using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using UnityEditor; using UnityEngine; namespace Stary.Evo.TableTextConversion { #if UNITY_EDITOR /// /// 文件辅助类 /// public static class EditorFrameworkUtils { /// /// 编码方式 /// private static readonly Encoding Encoding = Encoding.UTF8; /// /// 递归取得文件夹下文件 /// /// /// public static void GetFiles(string dir, List list) { GetFiles(dir, list, new List()); } /// /// 递归取得文件夹下文件 /// /// /// /// public static void GetFiles(string dir, List list, List fileExtsions) { //添加文件 string[] files = Directory.GetFiles(dir); if (fileExtsions.Count > 0) { foreach (string file in files) { string extension = Path.GetExtension(file); if (extension != null && fileExtsions.Contains(extension)) { list.Add(file); } } } else { list.AddRange(files); } //如果是目录,则递归 DirectoryInfo[] directories = new DirectoryInfo(dir).GetDirectories(); foreach (DirectoryInfo item in directories) { GetFiles(item.FullName, list, fileExtsions); } } /// /// 创建文件夹 /// public static void CreateFolder() { // Directory.CreateDirectory();// } /// /// 写入文件 /// /// 文件名 /// 文件内容 public static void WriteFile(string filePath, string content) { try { var fs = new FileStream(filePath, FileMode.Create); Encoding encode = Encoding; //获得字节数组 byte[] data = encode.GetBytes(content); //开始写入 fs.Write(data, 0, data.Length); //清空缓冲区、关闭流 fs.Flush(); fs.Close(); } catch (Exception ex) { Console.WriteLine(ex.Message); } } /// /// 读取文件 /// /// /// public static string ReadFile(string filePath) { return ReadFile(filePath, Encoding); } /// /// 读取文件 /// /// /// /// public static string ReadFile(string filePath, Encoding encoding) { using (var sr = new StreamReader(filePath, encoding)) { return sr.ReadToEnd(); } } /// /// 读取文件 /// /// /// public static List ReadFileLines(string filePath) { var str = new List(); using (var sr = new StreamReader(filePath, Encoding)) { String input; while ((input = sr.ReadLine()) != null) { str.Add(input); } } return str; } /// /// 复制文件夹(及文件夹下所有子文件夹和文件) /// /// 待复制的文件夹路径 /// 目标路径 public static void CopyDirectory(String sourcePath, String destinationPath) { var info = new DirectoryInfo(sourcePath); Directory.CreateDirectory(destinationPath); foreach (FileSystemInfo fsi in info.GetFileSystemInfos()) { String destName = Path.Combine(destinationPath, fsi.Name); if (fsi is FileInfo) //如果是文件,复制文件 File.Copy(fsi.FullName, destName); else //如果是文件夹,新建文件夹,递归 { Directory.CreateDirectory(destName); CopyDirectory(fsi.FullName, destName); } } } /// /// 删除文件夹(及文件夹下所有子文件夹和文件) /// /// public static void DeleteFolder(string directoryPath) { foreach (string d in Directory.GetFileSystemEntries(directoryPath)) { if (File.Exists(d)) { var fi = new FileInfo(d); if (fi.Attributes.ToString().IndexOf("ReadOnly", StringComparison.Ordinal) != -1) fi.Attributes = FileAttributes.Normal; File.Delete(d); //删除文件 } else DeleteFolder(d); //删除文件夹 } Directory.Delete(directoryPath); //删除空文件夹 } /// /// 清空文件夹(及文件夹下所有子文件夹和文件) /// /// public static void ClearFolder(string directoryPath) { foreach (string d in Directory.GetFileSystemEntries(directoryPath)) { if (File.Exists(d)) { var fi = new FileInfo(d); if (fi.Attributes.ToString().IndexOf("ReadOnly", StringComparison.Ordinal) != -1) fi.Attributes = FileAttributes.Normal; File.Delete(d); //删除文件 } else DeleteFolder(d); //删除文件夹 } } /// /// 取得文件大小,按适当单位转换 /// /// /// public static string GetFileSize(string filepath) { string result = "0KB"; if (File.Exists(filepath)) { var size = new FileInfo(filepath).Length; int filelength = size.ToString().Length; if (filelength < 4) result = size + "byte"; else if (filelength < 7) result = Math.Round(Convert.ToDouble(size / 1024d), 2) + "KB"; else if (filelength < 10) result = Math.Round(Convert.ToDouble(size / 1024d / 1024), 2) + "MB"; else if (filelength < 13) result = Math.Round(Convert.ToDouble(size / 1024d / 1024 / 1024), 2) + "GB"; else result = Math.Round(Convert.ToDouble(size / 1024d / 1024 / 1024 / 1024), 2) + "TB"; return result; } return result; } /// /// 删除文件. /// /// 删除完整文件夹路径. /// 删除文件的名称. public static void DeleteFile(string path, string name) { File.Delete(path + name); } // /// // /// 删除文件 // /// // /// // /// // /// // public static bool DeleteFiles(string path, string filesName) // { // bool isDelete = false; // try // { // if (Directory.Exists(path)) // { // if (File.Exists(PathUtil.Build(path, filesName))) // { // File.Delete(PathUtil.Build(path, filesName)); // isDelete = true; // } // } // } // catch // { // return isDelete; // } // // return isDelete; // } /// /// 删除文件夹下所有子文件夹与文件 /// public static void DeleteAllChild(string path, FileAttributes filter) { if (!Directory.Exists(path)) return; DirectoryInfo dir = new DirectoryInfo(path); FileInfo[] files = dir.GetFiles("*"); for (int i = 0; i < files.Length; ++i) { if ((files[i].Attributes & filter) > 0) continue; if (File.Exists(files[i].FullName)) File.Delete(files[i].FullName); } DirectoryInfo[] dirs = dir.GetDirectories("*"); for (int i = 0; i < dirs.Length; ++i) { if ((dirs[i].Attributes & filter) > 0) continue; if (Directory.Exists(dirs[i].FullName)) Directory.Delete(dirs[i].FullName, true); } } /// /// 绝对路径转相对路径 /// public static string AbsoluteToRelativePath(string root_path, string absolute_path) { absolute_path = absolute_path.Replace('\\', '/'); int last_idx = absolute_path.LastIndexOf(root_path); if (last_idx < 0) return absolute_path; int start = last_idx + root_path.Length; if (absolute_path[start] == '/') start += 1; int length = absolute_path.Length - start; return absolute_path.Substring(start, length); } /// /// 获得取除路径扩展名的路径 /// public static string GetPathWithoutExtension(this string full_name) { int last_idx = full_name.LastIndexOfAny(".".ToCharArray()); if (last_idx < 0) return full_name; return full_name.Substring(0, last_idx); } /// /// 将字符串转为大写或小写 /// /// /// /// public static string GetUpperOrLower(this string tmp, bool isUpper = true) { if (isUpper) return tmp.ToLower(); else return tmp.ToUpper(); } /// /// 判断是否有中文,有转为全拼 /// /// /// // public static string ChineseToPinYin(string text, bool isfile = true) // { // if (HasChinese(text)) // { // return ConvertPinYin(text, isfile).GetUpperOrLower().Replace(" ", ""); // } // else // { // if (isfile) // text = String.Concat("_", text); // return text.GetUpperOrLower(); // } // } /// /// 判断字符串中是否有中文 /// private static bool HasChinese(string s) { return Regex.IsMatch(s, "[\u4e00-\u9fbb]"); } /// /// 汉字转全拼 /// // private static string ConvertPinYin(string text, bool isfile = true) // { // if (string.IsNullOrEmpty(text)) // return text; // // try // { // var sb = new StringBuilder(); // bool isfirstchinese = false; // if (HasChinese(text.ToList()[0].ToString())) // { // isfirstchinese = true; // } // // for (int i = 0; i < text.ToList().Count; i++) // { // if (text.ToList()[i] <= 127) // sb.Append(text.ToList()[i]); // else // sb.Append($"_{NPinyin.Pinyin.GetPinyin(text.ToList()[i])}_"); // } // // var name = sb.ToString().Replace("__", "_"); // if (!isfile) //裁剪首尾字符“_” // { // name = name.Trim('_'); // } // else // { // name = name.TrimEnd('_'); // if (!isfirstchinese) // name = String.Concat("_", name); // } // // return name; // } // catch (Exception e) // { // Debug.LogError($"拼音转换失败:{text} {e.Message}"); // } // // return text; // } /// /// 删除指定字符后的字符串 /// /// 字符串 /// 符号例如:“ .” /// public static string DeleteLastIndex(string fileName, string lastIndex) { int index = fileName.LastIndexOf(lastIndex); if (index >= 0) { fileName = fileName.Substring(0, index); } return fileName; } /// /// 带颜色的日志输出 /// public static void LogColor(string s, string path = null, Color color = default) { if (string.IsNullOrEmpty(path)) Debug.Log($"{s}"); else { string assetPath = s.Replace("\\", "/").Replace(Application.dataPath, "Assets"); Debug.Log($"{assetPath}", AssetDatabase.LoadAssetAtPath(assetPath)); } } /// /// 过滤:去掉首尾空格和换行符【\n】 /// private static string FilterTo(string self) { self = self.TrimStart(); self = self.TrimEnd(); self = self.Replace("\n", ""); return self; } /// /// 获取Assets下带.meta文件的资源的路径 /// /// 文件夹、资源 private static string[] GetPathsOfAssetsObject(string objectName) { string[] guids = AssetDatabase.FindAssets(objectName); string[] paths = new string[guids.Length]; for (int i = 0; i < guids.Length; i++) { string path = AssetDatabase.GUIDToAssetPath(guids[i]); if (path.Contains("Assets")) paths[i] = path; } return paths; } } #endif }