using Main; using UnityEngine; namespace Stary.Evo { public class FsmLoadSystem : FsmSystemAsync , IFsmSystemAsync { private OpenDomainType OpenDomainType { get; set; } private Vector3 position; public ProgressBarPanel ProgressBarPanel { get; set; } public void SetOpenDomainType(OpenDomainType type) { this.OpenDomainType = type; } public void SetPosition(Vector3 position) { this.position = position; } public OpenDomainType GetOpenDomainType() { return this.OpenDomainType; } public Vector3 GetPosition() { return this.position; } } }