using UnityEngine; namespace Stary.Evo.InformationSave { public sealed class Position : AbstractInformation { public override void Save(int index) { _list[index].position = transform.position.GetVector3Data(); } public override void Switch(int index) { transform.position = _list[index].position.SetVector3Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data position; } } }