using UnityEngine; namespace Stary.Evo.InformationSave { public sealed class Scale : AbstractInformation { public override void Save(int index) { _list[index].scale = transform.localScale.GetVector3Data(); } public override void Switch(int index) { transform.localScale =_list[index].scale.SetVector3Data(); } [System.Serializable] public sealed class Information : InformationBase { public Vector3Data scale; } } }