框架上传

This commit is contained in:
2025-03-31 11:16:52 +08:00
parent 7197b4c0d0
commit ffcdddbd2a
429 changed files with 19115 additions and 1579 deletions

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using System;
using UnityEngine;
namespace Stary.Evo
{
public interface FSMIState {
IFsmSystem FsmSystem { get; }
string Name { get; }
float Timer { get; set; }
//进入该状态时调用
void OnEnter();
//每帧调用
void OnUpdate();
//退出该状态时调用
void OnExit();
}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public abstract float Timer { get; set; }
public AbstractFSMIState(IFsmSystem system)
{
FsmSystem = system;
Name = GetType().Name;
}
public abstract void OnEnter();
public virtual void OnUpdate()
{
Timer += Time.deltaTime;
}
public abstract void OnExit();
}
}

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fileFormatVersion: 2
guid: 1dc351fc8dc35ec4ca388c24444a80a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using UnityEngine;
namespace Stary.Evo
{
public interface IFsmSystem
{
FSMIState CurState { get; set; }
void AddState(FSMIState state);
void RemoveState(FSMIState state);
void SetCurState(string name);
FSMIState GetStateWithName(string name);
HashMap<string, FSMIState> States { get; set; }
}
public class FsmSystem : IFsmSystem
{
public FSMIState CurState { get; set; }
public HashMap<string, FSMIState> States { get; set; }
public FsmSystem()
{
States = new HashMap<string, FSMIState>();
}
public void AddState(FSMIState state)
{
Debug.Log(state.Name);
if (!States.ContainsKey(state.Name))
{
States.Add(state.Name, state);
}
else
{
Debug.LogErrorFormat("States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
public void RemoveState(FSMIState state)
{
if (States.ContainsKey(state.Name))
{
States.Remove(state.Name);
}
else
{
Debug.LogErrorFormat("States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
}
}
public void SetCurState(string name)
{
if (CurState != null)
CurState.OnExit();
FSMIState state = GetStateWithName(name);
CurState = state;
CurState.OnEnter();
}
public FSMIState GetStateWithName(string name)
{
if (States.ContainsKey(name))
{
return States[name];
}
return null;
}
}
}

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fileFormatVersion: 2
guid: 572d20e55965479cb8846f9fad4873a2
timeCreated: 1625997700