using System;
using Cysharp.Threading.Tasks;
namespace Stary.Evo.StoryEditor
{
///
/// 起始节点
///
[Serializable, CreateNodeMenu("")]
public class BeginNode : NodeBase
{
[Output]
public Exit exit;
///
/// 导出
///
public new async UniTask Export() => new(await base.Export());
}
}