using Sirenix.OdinInspector;
using UnityEngine;
namespace Stary.Evo.StoryEditor
{
public enum NodeType
{
///
/// 空节点(流程节点)
///
Empty,
///
/// 起始节点
///
Begin,
///
/// 结束节点
///
End,
///
/// 剧本段落
///
Paragraph
}
///
/// 节点执行类型
///
public enum NodeExecuteType
{
///
/// 异步
///
[LabelText("异步"), Tooltip("异步执行意味着Exit连接的多条支路将同时进行")]
Async,
///
/// 同步
///
[LabelText("同步"), Tooltip("同步执行意味着Exit连接的多条支路将依次进行")]
Sync
}
}