using Stary.Evo.Editor; using UnityEditor; using UnityEngine; namespace Stary.Evo { [InitializeOnLoad] public static class CreatDomainDirectory { static CreatDomainDirectory() { if (PlayerPrefs.GetInt("CreatDomainDirectory") == 0) { PlayerPrefs.SetInt("CreatDomainDirectory", 1); bool isOk = EditorUtility.DisplayDialog("提示", "发现目录存在缺失,是否检索并创建缺失目录", "是", "否"); if (isOk) { var DomainAll = CreatAssetWindow.GetCreatDomainAll(); foreach (var domain in DomainAll) { CreatAssetWindow.CreateDomainDirectory(domain.DomainName); } } } } } }