框架上传
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using UnityEngine;
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namespace Stary.Evo.Example.Counter
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{
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public interface IAchievementSystem : ISystem
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{
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}
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public class AchievementSystem : AbstractSystem, IAchievementSystem
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{
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public IArchitecture Architecture { get; set; }
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public override void Dispose()
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{
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}
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protected override void OnInit()
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{
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var counterData = this.GetData<ICounterData>();
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var previousCount = counterData.Count.Value;
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counterData.Count.Register(newCount =>
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{
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if (newCount >= 10 && previousCount < 10)
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{
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Debug.Log("解锁 10 次点击成就");
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}
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else if (newCount >= 20 && previousCount < 20)
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{
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Debug.Log("解锁 20 次点击成就");
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}
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previousCount = newCount;
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});
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}
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}
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}
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