public class _Const { public const int LAYER_DEFAULT = 0; public const int LAYER_TRANSPARENTFX = 1; public const int LAYER_IGNORE_RAYCAST = 2; public const int LAYER_WATER = 4; public const int LAYER_UI = 5; public const int LAYER_LAYER6 = 6; public const int LAYER_LAYER7 = 7; public const int LAYER_LAYER8 = 8; public const int LAYER_LAYER9 = 9; public const int LAYER_LAYER10 = 10; public const int LAYER_LAYER11 = 11; public const int LAYER_LAYER12 = 12; public const int LAYER_LAYER13 = 13; public const int LAYER_LAYER14 = 14; public const int LAYER_LAYER15 = 15; public const int LAYER_LAYER16 = 16; public const int LAYER_LAYER17 = 17; public const string TAG_UNTAGGED = "Untagged"; public const string TAG_RESPAWN = "Respawn"; public const string TAG_FINISH = "Finish"; public const string TAG_EDITORONLY= "EditorOnly"; public const string TAG_MAINCAMERA= "MainCamera"; public const string TAG_PLAYER = "Player"; public const string TAG_GAMECONTROLLER = "GameController"; }