITOR
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// v1 No.153
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[MethodAPI]
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[APIDescriptionCN("设置 Graphic 的 alpha 值 ")]
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[APIDescriptionEN("set graphic's alpha value")]
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[APIExampleCode(@"
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var gameObject = new GameObject();
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var image = gameObject.AddComponent<Image>();
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var rawImage = gameObject.AddComponent<RawImage>();
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image.ColorAlpha(1.0f);
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rawImage.ColorAlpha(1.0f);
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")]
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#endif
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public static T ColorAlpha<T>(this T selfGraphic, float alpha) where T : Graphic
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{
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var color = selfGraphic.color;
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color.a = alpha;
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selfGraphic.color = color;
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return selfGraphic;
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}
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#if UNITY_EDITOR
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// v1 No.154
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[MethodAPI]
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[APIDescriptionCN("设置 image 的 fillAmount 值")]
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[APIDescriptionEN("set image's fillAmount value")]
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[APIExampleCode(@"
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var gameObject = new GameObject();
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var image1 = gameObject.AddComponent<Image>();
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image1.FillAmount(0.0f);
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")]
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#endif
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public static Image FillAmount(this Image selfImage, float fillAmount)
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{
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selfImage.fillAmount = fillAmount;
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return selfImage;
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}
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}
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}
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