using System; using System.Collections.Generic; using System.IO; using System.Linq; using HybridCLR.Editor; using HybridCLR.Editor.Commands; using HybridCLR.Editor.Settings; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using Stary.Evo.InformationSave; using UnityEditor; using UnityEditorInternal; using UnityEngine; using YooAsset.Editor; namespace Stary.Evo.Editor { public class OneKeyBuildWindow : OdinEditorWindow { [MenuItem("Evo/(一键)打包工具")] static void Init() { var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow)); window.Show(); } [ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false, HideRemoveButton = true)] public List OneKeyBUildEntities = new List(); protected override void Initialize() { base.Initialize(); var creatDomainAll = CreatAssetWindow.GetCreatDomainAll(); foreach (var domainEntity in creatDomainAll) { OneKeyBUildEntities.Add(new OneKeyBUildEntity() { DomainName = domainEntity.DomainName }); } } [Button("(一键)标记选择资源",ButtonSizes.Large)] public void OneClickMark() { //打dll CompileDllCommand.CompileDllActiveBuildTarget(); //拷贝dll MarkAdressable.AddHotfixAddressableDllAll(OneKeyBUildEntities); //标记全部资源 MarkAdressable.AddMarkAll(OneKeyBUildEntities); EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定"); } [Button("(一键)打包选择资源",ButtonSizes.Large)] public void OneClickBuild() { //打包 EditorTools.ClearUnityConsole(); foreach (var oneKeyBUildEntity in OneKeyBUildEntities) { if (oneKeyBUildEntity.isRaw) { BuildAssetDataSetting buildAssetDataSetting = AssetDatabase.LoadAssetAtPath( $"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset"); if (buildAssetDataSetting != null) { buildAssetDataSetting.environmentType = EnvironmentType.Release; buildAssetDataSetting.SetEnvironmentType(); buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting); buildAssetDataSetting.viewer.clearBuildCacheToggle = true; buildAssetDataSetting.viewer.SetBuildCacheToggle(); EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild; } else { Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName); } } } EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定"); } } public struct OneKeyBUildEntity { [Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")] public bool isRaw; [Title("包名", titleAlignment: TitleAlignments.Centered)] [HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")] public string DomainName; } }