//======================================================= // 作者:张铮 // 描述: //======================================================= using UnityEngine; namespace Stary.Evo.InformationSave { public sealed class AnchoredPosition : AbstractInformation { public override void Save(int index) { _list[index].anchoredPosition =GetComponent().anchoredPosition.GetVector2Data() ; } public override void Switch(int index) { GetComponent().anchoredPosition = _list[index].anchoredPosition.SetVector2Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector2Data anchoredPosition; } } }