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Author SHA1 Message Date
d2ea34aa38 【m】优化卸载加载逻辑 2026-04-12 16:48:41 +08:00
19 changed files with 334 additions and 451 deletions

View File

@@ -26,22 +26,30 @@ namespace Stary.Evo
/// </summary>
[Sirenix.OdinInspector.ReadOnly] public string className;
[InfoBox( "Prefab(仅加载预制体) Scene(加载场景)")]
[OnValueChanged("SetLoadResType")]
public LoadResType loadResType;
[Sirenix.OdinInspector.ReadOnly] [ShowIf("loadResType", LoadResType.Prefab)]
#if UNITY_EDITOR
[ShowIf("loadResType", LoadResType.Scene)] [OnValueChanged("LoadScenePath")]
[ValidateInput("ValidateScenePath", "只能使用 本Domain 目录下的场景!", InfoMessageType.Error)]
public SceneAsset sceneAsset;
#endif
[InfoBox( "Static(持久化存在,不可手动卸载) Additive(叠加,可手动卸载) Single(下一个加载自动卸载) ")]
[ShowIf("loadResType", LoadResType.Prefab)]
public DomainLoadType domainLoadType;
[ShowIf("loadResType", LoadResType.Scene)]
public LoadSceneMode loadSceneMode;
/// <summary>
/// 入口预制体
/// </summary>
[Sirenix.OdinInspector.ReadOnly] [ShowIf("loadResType", LoadResType.Prefab)]
public string mainPrefab;
#if UNITY_EDITOR
[ShowIf("loadResType", LoadResType.Scene)] [OnValueChanged("LoadScenePath")]
public SceneAsset sceneAsset;
#endif
[ShowIf("loadResType", LoadResType.Scene)]
public LoadSceneMode loadSceneMode;
[ShowIf("loadResType", LoadResType.Scene)] [ReadOnly]
public string scenePath;
@@ -61,11 +69,43 @@ namespace Stary.Evo
scenePath = AssetDatabase.GetAssetPath(sceneAsset);
sceneIdentifier = $"Scenes_{sceneAsset.name}";
}
private bool ValidateScenePath(SceneAsset scene)
{
if (scene == null) return true;
string path = AssetDatabase.GetAssetPath(scene);
return path.StartsWith($"Assets/Domain/{domain}/AddressableRes/Scenes/");
}
#endif
private void SetLoadResType()
{
if (loadResType == LoadResType.Prefab)
{
sceneAsset = null;
scenePath = null;
sceneIdentifier = null;
}
}
public enum LoadResType
{
Prefab,
Scene
}
public enum DomainLoadType
{
/// <summary>
/// 下一个加载自动卸载
/// </summary>
Single,
/// <summary>
/// 叠加,可手动卸载
/// </summary>
Additive,
/// <summary>
/// 持久化存在,不可手动卸载
/// </summary>
Static
}
}
}

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@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 194887e39d37cd742a57ffe4cfe1b21b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.main",
"version": "2.1.5",
"version": "2.1.6",
"displayName": "00.StaryEvo",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",

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@@ -1,76 +0,0 @@
using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
public class ChangePointClondMode
{
public static PointClondMode PointClondMode
{
get => _pointClondMode;
set => SetPoindClondMode(value);
}
private static PointClondMode _pointClondMode;
private const string EditorNotMode = "Evo/Schema/ChangePointClond/NotPointClond";
private const string EditorImmersalMode = "Evo/Schema/ChangePointClond/Immersal";
[MenuItem(EditorNotMode)]
private static void SetNotMode() => SetPoindClondMode(PointClondMode.NotPointClond);
[MenuItem(EditorImmersalMode)]
private static void SetImmersalMode() => SetPoindClondMode(PointClondMode.Immersal);
// [MenuItem(WebPlayMode)]
// private static void SetWebMode() => SetPlayerMode(HotUpdateMode.WEB_PLAYMODE);
[MenuItem(EditorNotMode, true)]
private static bool ValidateModeMenu()
{
string platform = CustomEditorPrefs.GetString("ChangePoindClondSchema");
Menu.SetChecked(EditorNotMode, platform == PointClondMode.NotPointClond.ToString());
Menu.SetChecked(EditorImmersalMode, platform == PointClondMode.Immersal.ToString());
//Menu.SetChecked(WebPlayMode, platform == HotUpdateMode.WEB_PLAYMODE.ToString());
Debug.Log($"ChangePoindClondSchema:{platform}");
return true;
}
public static void SetPoindClondMode(PointClondMode mode)
{
// 清除所有旧模式定义
var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
if (currentTarget == BuildTargetGroup.Unknown) return;
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget)
.Split(';')
.Where(d => !Enum.GetNames(typeof(HotUpdateMode)).Contains(d))
.ToList();
// 添加新模式
defines.Add(mode.ToString());
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, string.Join(";", defines));
_pointClondMode = mode;
CustomEditorPrefs.SetString("ChangePoindClondSchema", _pointClondMode.ToString());
ValidateModeMenu();
AssetDatabase.Refresh();
// 添加解决方案文件重新生成逻辑
EditorApplication.delayCall += () =>
{
UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation();
Debug.Log($"当前编译符号: {string.Join(";", defines)}"); // 添加调试日志
};
}
}
public enum PointClondMode
{
//非点云模式,
NotPointClond,
//Immersal模式
Immersal,
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 076111eb4cfd413287c1d7f299fe5a1f
timeCreated: 1757471872

View File

@@ -13,6 +13,7 @@ namespace Stary.Evo
public static string PackageDomainName { get; set; }
public static bool IsLogin { get; set; }
public static string IpConfig { get; set; }
public static string UserName { get; set; }
public static string PassWord { get; set; }
@@ -21,37 +22,13 @@ namespace Stary.Evo
public static string MainDomainVersion { get; set; }
/// <summary>
/// 主场景main实例物体
/// </summary>
private static GameObject _MainBaseModel;
public static bool DeveloperMode
{
get { return HybridClREntrance.Global.stage == StageType.Developer || PackageDomainName == "Main"; }
}
public static bool MainPackageMode
{
get { return PackageDomainName == "Main"; }
}
/// <summary>
/// 赋值默认的实例
/// </summary>
public static void SetDefaultMainInstance(GameObject mainbase)
{
_MainBaseModel = mainbase;
}
/// <summary>
/// 赋值默认的实例
/// </summary>
public static GameObject GetDefaultMainInstance()
{
return _MainBaseModel;
}
}
public class GlobalConfig

View File

@@ -1,64 +0,0 @@
using UnityEngine;
namespace Stary.Evo
{
public class AnimClipData
{
public string AnimName;
public AnimationClip AnimClip;
public AnimMode AnimMode;
}
public enum AnimMode
{
/// <summary>
/// 入场1
/// </summary>
Entrance1,
/// <summary>
/// 入场2
/// </summary>
Entrance2,
/// <summary>
/// 退出1
/// </summary>
Exit1,
/// <summary>
/// 退出2
/// </summary>
Exit2,
/// <summary>
/// 空闲
/// </summary>
Idle,
/// <summary>
/// 飞行
/// </summary>
Flying,
/// <summary>
/// 引导
/// </summary>
Guide,
/// <summary>
/// 反馈
/// </summary>
Feedback,
/// <summary>
/// 对话空闲
/// </summary>
TalkIdle,
/// <summary>
/// 对话
/// </summary>
Talking,
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 46ff0818b37d41c4beea00d1081610f7
timeCreated: 1767948662

View File

@@ -0,0 +1,241 @@
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Cysharp.Threading.Tasks;
using Main;
using Stary.Evo.InformationSave;
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
namespace Stary.Evo
{
public class DomainAssetSystem : IDisposable
{
private static OpenDomainType _openDomainType { get; set; }
private static TransformCtor _transformCtor { get; set; }
public static ProgressBarPanel ProgressBarPanel { get; set; }
private static readonly List<DomainConfig> _domainStaticNameEntities = new List<DomainConfig>();
private static List<DomainConfig> _domainNameEntities = new List<DomainConfig>();
public static void LoadDoaminAsset()
{
}
public static void AddDomainNameEntity(DomainConfig domainName)
{
_domainNameEntities.Add(domainName);
}
public static void AddDomainStaticNameEntity(DomainConfig domainName)
{
_domainStaticNameEntities.Add(domainName);
}
public static void DeleteDomainNameEntity(DomainConfig domainName)
{
_domainNameEntities.Remove(domainName);
}
public static void DeleteDomainStaticNameEntity(DomainConfig domainName)
{
_domainStaticNameEntities.Remove(domainName);
}
public static async UniTask<GameObject> LoadDomainPrefab(DomainConfig domainConfig)
{
var package = YooAssets.GetPackage(domainConfig.domain);
// 加载热更资源
var loadOperation = package.LoadAssetAsync<GameObject>(domainConfig.mainPrefab);
await loadOperation;
if (loadOperation.Status == EOperationStatus.Succeed)
{
var gameObject = loadOperation.InstantiateSync();
gameObject.name = domainConfig.domain;
return gameObject;
}
else
{
Debug.LogErrorFormat("加载热更资源失败,资源路径为--【{0}】--", loadOperation.LastError);
throw new System.Exception(loadOperation.LastError);
}
}
public static async UniTask SetTransformInfo(GameObject gameObject)
{
LocalTransformInfo info = gameObject.GetOrAddComponent<LocalTransformInfo>();
if (info._list.Count >= 2)
{
if (_openDomainType == OpenDomainType.PointCloud)
{
info.Switch(1);
}
else if (_openDomainType == OpenDomainType.VIOICE)
{
info.Switch(0);
}
else if (_openDomainType == OpenDomainType.ImageTracked)
{
info.transform.position = _transformCtor.position;
info.transform.rotation = Quaternion.Euler(_transformCtor.rotation);
info.transform.localScale = _transformCtor.scale;
}
else
{
info.Switch(0);
}
}
else
{
Debug.LogError($"UnityEvo:{gameObject.name}的TransformInfo长度小于2无法继续运行请排查");
}
}
public static async UniTask BindableProperty(DomainConfig domainConfig, GameObject gameObject, Type type)
{
DomainBase hotfixInstance = gameObject.GetComponent(type) as DomainBase;
if (hotfixInstance == null)
{
hotfixInstance = gameObject.AddComponent(type) as DomainBase;
}
if (hotfixInstance == null)
{
Debug.LogError($"热更类{type.Name}实例创建失败必须继承MonoBehaviour");
return;
}
hotfixInstance.DomainName = domainConfig.domain;
hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
// 原有调用逻辑修改为使用实例
hotfixInstance.OnEnter("");
hotfixInstance.OnEnterAsync("");
}
public static async UniTask UnloadDomainAsset()
{
foreach (var entity in _domainNameEntities)
{
if (HybridClREntrance.Global.stage == StageType.Developer)
{
var mainPrefab = GameObject.Find(entity.domain);
if (mainPrefab == null)
{
Debug.LogError($"UnityEvo:{entity.domain}不存在,无法卸载");
return;
}
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
if (domainBase == null)
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空无法退出请排查");
}
else
{
domainBase.OnExit();
await domainBase.OnExitAsync();
GameObject.Destroy(domainBase.gameObject);
await ForceUnloadAllAssets(domainBase.DomainName);
await ForceUnloadAllAssets(domainBase.DomainNameRaw);
}
Debug.Log($"UnityEvo:{entity.domain} 退出成功...");
}
else if (HybridClREntrance.Global.stage == StageType.Originality)
{
await ForceUnloadAllAssets(entity.domain);
AppConfig.PackageDomainName = "";
Debug.Log("UnityEvo:Domain退出...");
}
}
}
public static async UniTask UnloadSceneAsset(DomainConfig config)
{
if (config.loadResType == DomainConfig.LoadResType.Scene)
{
string sceneName = config.sceneIdentifier;
if (sceneName == "")
{
Debug.LogError($"UnityEvo:{config.domain} 未配置场景名称,无法卸载");
return;
}
// 匹配开头到下划线的所有内容,替换为空
sceneName = Regex.Replace(sceneName, @"^[^_]*_", "");
await SceneManager.UnloadSceneAsync(sceneName);
await ForceUnloadAllAssets(config.domain);
AppConfig.PackageDomainName = "";
Debug.Log("UnityEvo:Domain退出...");
}
}
// 强制卸载所有资源包,该方法请在合适的时机调用。
// 注意Package在销毁的时候也会自动调用该方法。
private static async UniTask ForceUnloadAllAssets(string packageName)
{
var package = YooAssets.TryGetPackage(packageName);
if (package != null && package.InitializeStatus == EOperationStatus.Succeed)
{
var operation = package.UnloadAllAssetsAsync();
await operation;
await package.DestroyAsync();
YooAssets.RemovePackage(packageName);
Resources.UnloadUnusedAssets();
GC.Collect();
GC.WaitForPendingFinalizers();
Debug.Log($"UnityEvo:{packageName} 资源包已卸载...");
}
else
{
Debug.LogWarning($"UnityEvo:{packageName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
}
}
public void Dispose()
{
foreach (var entity in _domainStaticNameEntities)
{
DeleteDomainStaticNameEntity(entity);
}
_domainStaticNameEntities.Clear();
foreach (var entity in _domainNameEntities)
{
DeleteDomainNameEntity(entity);
}
_domainNameEntities.Clear();
if (ProgressBarPanel != null)
{
GameObject.Destroy(ProgressBarPanel);
}
}
public static void SetOpenDomainType(OpenDomainType type)
{
_openDomainType = type;
}
public static void SetTransformCtor(Transform transform)
{
_transformCtor = transform.GetTransformCtor();
}
public static void SetTransformCtor(TransformCtor transformCtor)
{
transformCtor = transformCtor;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4ce99f5715d04b79accf946894f192eb
timeCreated: 1775976286

View File

@@ -1,63 +0,0 @@
using System;
using Cysharp.Threading.Tasks;
using Main;
using UnityEngine;
using YooAsset;
namespace Stary.Evo
{
public class FsmLoadSystem : FsmSystemAsync , IFsmSystemAsync
{
private OpenDomainType OpenDomainType { get; set; }
private TransformCtor transformCtor;
public ProgressBarPanel ProgressBarPanel { get; set; }
public bool IsLogin = false;
public void SetOpenDomainType(OpenDomainType type)
{
this.OpenDomainType = type;
}
public void SetTransformCtor(Transform transform)
{
this.transformCtor = transform.GetTransformCtor();
}
public void SetTransformCtor(TransformCtor transformCtor)
{
this.transformCtor = transformCtor;
}
public OpenDomainType GetOpenDomainType()
{
return this.OpenDomainType;
}
public TransformCtor GetTransformCtor()
{
return this.transformCtor;
}
// 强制卸载所有资源包,该方法请在合适的时机调用。
// 注意Package在销毁的时候也会自动调用该方法。
public async UniTask ForceUnloadAllAssets(string packageName)
{
var package = YooAssets.TryGetPackage(packageName);
if (package != null&&package.InitializeStatus == EOperationStatus.Succeed)
{
var operation = package.UnloadAllAssetsAsync();
await operation;
await package.DestroyAsync();
YooAssets.RemovePackage(packageName);
Resources.UnloadUnusedAssets();
GC.Collect();
GC.WaitForPendingFinalizers();
Debug.Log($"UnityEvo:{packageName} 资源包已卸载...");
}
else
{
Debug.LogWarning($"UnityEvo:{packageName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
}
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 1f012ae5832b467a802b8d775b1dae1e
timeCreated: 1744710396

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@@ -235,11 +235,6 @@ namespace Stary.Evo
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
private Type IsAssetLoaded(string assemblyName)
{
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
@@ -256,10 +251,6 @@ namespace Stary.Evo
return null;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()
{

View File

@@ -50,7 +50,7 @@ namespace Stary.Evo
await FsmSystem.SetCurState(nameof(ResEditorSimulateState));
#elif HOST_PLAYMODE
//登录
if (((FsmLoadSystem)FsmSystem).IsLogin)
if ((AppConfig.IsLogin))
{
await GetServerVersion();
await HOST_PLAYMODE(package);
@@ -99,16 +99,6 @@ namespace Stary.Evo
#endif
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override UniTask OnExitAsync()
{
return UniTask.CompletedTask;
@@ -431,11 +421,9 @@ namespace Stary.Evo
// // 等一帧,让系统真正释放句柄
// await UniTask.DelayFrame(1);
// }
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
if (loadSystem != null && loadSystem.ProgressBarPanel == null)
if (DomainAssetSystem.ProgressBarPanel == null)
{
loadSystem.ProgressBarPanel = Object.Instantiate(Resources.Load<GameObject>("ProgressBarPanel"),
DomainAssetSystem.ProgressBarPanel = Object.Instantiate(Resources.Load<GameObject>("ProgressBarPanel"),
Camera.main.transform).GetOrAddComponent<ProgressBarPanel>();
}
@@ -445,17 +433,15 @@ namespace Stary.Evo
private void DownLoadProgress(float progress)
{
Debug.Log($"下载进度:{progress:P0}");
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
if (loadSystem != null)
loadSystem.ProgressBarPanel.SetProgressBarValue("下载中", progress);
DomainAssetSystem.ProgressBarPanel.SetProgressBarValue("下载中", progress);
}
private void UnzipProgress(float progress)
{
Debug.Log($"解压进度:{progress:P0}");
FsmLoadSystem loadSystem = FsmSystem as FsmLoadSystem;
if (loadSystem != null)
loadSystem.ProgressBarPanel.SetProgressBarValue("解压中", progress);
DomainAssetSystem.ProgressBarPanel.SetProgressBarValue("解压中", progress);
}
#endregion

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@@ -111,20 +111,6 @@ namespace Stary.Evo
}
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public override void OnUpdate()
{
base.OnUpdate();
}
public override UniTask OnExitAsync()

View File

@@ -1,9 +1,5 @@
using System;
using Cysharp.Threading.Tasks;
#if Immersal
using Immersal.AR;
#endif
using Stary.Evo;
using Stary.Evo.InformationSave;
using UnityEngine;
@@ -14,45 +10,41 @@ namespace Stary.Evo
{
public class ResStartState : AbstractFSMIStateAsync
{
private DomainConfig.LoadResType loadResType;
public GameObject mainPrefab;
private DomainConfig domainConfig;
private string _packageName;
private string _sceneName;
public ResStartState(IFsmSystemAsync system) : base(system)
{
}
public override UniTask OnEnterAsync()
{
return UniTask.CompletedTask;
}
public override UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public override async UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
if (AppConfig.DeveloperMode)
{
domainConfig = param1 as DomainConfig;
loadResType = domainConfig.loadResType;
_packageName = domainConfig.domain;
Type type = param2 as Type;
var package = YooAssets.GetPackage(domainConfig.domain);
switch (loadResType)
GameObject mainPrefab = null;
switch (domainConfig.loadResType)
{
case DomainConfig.LoadResType.Prefab:
await LoadDomainPrefab(package);
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
await DomainAssetSystem.SetTransformInfo(mainPrefab);
if (domainConfig.domainLoadType != DomainConfig.DomainLoadType.Static)
{
DomainAssetSystem.AddDomainNameEntity(domainConfig);
}
else
{
DomainAssetSystem.AddDomainStaticNameEntity(domainConfig);
}
break;
case DomainConfig.LoadResType.Scene:
var package = YooAssets.GetPackage(domainConfig.domain);
var sceneMode = domainConfig.loadSceneMode;
var physicsMode = LocalPhysicsMode.None;
SceneHandle handle =
@@ -60,142 +52,28 @@ namespace Stary.Evo
await handle;
Scene targetScene = SceneManager.GetSceneByName(handle.SceneName);
// targetScene.name = domainConfig.mainScene;
// 设置为 active scene 或者后续 Move 到该 scene
SceneManager.SetActiveScene(targetScene);
_sceneName = targetScene.name;
mainPrefab = GameObject.Find(domainConfig.mainPrefab);
if (mainPrefab == null)
{
await LoadDomainPrefab(package);
}
mainPrefab = await DomainAssetSystem.LoadDomainPrefab(domainConfig);
SceneManager.MoveGameObjectToScene(mainPrefab, targetScene);
break;
}
if (domainConfig.domain != "Main")
{
LocalTransformInfo info = mainPrefab.GetOrAddComponent<LocalTransformInfo>();
FsmLoadSystem fsmLoadSystem = FsmSystem as FsmLoadSystem;
if (info._list.Count >= 2)
{
if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.PointCloud)
{
info.Switch(1);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.VIOICE)
{
info.Switch(0);
}
else if (fsmLoadSystem.GetOpenDomainType() == OpenDomainType.ImageTracked)
{
info.transform.position = fsmLoadSystem.GetTransformCtor().position;
info.transform.rotation = Quaternion.Euler(fsmLoadSystem.GetTransformCtor().rotation);
info.transform.localScale = fsmLoadSystem.GetTransformCtor().scale;
}
else
{
info.Switch(0);
}
}
else
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的TransformInfo长度小于2无法继续运行请排查");
await DomainAssetSystem.BindableProperty(domainConfig, mainPrefab, type);
}
}
if (mainPrefab != null)
{
DomainBase hotfixInstance = mainPrefab.GetComponent(type) as DomainBase;
if (hotfixInstance == null)
{
hotfixInstance = mainPrefab.AddComponent(type) as DomainBase;
}
if (hotfixInstance == null)
{
Debug.LogError($"热更类{type.Name}实例创建失败必须继承MonoBehaviour");
return;
}
hotfixInstance.DomainName = domainConfig.domain;
hotfixInstance.DomainNameRaw = $"{domainConfig.domain}_RawFile";
// 原有调用逻辑修改为使用实例
hotfixInstance.OnEnter("");
hotfixInstance.OnEnterAsync("");
}
}
else
{
_packageName = AppConfig.PackageDomainName;
}
}
private async UniTask LoadDomainPrefab(ResourcePackage package)
{
// 加载热更资源
var loadOperation = package.LoadAssetAsync<GameObject>(domainConfig.mainPrefab);
await loadOperation;
if (loadOperation.Status == EOperationStatus.Succeed)
{
#if Immersal
ARSpace arSpace = GameObject.FindObjectOfType<ARSpace>();
if (arSpace != null)
{
Debug.Log("UnityEvo:找到ARSpace开始加载点云运行环境...");
mainPrefab = loadOperation.InstantiateSync(arSpace.transform);
} else
{
Debug.Log("UnityEvo:未找到ARSpace开始加载普通运行环境通过语音唤醒...");
mainPrefab = loadOperation.InstantiateSync();
}
#elif NotPointClond
mainPrefab = loadOperation.InstantiateSync();
#endif
if (domainConfig.domain == "Main")
AppConfig.SetDefaultMainInstance(mainPrefab);
}
}
public override async UniTask OnExitAsync()
{
if (_packageName=="Main")
return;
if (HybridClREntrance.Global.stage == StageType.Developer)
if (domainConfig.loadResType == DomainConfig.LoadResType.Prefab &&
domainConfig.domainLoadType == DomainConfig.DomainLoadType.Single)
{
DomainBase domainBase = mainPrefab.GetOrAddComponent<DomainBase>();
if (domainBase == null)
await DomainAssetSystem.UnloadDomainAsset();
}
else if (domainConfig.loadResType == DomainConfig.LoadResType.Scene)
{
Debug.LogError($"UnityEvo:{mainPrefab.name}的DomainBase为空无法退出请排查");
}
else
{
domainBase.OnExit();
await domainBase.OnExitAsync();
GameObject.Destroy(domainBase.gameObject);
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainName);
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(domainBase.DomainNameRaw);
}
Debug.Log("UnityEvo:Domain退出...");
if (loadResType == DomainConfig.LoadResType.Scene)
{
await SceneManager.UnloadSceneAsync(_sceneName);
}
}
else if (HybridClREntrance.Global.stage == StageType.Originality)
{
await ((FsmLoadSystem)FsmSystem).ForceUnloadAllAssets(_packageName);
AppConfig.PackageDomainName = "";
Debug.Log("UnityEvo:Domain退出...");
await DomainAssetSystem.UnloadSceneAsset(domainConfig);
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Stary.Evo
public StageType stage;
public string domain;
private FsmLoadSystem _loadSystem;
private IFsmSystemAsync _loadSystem;
/// <summary>
@@ -30,7 +30,7 @@ namespace Stary.Evo
return;
}
_loadSystem = new FsmLoadSystem();
_loadSystem = new FsmSystemAsync();
// 初始化日志
_loadSystem.AddState(new HotFixStartState(_loadSystem));
_loadSystem.AddState(new ResEditorSimulateState(_loadSystem));
@@ -51,7 +51,7 @@ namespace Stary.Evo
Debug.Log($"UnityEvo:读取资源配置表成功...{AppConfig.IpConfig}{AppConfig.UserName}{AppConfig.PassWord}");
//登录
string url = AppConfig.IpConfig + "/Authentication/login";
_loadSystem.IsLogin = await WebRequestSystem.Login(url, AppConfig.UserName, AppConfig.PassWord);
AppConfig.IsLogin = await WebRequestSystem.Login(url, AppConfig.UserName, AppConfig.PassWord);
}
private void Start()
@@ -91,7 +91,7 @@ namespace Stary.Evo
public async void OpenDomain(string domain, OpenDomainType openDomainType)
{
this.domain = domain;
_loadSystem.SetOpenDomainType(openDomainType);
DomainAssetSystem.SetOpenDomainType(openDomainType);
if (this.domain != AppConfig.PackageDomainName)
{
AppConfig.PackageDomainName = domain;
@@ -106,8 +106,8 @@ namespace Stary.Evo
public void OpenDomain(string domain, TransformCtor transformCtor)
{
this.domain = domain;
_loadSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
_loadSystem.SetTransformCtor(transformCtor);
DomainAssetSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
DomainAssetSystem.SetTransformCtor(transformCtor);
if (this.domain != AppConfig.PackageDomainName)
{
AppConfig.PackageDomainName = domain;
@@ -122,8 +122,8 @@ namespace Stary.Evo
public void OpenDomain(string domain, Transform transform)
{
this.domain = domain;
_loadSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
_loadSystem.SetTransformCtor(transform);
DomainAssetSystem.SetOpenDomainType(OpenDomainType.ImageTracked);
DomainAssetSystem.SetTransformCtor(transform);
if (this.domain != AppConfig.PackageDomainName)
{
AppConfig.PackageDomainName = domain;

View File

@@ -26,7 +26,7 @@ public class VideoSystem : AbstractSystem, IVideoSystem
public async void PlayVideo(VideoPanel.VideoInfo info)
{
AudioCoreManager.SetMusicVolume(2f, 0f);
await this.GetSystem<IPanelSystem>().PushQueue<VideoPanel>(parent:AppConfig.GetDefaultMainInstance().transform,packageName:"Main");
await this.GetSystem<IPanelSystem>().PushQueue<VideoPanel>(packageName:"Main");
this.GetSystem<IPanelSystem>().SendPanelEvent(ModeType.VideoStart,info);
}

View File

@@ -1,6 +1,6 @@
{
"name": "com.staryevo.tools",
"version": "1.3.36",
"version": "1.4.0",
"displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3",